Space Engineers

Space Engineers

Skallabjorns Heavy Laser Turret - 800 m Version
13 Comments
[UA]BorealStargazer 22 Jan, 2019 @ 9:57pm 
Yeah, I've thought about it after I've hit "comment"
Skallabjorn  [author] 22 Jan, 2019 @ 6:49am 
Please see above description... no further updates will be made to this mod in favor of its replacement with the 1x1 footprint.
[UA]BorealStargazer 21 Jan, 2019 @ 9:26pm 
I wonder. Is is possible to remove or reduce impact from the turret (similarly to regular indoor turret)? Logically speaking, beam weaponry shouldn't have any recoil. Currently its push is so big, it sends wolves flying :)
Skallabjorn  [author] 3 Aug, 2018 @ 5:33pm 
It uses the turret targeting AI that Keen provided in the game, im ok at scripting but not that good... yet.
Chaos Coyote 1 Aug, 2018 @ 6:29am 
Hmm.. Idea! Skallabjorn, how about making the script only allow for the targeting of Voxels?
Then it won't target grids. As for having something to target grids (ships, torps) how about a twin-barrel Turret that has a sort of "drunken" targeting where the beams swath over the target in tight random patterns?
Skallabjorn  [author] 31 Jul, 2018 @ 12:29pm 
@Umbra thus Heavy Laser Turret....
Umbra 30 Jul, 2018 @ 9:53am 
it still does about 6 timnes more damage than the large gatling turrets though. destroys a small ship within 10 seconds.
Skallabjorn  [author] 29 Jul, 2018 @ 4:26pm 
@EvilTimTX226 Thanks :D
Chaos Coyote 29 Jul, 2018 @ 1:33pm 
I'm usually against re-paints.. but I LOVED the original version of this mod, and the fact that you turned it around and made it actually USEFUL warrants a hefty "thank you".
Nothing was more disheartening to see hundreds of beautiful red 'beams' dancing out from the ship .. only to still be torn apart by 3 herp-derping missile turrets on a mining carriage.
Skallabjorn  [author] 27 Jul, 2018 @ 9:19am 
Take the damage value per shot and then multiply by rate of fire. Of course you have to assume all shot hit but its a scale to work from for a beam weapon
Anach 27 Jul, 2018 @ 6:46am 
Is there a way to measure DPS in-game? I'm interested in what the values are for various weapons.
Skallabjorn  [author] 26 Jul, 2018 @ 10:04pm 
July 26th - changed the color of the laser and the rate of fire slightly, this makes it more visible and to answer the OP statements of too much damage per second.
Anach 25 Jul, 2018 @ 3:34pm 
I appreciate this, as well as all the fixes. It's a great model, and great to see it being updated for the current game.