RimWorld

RimWorld

Dubs Mint Menus
2,025 Comments
Lok Vah Koor 9 Sep @ 10:01pm 
Would it be possible to add an option to sort the research tab by technological eras?

This would work especially well with Vanilla Factions Expanded: Tribes, where players need to complete all research projects of their current tech level before advancing to the next era.
Kaalund 7 Sep @ 3:08am 
any way to make it so it warns you when in operation about removing a already insted implant? like vanilla do: Replaces X
veoba 5 Sep @ 6:07am 
There is interesting bug with helth tab. if you open the procedures tab in the health section at first you can see all bills in this mod window, but if you try to choose from vanilla menu, all bills become hided. i can press on it and order tab fills with bills but i cant see those bills in that mint menu block. Also in vanilla menu of procedures when you hover mouse other bill game shows big empty clue, from top to bottom of a screen.
Yunxicyue 3 Sep @ 5:43am 
右键快捷菜单很好用,但是每次进游戏就默认开启的“新版菜单”又很好的抵消了这个优点(就是打开健康栏和制作清单时弹出的菜单,而且还不能设置为默认关闭),我需要的是高信息密度的菜单,一眼扫过去就能看到全部的配方/手术项目,而不是摁住滑块慢慢找,原版的简陋菜单卡是真的卡,但是能把所有配方都显示出来
Anker 2 Sep @ 8:15pm 
One feature I feel is missing is the ability to search by source, as in addition to the existing layer, body part groups, tags, etc. If you're specifically looking for items from X installed mod, for example, or only want to see things from Core or Royalty or what have you.
Bonejester13 / Elly 28 Aug @ 4:03pm 
Mhm the Daemonette mods do not work with this, the daemon pawns, especially the Slaanesh Prince is no longer capable to get a surgery and even if the operation exists to extract an organ, the game just emits a noise but nothigng else happens. Removing this mod and surgeries work fine again.
ohluitvaenri 28 Aug @ 5:54am 
@Starempire42 if u have them both enabled there will be a little checkmark on the bill tab to switch between them
they work fine together
Starempire42 27 Aug @ 11:23pm 
Got a Question! Theres a new mod called: "Nice Bill Tab" Was just wondering if there is compatibility with your mod? Or if I should just choose which I should have enabled/disabled

Also didn't know if I should've asked you or them this, so I asked you both, the other author has not responded so I decided to ask you.

(Link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3520130671)
Monkey Magic 23 Aug @ 10:51am 
So, I was informed that this was the "go to" mod if I wanted to set the amount of meals a pawn is allowed to carry. I want my pawns not to carry meals so they have to go back to fetch them from storage and therefore eat at a table, rather than eat in the wilds and sulk about it.

I believe I found the option under "Gear" in the mod options, but it states that it is "experimental." The default settings are zero, but pawns still run around picking up meals regardless. This feature does not appear to work (yet?)
Clairelenia 23 Aug @ 10:20am 
I suspect some issue with this mod unfortunately :( i'm getting pretty often Unity crashes when i try to open craft windows while this mod is active.

No idea if it's this mod causing it or some incompatibilities with other mods :/
Fibre🌹 17 Aug @ 8:15pm 
Will you ever fix the anomaly research bug where you can't research anything related to anomaly when you change the research into dub's research tab?

It's been an issue since 1.4 and everytime you update to a new version, I'm thinking you've fixed it or maybe made it compatible. Which isn't the case sadly
okyman 12 Aug @ 6:23pm 
So far the only bug I have found was with the gear menu. Assigning someone to carry around 2 smokeleaf joints made them get stuck in one spot and made a repeated noise like they were starting and stopping an action. The info tab just said they were "Standing"
missionz3r0 12 Aug @ 8:57am 
Heya @Dubwise, just wanted to let you know that this mod is deployed with the .git folder. Of the 21MB of the mod's disk space usage, ~9MB is the .git folder.

Also, is it possible to update the mod to depend on Harmony rather than include the Harmony dll with it?

If the .git folder were remove, as well as the harmony files, the mod would barely be about 1MB.
Nikolaier 8 Aug @ 10:03am 
Today the wheel menu got randomly enabled and made me go absolutely crazy until I finally realized where it came from and was able to disable it, having years of muscle memory messed with was not fun.
Grimmas 8 Aug @ 4:52am 
Would it be possible to add an option for the width and possibly height of the build menu? With my poor eyesight, I have to crank up the UI size to be able to read anything, which makes the build menu very cramped [imgur.com] when the info box is enabled (which for me is always).
Thale 7 Aug @ 6:33pm 
This looks even more beautiful with RimThemes.

If you like medieval themes check out my Holy Grail theme!

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3544330999
迷死人的247 5 Aug @ 9:18am 
Hello, I’ve noticed an issue: previously, the "Research" tab could list all prerequisite steps and attempt to arrange them in order, but now it’s no longer able to do this, which is quite frustrating for me.:steambored:
Michiko 3 Aug @ 7:03pm 
@Vault Boy It's the gear menu. You should see something that looks like a parka icon at the bottom. You may need to enable it to be visible in the mod options.
Vault Boy 2 Aug @ 11:45am 
Hello, I just have a question, how do you open the menu that is in the last screenshot?
Malonumas 30 Jul @ 6:15am 
Hello, i have a problem with the architect menu. Two things dont appear correct.
The baby sleeping spot and the android spot (from VE Android) Both dont appear correct in the menu. https://imgur.com/a/vjWnt9m
尼祿 28 Jul @ 11:58pm 
When used simultaneously with Zetrith's Multiplayer mod for RimWorld, it will prevent other players from selecting crops other than the default crop (potato) in their planting areas.
The Bard of Hearts 28 Jul @ 3:24am 
@ChinchillaBONKK, by any chance are you using a mod, don't remember it's name, that is suppose to give you extra stats and info on each plant? Because if so, it tends to have that problem whenever there's an update. Removing that fixes it for me. Just one possibility.
ChinchillaBONKK 28 Jul @ 2:58am 
i can't see anything at all in the menus. when i put growing zone and i click to choose plants, it's empty.
PLEASE HELP
smokee 26 Jul @ 6:35am 
I am aware that this feature is experimental, but I really love the idea and current implementation of the gear menu! However, I noticed that it does not show any items that are stored on these neat Odyssey outfit stands. That would be really cool, expecially if it could show items on outfit stands that have Allow Removing Items checked!
Alexander13 22 Jul @ 2:01am 
Pretty good mod, but doesn't allow you to change wall shapes
Ash_103 21 Jul @ 1:12pm 
Im sorry im not able to provide many details, but mint menus somehow gets rimworld stuck in the ... loading screen indefinitely. Its on the latest 1.6 version, with all dlcs. I have tried removing every other mod but only removing mint menu's solves this issue for some reason. Maybe a weird compatability issue?
PAXMA 19 Jul @ 1:57pm 
@jonpfl, it was provied by mod "Everybody Gets One".
Victor 17 Jul @ 3:52pm 
I found out why I couldn't add anything to the Mint Wheel: it was broken by Ferni's "Drag-Sorting"
Arlington 17 Jul @ 7:13am 
@jonpfl i think a different mod did that
jonpfl 17 Jul @ 4:44am 
I just started a new game in 1.6 with 1 colonist and noticed that the cooking menus do not have the option to cook X per colonist like I was used to doing in 1.5.

Is this because I only have 1 colonist and once I get more, it will show up?
Otoya 16 Jul @ 1:38pm 
Can you use this to search stuff in the scenario editor?
Kazoid 16 Jul @ 8:10am 
Love the mod! The new planning system doesn't work with the shortcut wheel btw
Victor 14 Jul @ 4:05pm 
I still can't add anything to the wheel menu.
TurtleShroom 14 Jul @ 3:08pm 
Does this update fix the weird "Anomaly" issues, where adding them to the queue causes them to not be researched independently of the main thing?
Dubwise  [author] 14 Jul @ 2:57pm 
pushed a fix for the mint wheel menu not working in space
Chaplain Roach 14 Jul @ 12:37pm 
btw, love your work, you make the best qol mods
Chaplain Roach 14 Jul @ 12:36pm 
+1 to the menu not working in orbit
Xaladia 14 Jul @ 11:45am 
yea i am missing them too
mooncake冰皮月饼 14 Jul @ 4:59am 
Really nice menus. But just wondering are there more planned supports for ideology? I currently find that the art bench doesn't include bills for ideology grand sculptures. If anyone knows a workaround too that would be awesome.
[Otter] 14 Jul @ 4:48am 
Hey Dub, been using this mod (and all your other mods,) for YEARS. Really appreciate all the hard work you do.

Not a huge deal, but just thought I'd let you know the wheel menu doesn't seem to come up in orbit for whatever reason. It's working fine for me on planet.
JAL69 13 Jul @ 10:22pm 
Great mod!

BTW. The row height in bills (e.g 25 for a compact view) is then also used in Research where if row height is less than 50, the multi-line data overlaps (i.e. too compact). It'd be great to configure height differently between Bills and Research.
Porknelius 13 Jul @ 3:56pm 
For me when i try to add to the wheel it doesnt work
sseebbee 13 Jul @ 1:28pm 
@Dubwise, not sure if this has been reported but noticed today when I travel with the gravship and I have mech, the tab disapeared for me. I believe it's this mod as it's the only thing I disabled and it worked again.

Tried reloading saves but nothing worked except turning this mod off.
VladCorvi 13 Jul @ 3:57am 
Broken dev mode with this mod
Dubwise  [author] 13 Jul @ 1:28am 
the gear menu is optional, turn it on in mod settings

the right click option for toggling the mint wheel needs fixing
Proxy 12 Jul @ 6:42pm 
Does it work with Float Sub-Menus?
Chewie2k 12 Jul @ 6:40pm 
Hey, absolutely love the mod! Just one question, how do you get the menu in the last image? I've never seen it before.
dmsephiroth 12 Jul @ 3:41pm 
Thank i was missing the nice overview at plants and so on :) <3
Porknelius 12 Jul @ 12:47pm 
Thanks for updating, seems the circle quick menu isnt working. It opens but i can't left click icons to add them when in the add mode
月空 12 Jul @ 11:59am 
Right-click menus cannot be used in space