Space Engineers

Space Engineers

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Skallabjorns Heavy Laser Turret - 800 m Version
   
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Type: Mod
Mod category: Block, Script, Other
File Size
Posted
Updated
12.620 MB
25 Jul, 2018 @ 7:29am
19 Aug, 2018 @ 7:30pm
10 Change Notes ( view )

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Skallabjorns Heavy Laser Turret - 800 m Version

Description
NOTE - This mod will be maintained as working but no longer will it be "updated". IT IS NOT ABANDONED! All future new changes will go into the 1x1 footprint version.

*** Please do not edit my mods and repost them without permission, and in some case the permission of the original author. I take the trouble to get permission to edit and repost, you should as well. ***

This is a remake - edit of DarthBioMechs original Laser Turret Mod, which they released to general use and free editing when they stopped modding.

This is the requested version thats more in line with "vanilla" weapons ranges, thus this has a max range of 800 m.

Do note this turret doesn't require connection to a conveyor system, its purely energy / power / electricity driven.

I have altered the rate of fire and animations slightly, turning it into a pulsed beam laser.

I have corrected the issue where when controlling the turret you could rotate your view to under the turret.

I cleaned up the targeting overlay to be clean and clear.

Turret motion while idle is defaulted to off in this now as well.

July 26th - changed the color of the laser and the rate of fire slightly, this makes it more visible and to answer the OP statements of too much damage per second.

2500 m range version here ( can swap the mod out and not break your blueprint )

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1371763532

Enjoy.
13 Comments
[UA]BorealStargazer 22 Jan, 2019 @ 9:57pm 
Yeah, I've thought about it after I've hit "comment"
Skallabjorn  [author] 22 Jan, 2019 @ 6:49am 
Please see above description... no further updates will be made to this mod in favor of its replacement with the 1x1 footprint.
[UA]BorealStargazer 21 Jan, 2019 @ 9:26pm 
I wonder. Is is possible to remove or reduce impact from the turret (similarly to regular indoor turret)? Logically speaking, beam weaponry shouldn't have any recoil. Currently its push is so big, it sends wolves flying :)
Skallabjorn  [author] 3 Aug, 2018 @ 5:33pm 
It uses the turret targeting AI that Keen provided in the game, im ok at scripting but not that good... yet.
Chaos Coyote 1 Aug, 2018 @ 6:29am 
Hmm.. Idea! Skallabjorn, how about making the script only allow for the targeting of Voxels?
Then it won't target grids. As for having something to target grids (ships, torps) how about a twin-barrel Turret that has a sort of "drunken" targeting where the beams swath over the target in tight random patterns?
Skallabjorn  [author] 31 Jul, 2018 @ 12:29pm 
@Umbra thus Heavy Laser Turret....
Umbra 30 Jul, 2018 @ 9:53am 
it still does about 6 timnes more damage than the large gatling turrets though. destroys a small ship within 10 seconds.
Skallabjorn  [author] 29 Jul, 2018 @ 4:26pm 
@EvilTimTX226 Thanks :D
Chaos Coyote 29 Jul, 2018 @ 1:33pm 
I'm usually against re-paints.. but I LOVED the original version of this mod, and the fact that you turned it around and made it actually USEFUL warrants a hefty "thank you".
Nothing was more disheartening to see hundreds of beautiful red 'beams' dancing out from the ship .. only to still be torn apart by 3 herp-derping missile turrets on a mining carriage.
Skallabjorn  [author] 27 Jul, 2018 @ 9:19am 
Take the damage value per shot and then multiply by rate of fire. Of course you have to assume all shot hit but its a scale to work from for a beam weapon