Garry's Mod

Garry's Mod

[TTT] Revolver for Detective
12 Comments
poopmaster36 2 Jun, 2021 @ 12:42pm 
Does it work for sandbox
swampside_squirrel 16 Apr, 2020 @ 5:58pm 
does this require anything
Flol  [author] 27 Feb, 2020 @ 2:50pm 
The Secondary Burtfire probably didn´t work due to a script error occuring server side. It doesn´t happen for me for some odd reason. Maybe i fixed that though. Tell me if i did :D
Alt+F4 27 Feb, 2020 @ 1:34pm 
Primary fire works now! Although you will want to add more spread/recoil for the secondary burstfire as it's still laser accurate along with toning down the rate of fire a bit
hawky_ 27 Feb, 2020 @ 3:22am 
no I didn't overwrite any primary attack in the ttt base. If I did, other guns that relies on it will break too. And yes i'll test it later on because its really late for me right now.
Flol  [author] 27 Feb, 2020 @ 2:49am 
I uploaded a new version of it yesterday maybe that fixed it. Pls make sure it works on your lokal Server. Your problem is pretty weird because i don´t override the primary Attack. Do you have any modification on garrysmod\gamemodes\terrortown\entities\weapons\weapon_tttbase.lua ?
hawky_ 27 Feb, 2020 @ 2:37am 
Using TTT
Flol  [author] 27 Feb, 2020 @ 2:36am 
I will look into it, thanks. Are you using it for TTT or for any other Gamemode?
Alt+F4 26 Feb, 2020 @ 10:34pm 
Revolver fires on left click but doesn't use a bullet or do any damage, you have to right click for the gun to actually work but the spread is non-existent and it also fires ridiculously fast so its a OP laser gun in a nutshell
hawky_ 26 Feb, 2020 @ 3:49pm 
Oh my bad, I didn't realized I wrote only one word (My bad.) Basically, left click doesn't do anything, and right click works, but it's really accurate.
Flol  [author] 26 Feb, 2020 @ 6:06am 
could you clarify that? Is it too strong? Does it not work anymore? If so, what exactly doesn´t work?
hawky_ 25 Feb, 2020 @ 11:46pm 
broken.