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This would work especially well with Vanilla Factions Expanded: Tribes, where players need to complete all research projects of their current tech level before advancing to the next era.
they work fine together
Also didn't know if I should've asked you or them this, so I asked you both, the other author has not responded so I decided to ask you.
(Link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3520130671)
I believe I found the option under "Gear" in the mod options, but it states that it is "experimental." The default settings are zero, but pawns still run around picking up meals regardless. This feature does not appear to work (yet?)
No idea if it's this mod causing it or some incompatibilities with other mods :/
It's been an issue since 1.4 and everytime you update to a new version, I'm thinking you've fixed it or maybe made it compatible. Which isn't the case sadly
Also, is it possible to update the mod to depend on Harmony rather than include the Harmony dll with it?
If the .git folder were remove, as well as the harmony files, the mod would barely be about 1MB.
If you like medieval themes check out my Holy Grail theme!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3544330999
The baby sleeping spot and the android spot (from VE Android) Both dont appear correct in the menu. https://imgur.com/a/vjWnt9m
PLEASE HELP
Is this because I only have 1 colonist and once I get more, it will show up?
Not a huge deal, but just thought I'd let you know the wheel menu doesn't seem to come up in orbit for whatever reason. It's working fine for me on planet.
BTW. The row height in bills (e.g 25 for a compact view) is then also used in Research where if row height is less than 50, the multi-line data overlaps (i.e. too compact). It'd be great to configure height differently between Bills and Research.
Tried reloading saves but nothing worked except turning this mod off.
the right click option for toggling the mint wheel needs fixing