Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
링크 :http://gall.dcinside.com/mgallery/board/view/?id=paradox&no=115011
and btw. i think too, it is compatible with BT , as it is not related to an specific province where BT changes the vanilla order/numbering ....
The next question is ....
How is working the AI with this mod ...?
If he use the abilities , or ignoring it and so human player get additional advantage over AI nations ..... ?
here specialy :
Costly Cavalry -> know the AI the importance of the provinces with livestock ?
Independent Vassal/Real Tributary State -> can the AI handle this correct ?
Real Province Maintenance Cost -> understand the AI the cost incrase and can he act sensefull to it ?
If the AI dont can handle this correct or at all, no problem , i know AI developing is a very hard work ..
but it would be nice to menton in the description if the mod for human players or use the AI it full potential too ...
Regards
As example :
Error: "Unexpected token: duration, near line: 380
in file: "events/TIoMfAI_events.txt" near line: 380
-> here you should use not "duration = 365" as it is outdated, the correct usage is "months = 12"
and many more tiny errors- he make the mod not crash the game in short ........
but if i will invest hours in an game with this mod, if i know he make unintend things and maybe crash the game later .................. simply NO ..... if the developers cant fix simply typing errors - how is it with "make" an very complex mod stable ................. ?
I did an observation run and after 100 years China is still not united. Probably because of Alliances and chineses warlords tributaring each other.
If you're open to suggestions, I'd suggest making all chinese minors historical rivals. Maybe even add events to trigger wars between them while the warring states disaster is on-going.
Look especially at the "China Addon" which adds things like the great wall. This surely should open great more possibilities for this mod.
I just would love to see eu4 with a working great wall concept! :D