Garry's Mod

Garry's Mod

[TTT] Revolver for Detective
12 opmerkingen
poopmaster36 2 jun 2021 om 12:42 
Does it work for sandbox
swampside_squirrel 16 apr 2020 om 17:58 
does this require anything
Flol  [auteur] 27 feb 2020 om 14:50 
The Secondary Burtfire probably didn´t work due to a script error occuring server side. It doesn´t happen for me for some odd reason. Maybe i fixed that though. Tell me if i did :D
Alt+F4 27 feb 2020 om 13:34 
Primary fire works now! Although you will want to add more spread/recoil for the secondary burstfire as it's still laser accurate along with toning down the rate of fire a bit
hawky_ 27 feb 2020 om 3:22 
no I didn't overwrite any primary attack in the ttt base. If I did, other guns that relies on it will break too. And yes i'll test it later on because its really late for me right now.
Flol  [auteur] 27 feb 2020 om 2:49 
I uploaded a new version of it yesterday maybe that fixed it. Pls make sure it works on your lokal Server. Your problem is pretty weird because i don´t override the primary Attack. Do you have any modification on garrysmod\gamemodes\terrortown\entities\weapons\weapon_tttbase.lua ?
hawky_ 27 feb 2020 om 2:37 
Using TTT
Flol  [auteur] 27 feb 2020 om 2:36 
I will look into it, thanks. Are you using it for TTT or for any other Gamemode?
Alt+F4 26 feb 2020 om 22:34 
Revolver fires on left click but doesn't use a bullet or do any damage, you have to right click for the gun to actually work but the spread is non-existent and it also fires ridiculously fast so its a OP laser gun in a nutshell
hawky_ 26 feb 2020 om 15:49 
Oh my bad, I didn't realized I wrote only one word (My bad.) Basically, left click doesn't do anything, and right click works, but it's really accurate.
Flol  [auteur] 26 feb 2020 om 6:06 
could you clarify that? Is it too strong? Does it not work anymore? If so, what exactly doesn´t work?
hawky_ 25 feb 2020 om 23:46 
broken.