Europa Universalis IV

Europa Universalis IV

Advanced Mandate of Heaven(1.4)(1.26 Compatible)
71 Comments
Good Civilian 11 Oct, 2019 @ 5:38am 
I uploaded a new version of Advanced Mandate of Heaven for 1.29 manchu patch. here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1886204415
Marble Worker 13 Jun, 2019 @ 9:05pm 
would you update it?
RWBY 24 Jan, 2019 @ 12:09am 
dc 패러독스 인터렉티브 마이너 갤러리 가시면 모드있어요
링크 :http://gall.dcinside.com/mgallery/board/view/?id=paradox&no=115011
GangDan  [author] 29 Dec, 2018 @ 2:18am 
제가 원작자가 아니라 대리업로드만 하는건데 만드신분 소식이 없네요
aaaaa142 28 Dec, 2018 @ 10:07pm 
no update?
Planus 6 Dec, 2018 @ 2:09am 
그렇군요 답변 감사합니다
GangDan  [author] 6 Dec, 2018 @ 2:06am 
제가 이 모드를 제작한 게 아니라 대리업로드만 맡은 거라서....자세히는 답변 못해드리겠네요 죄송함다
Planus 6 Dec, 2018 @ 12:53am 
그리고 AI에는 아무래도 한계가 있어서 따로 AI 전용 이벤트가 발생해서 모드의 기능을 사용하는 방식으로 설계하셨다는 글을 봤는데 AI도 기능을 적극적으로 이용해서 적을 몰아붙이는 편인가요?조공국 자체가 변화한거라 중국이나 동아시아뿐만 아니라 중앙아시아,유럽부근의 유목민족들의 형세도 꽤 재미지게 변할 것같은데 맞나요?
Planus 6 Dec, 2018 @ 12:49am 
중국에 현실적인 페널티가 많이 가해졌던데 이제 조선으로 제때 죽창 안갈겨도 알아서 쪼개지는 수준인가요? 아니면 죽창 날리기 쉬워지는 정도에서 끝나는건가요?
Planus 6 Dec, 2018 @ 12:41am 
아 이 모드 파일.zip 이거를 압축해제해서 그 안의 모듈 파일로 들어가 원하는 모듈 말고 삭제하면 되는 거지요? 답변 감사해요!
GangDan  [author] 5 Dec, 2018 @ 11:32pm 
그리고 빨간 느낌표로 호환불가 뜨는건 모드파일안에 적어놓은 글자 몇개로 좌지우지되는거니 별상관 x
GangDan  [author] 5 Dec, 2018 @ 11:31pm 
모드가 설치된 문서/패러독스/유로파4/mod 경로 안 모드파일에 각 모드가 따로 들어있는걸로 알고있습니다
Planus 5 Dec, 2018 @ 1:49pm 
좋은 모드 만들어주셔서 감사합니다.덕분에 더 재미있게 게임하고 있습니다. 그런데 혹시 합본판인 이 모드에서 9개의 모듈 중 원하는 것만 골라서 게임에 적용할 수 있는 방법이 있을까요? 그리고 현재 최신 패치랑은 호환이 안된다고 뜨는데 마지막 업데이트 이후에 나온 패치는 핫픽스라서 별 상관이 없을까요?
Qiancheng 10 Nov, 2018 @ 3:39am 
Thanks~
GangDan  [author] 9 Nov, 2018 @ 8:36pm 
842496899 // Sorry, this mod not supporting for Chinese.
Qiancheng 9 Nov, 2018 @ 8:54am 
你好支持中文吗?Do you support Chinese?
Tempi 3 Oct, 2018 @ 12:13pm 
Could you also make an independent personal unio? With my friend we'd like to play as "one" nation but a personal unio, where we both have our units and stuff to manage independently. We play now with independent vassal, but the vassal player becomes a duchy etc... Wed like a more equal option.
GangDan  [author] 3 Oct, 2018 @ 2:38am 
ExistentialSadBoi // I think that it will be.
GangDan  [author] 3 Oct, 2018 @ 2:38am 
Kyrie -CrossOver- Irving // 아마 될 거라 생각합니다. 다만 중복되는 기능이 있을 수도 있고, 바닐라의 기본 구조 자체를 바꾸었다면 호환이 안 될 수도 있습니다.
GangDan  [author] 3 Oct, 2018 @ 2:38am 
xuancezi / 'government = celestial_empire' is not valid anymore. / I am making this mod as a layer for the vanilla. So I will not edit any parts of it.
ExistentialSadBoi 1 Oct, 2018 @ 11:32am 
Would this be compatible with Beyond Typus and it's addons?
aaaaa142 17 Sep, 2018 @ 2:22pm 
cu나 메죽하고 호환이 되나요?
xuancezi 13 Sep, 2018 @ 10:26am 
Can you subdivide the East Asian provinces?
xuancezi 7 Sep, 2018 @ 7:02pm 
government = celestial_empire Is it not invalid? 1.26
GangDan  [author] 7 Sep, 2018 @ 1:40am 
Mayo // The part you pointed out has been improved. The two disasters now will influence Ming as triggered modifiers when condition is met, and Ming's other diasters such as Internal Conflict can happen with them at the same time.
Pepega 16 Aug, 2018 @ 2:22pm 
Ahh i see ok. Understandable. Also a problem (in my opinion) with the pirate disaster. It lasts for so long that when ming is in a position for other much more dangerous disasters, they cant get triggered due to there being an already on going disaster.
GangDan  [author] 15 Aug, 2018 @ 5:37am 
xuancezi // Sorry, I can't. I once considered introducing your idea into my mod. It is clear that the idea is more simple and neater than 'Enforce to Join War' Action. But there is no method for modders to handle the feature because Paradox doesn't support it yet.
GangDan  [author] 15 Aug, 2018 @ 5:37am 
Mayo // I think your proposal is a good idea. but I don't modify the vanilla for the compatibility with other mods.
GangDan  [author] 15 Aug, 2018 @ 5:37am 
Kaiser101 // Please explain in more detail. I maybe can fix the compatibility problem.
GangDan  [author] 15 Aug, 2018 @ 5:37am 
tristensimon // The disaster can be removed by removing Japan or suppressing the pirates' revolts 20 times.
GangDan  [author] 15 Aug, 2018 @ 5:36am 
nikola_tesla // 파벌은 기본적으로 시간이 지나면(유일 조건) 자동적으로 발생하지만, 때로는 계유정난(Gyeyu Purge) 이벤트에 따라 조건이 바뀝니다. 만약 계유정난이 성공했다면 해당 이벤트 이후에 즉위한 왕이 죽으면 바로 파벌이 등장할 것입니다
GangDan  [author] 15 Aug, 2018 @ 5:36am 
R-TEAM // They do. AIs can use the most of features of my mods. They handle the features through events or triggers. However, there are their limitations as you concern. So I designed the parts not to have great influence on AIs.
xuancezi 14 Aug, 2018 @ 12:34am 
Can you add a diplomatic directive that the tributary countries volunteered to join the overloda war?
Pepega 11 Aug, 2018 @ 11:55pm 
small proposal. Change the force tributary casus belli to not allow them to annex land. A lot of the time ming just simply blobs without even trying to make them a tributary.
Kaiser101 11 Aug, 2018 @ 4:32pm 
Just letting you know im running into problems when running this with the idea variation and missions extended. Not sure which one is causing a problem. Otherwise love the mod.
Tristen 6 Aug, 2018 @ 3:52pm 
How do you get rid of the japanese pirates disaster as ming?!
Naughty Squid 28 Jul, 2018 @ 1:02am 
언제인지 알 수 있을까요? 이벤트로 발현되는 부분인가요? 해당 부분에 대해 안내 부탁드립니다..
GangDan  [author] 27 Jul, 2018 @ 6:41pm 
네. 그렇습니다
Naughty Squid 27 Jul, 2018 @ 11:17am 
게임 소개 스크린샷 중에 조선으로 플레이시 팩션 창이 있는데 인게임에서는 안보이네요,특정 시대 이후에 생성되는건가요?
R-TEAM 25 Jul, 2018 @ 3:46pm 
Thanks :) - all Log errors are gone now - good work !
and btw. i think too, it is compatible with BT , as it is not related to an specific province where BT changes the vanilla order/numbering ....
The next question is ....
How is working the AI with this mod ...?
If he use the abilities , or ignoring it and so human player get additional advantage over AI nations ..... ?
here specialy :
Costly Cavalry -> know the AI the importance of the provinces with livestock ?
Independent Vassal/Real Tributary State -> can the AI handle this correct ?
Real Province Maintenance Cost -> understand the AI the cost incrase and can he act sensefull to it ?

If the AI dont can handle this correct or at all, no problem , i know AI developing is a very hard work ..
but it would be nice to menton in the description if the mod for human players or use the AI it full potential too ...

Regards
GangDan  [author] 25 Jul, 2018 @ 6:27am 
Turvaldeon // I think that this mod can be compatible with the "Beyond Typus" mods.
GangDan  [author] 25 Jul, 2018 @ 6:26am 
R-TEAM // Your feedback helped me a lot. I have not known the existance of the error log file so far... I fixed all bugs shown in the error log. I hope that you can have a good experience with this mod through the new patch. Thanks!
GangDan  [author] 25 Jul, 2018 @ 6:25am 
ThePlayX3 // Thank you for your feedback. In 1.2 version, the countries will have bigger liberty desire.
GangDan  [author] 25 Jul, 2018 @ 6:25am 
British empire // That's good idea. All feedback is welcome about Real East Asia mod, perhaps.
R-TEAM 24 Jul, 2018 @ 7:07pm 
Sorry to say this (as the mod self is an good idea ..) - but nothing from the typing/scripting errors that show in the log (and so simple to found ..) are fixed !
As example :
Error: "Unexpected token: duration, near line: 380
in file: "events/TIoMfAI_events.txt" near line: 380
-> here you should use not "duration = 365" as it is outdated, the correct usage is "months = 12"
and many more tiny errors- he make the mod not crash the game in short ........
but if i will invest hours in an game with this mod, if i know he make unintend things and maybe crash the game later .................. simply NO ..... if the developers cant fix simply typing errors - how is it with "make" an very complex mod stable ................. ?
Oceania 23 Jul, 2018 @ 8:02pm 
Great work with the mod :D also i think maybe add a Ming treasurer voyage revival event chain for colonial ambitions~
Notsofren 23 Jul, 2018 @ 6:53am 
Nice. Thanks for this mod !

I did an observation run and after 100 years China is still not united. Probably because of Alliances and chineses warlords tributaring each other.

If you're open to suggestions, I'd suggest making all chinese minors historical rivals. Maybe even add events to trigger wars between them while the warring states disaster is on-going.
Turvaldeon 23 Jul, 2018 @ 4:49am 
Is this compatible with the "Beyond Typus" mods?

Look especially at the "China Addon" which adds things like the great wall. This surely should open great more possibilities for this mod.
I just would love to see eu4 with a working great wall concept! :D
GangDan  [author] 23 Jul, 2018 @ 12:16am 
吟雨 // 对不起, 没有计划支持汉语...
GangDan  [author] 23 Jul, 2018 @ 12:16am 
ThePlayX3 / R-TEAM // Bug fixed. enjoy the game.