RimWorld

RimWorld

Archotech Expanded
753 Comments
Teok  [author] 2 Sep @ 12:19am 
it will Droll, yes, because it can't find the component that was placed on the walls. It shouldn't be a lingering error
Droll 1 Sep @ 6:08pm 
@Teok Everytime on gameload I a couple instances of this red error:

SaveableFromNode exception: System.ArgumentException: Can't load abstract class Verse.GameComponent
[Ref 9177A81]
at Verse.ScribeExtractor.SaveableFromNode[T] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00143] in <31482697ada14932981abc5e76101d5d>:0
Subnode:
<li Class="ArchotechExpanded.GameComponent_AEGlobalRepair"><ae_nextPawnTick>4681801</ae_nextPawnTick><ae_nextMapSweepTick>4682401</ae_nextMapSweepTick></li>
...

Idk what the hell it is, just that it mentions Archotech Expanded. It might be related to the latest revert? Its not a big deal as the error only throws once on game load.
Teok  [author] 1 Sep @ 3:23am 
I reverted the changes that did that, it was causing lag for lots of people
Ceilruxe 31 Aug @ 10:22pm 
Things made from the added materials have stopped repairing itself. It was working fine not too long ago.
Malum Caedo 31 Aug @ 1:16am 
@Husocemy You have to buy them
Teok  [author] 30 Aug @ 6:57pm 
Apologies to everyone who experienced lag with the update. I've reverted changes to the previous update which just had the airtight fix.
Husocemy 30 Aug @ 11:17am 
how do i get the initial nanomachines and picomachines to build the arcotech workbench?
Tinasbuddy 28 Aug @ 11:07am 
no clue what causes this mod to reduce performance so, but i removed it from a year 4 colony with 30 colonists and gained 15 avg fps
Droll 24 Aug @ 9:42am 
Btw @Teok when using this mod with Elite Bionics Framework, I don't get errors but a lot of bionics end up becoming duplicated it seems, with both an Expanded Archotect version and an EBF version.
Sithgrim 24 Aug @ 6:26am 
Taking a shot in the dark here. Does anyone know what kind of mods or crazy unthinkable play styles might be causing "GameComponent_AEGlobalRepair" to be making a call regularly that causes an extremely long tick ~4762ms. It makes the game stuttery. I would share my log but it is not throwing any real errors or anything when it does this so I am just going at this blind trying to fix my save. It seems fine for a bit after I reload that game but then just after a little bet goes back to the long ticks.
Michigancubed 23 Aug @ 10:56pm 
a bit of an unconventional question but do you think this mod would be too much if added in tandem with YAPE and EPOE? Both add a bit of archotech stuff but I dont think they add archotech organs.
Teok  [author] 19 Aug @ 4:37am 
damn
GamingGod 18 Aug @ 9:09am 
i have a regeneration matrix but cant install it because im playing on a solo mechanitor and my paramedic can only have level 10 in medical...
SamTheMan 10 Aug @ 12:46pm 
About 20 hours into a game and still not seen any of the resources, picomachinery and nano machinery etc? Is this a bug? Sure it was more common in my previous playthroughs.
Some Random Pleya 10 Aug @ 7:02am 
wait really?
Teok  [author] 8 Aug @ 9:06pm 
the membrane isn't a brain implant
Some Random Pleya 7 Aug @ 7:20am 
why brain membrane in torso
PMC_Zero 5 Aug @ 3:41pm 
Okay my bad it's from Integrated Implants, some how there is a conflict with this mod's Archotech jaws
PMC_Zero 5 Aug @ 3:20pm 
Is it possible to add back the OG Archotech"jaw" some how because I add this mod mid game(i know my bad) two of my negotiator loss they're jaws... but kept the legs, also just curious u do know the OG jaws got a special attack(bite) value. I think if u just add the "Advanced"Archotech jaws, before thee name it will fix the problem. Thank you.
Teok  [author] 3 Aug @ 1:58am 
Added. If you own Odyssey, it will automatically make the atto pico and nano walls airtight
terrlerr 2 Aug @ 7:48am 
Here to add to to the requests for airtight materials.
Mark Decal 30 Jul @ 8:01am 
Great mod.

At some point can we have Nano, Pico, and Atto officially have the <isAirtight>true</isAirtight> set under <stuffProps> will likely have to be a 1.6 folder.
Lord of the Hold 24 Jul @ 3:36am 
I love this mod, the 3 materials are so fun to play with.
Zarquon 22 Jul @ 2:56pm 
does anyone else encounter the issue that they are "incapable of melee" whenever they have an archotech arm installed?
MrAleTheSandwich 19 Jul @ 5:03am 
Would it be possible to add airtight compatibility with MUS Space Base Furniture walls?
Travioli 28 Jun @ 2:08pm 
I know, but that’s only one 200% efficiency implant :)
Teok  [author] 28 Jun @ 10:01am 
that was a bug, there is another brain implant called the brain melder
Travioli 24 Jun @ 11:25pm 
or add another brain archotech part? I like my 600% part efficiency brains ':)
Travioli 24 Jun @ 11:22pm 
Re-add the bill to allow for archotech membrane on the brain please? :)
Walter White 14 Jun @ 1:11pm 
норм то что когда архо нексус в пешку вживил он исчез? Типо секунду побыл и пропал
Travioli 9 Jun @ 4:15pm 
Can you make it possible to add them to animals? Technically it's possible with dev-tool, but it'd be much more immersive to be able to add them via surgery.
Inerael 24 May @ 12:46am 
Thanks you verry much ! Yesterday i started a colony and everybody is crying, now with your mod back, brain melder will save me ! x)
Teok  [author] 23 May @ 7:31pm 
Sorry to everyone who has had this issue. I had a problem with this mod and the prosthetics mod which has now been resolved and updated. The regeneration matrix should now work properly
Inerael 12 May @ 9:30am 
is it still working pls ?
oleoletox 6 May @ 8:20am 
help...same problem wiht the archotech regeneration matrix.
Lord_Eol 16 Apr @ 3:17am 
@Katt; came to say the same thing
Katt 13 Apr @ 4:57pm 
am unable to install regeneration matrix in pawns is there gonna be a fix for that?
Триумфатор 13 Apr @ 4:03am 
I have nothing in my machine except legs, arms and eyes.
What is it connected with?
lostormisplaced 22 Feb @ 7:54am 
Could you add an option in settings to not have the nano/pico/attomachinary commonality at 0, I liked having the option to get a piece of powerful equipment but have another faction against me.
Madded_Fox 12 Feb @ 10:41pm 
Больно не бейте переводил deepseek
Madded_Fox 12 Feb @ 10:40pm 
Пришлось делить так как стим не пропускает более 1000 символов
Madded_Fox 12 Feb @ 10:40pm 
<li>
<filter>
<thingDefs>
<li>ArchotechRegenerationMatrix</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>ArchotechRegenerationMatrix</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>Torso</li>
</appliedOnFixedBodyParts>
<addsHediff>ArchotechRegenerationMatrix</addsHediff>
</RecipeDef>
</Defs>
Madded_Fox 12 Feb @ 10:40pm 
<RecipeDef ParentName="SurgeryInstallBodyPartProstheticBase">
<defName>InstallArchotechRegenerationMatrix</defName>
<label>install archotech regeneration matrix</label>
<description>Install an archotech regeneration matrix.</description>
<workerClass>Recipe_InstallImplant</workerClass>
<jobString>Installing archotech regeneration matrix.</jobString>
<workAmount>3700</workAmount>
<surgerySuccessChanceFactor>1</surgerySuccessChanceFactor>
<deathOnFailedSurgeryChance>0.10</deathOnFailedSurgeryChance>
<skillRequirements>
<Medicine>12</Medicine>
</skillRequirements>
<ingredients>
<li>
<filter>
<categories>
<li>Medicine</li>
</categories>
</filter>
<count>1</count>
</li>
Madded_Fox 12 Feb @ 10:40pm 
<ThingDef ParentName="BodyPartArchotechBase">
<defName>ArchotechRegenerationMatrix</defName>
<label>archotech regeneration matrix</label>
<description>When installed, the user experiences rapid regeneration unlike anything the human body can naturally do on its own. The lucky few scientists who have studied these devices have found no internal parts or mechanisms, and can only speculate wildly on how such technology works. Some believe it draws power from another reality, others believe it connects to the archotech itself. All agree that its workings are beyond human comprehension.</description>
<thingSetMakerTags>
<li>RewardSpecial</li>
</thingSetMakerTags>
<statBases>
<MarketValue>16000</MarketValue>
<Mass>0.2</Mass>
</statBases>
<techHediffsTags>
<li>Archotech</li>
</techHediffsTags>
</ThingDef>
Madded_Fox 12 Feb @ 10:39pm 
<?xml version="1.0" encoding="utf-8" ?>
<Defs>

<HediffDef ParentName="ImplantHediffBase">
<defName>ArchotechRegenerationMatrix</defName>
<label>archotech regeneration matrix</label>
<labelNoun>an archotech regeneration matrix</labelNoun>
<hediffClass>ArchotechExpandedProsthetics.RegenerationMatrix</hediffClass>
<description>An installed Archotech Regeneration Matrix. The user experiences rapid regeneration unlike anything the human body can naturally do on its own, closing wounds, healing scars, and even rapidly regenerating body parts.</description>
<descriptionHyperlinks><ThingDef>ArchotechRegenerationMatrix</ThingDef></descriptionHyperlinks>
<spawnThingOnRemoved>ArchotechRegenerationMatrix</spawnThingOnRemoved>
</HediffDef>
Madded_Fox 12 Feb @ 10:39pm 
"I had to think about it (since I am not a programmer or a RimWorld modder), and through trial and error, I managed to figure out the following: if you change the parent class from <RecipeDef ParentName="SurgeryFlesh"> to <RecipeDef ParentName="SurgeryInstallBodyPartProstheticBase">, the regeneration matrix will start installing like any other implant. The final text of the file (if you click 'Open Folder' in the RimWorld menu) is located at \1.5\Defs\HediffDefs\AE_Hediffs_Local_Implants.xml:
VirtualHallofCost 3 Feb @ 2:30am 
Hey to get the matrix to install get the prosthetics one also. I installed the other one and now i can install them.
💜Fau Aputa💜 2 Feb @ 2:19am 
Me too can't install regeneration matrix
Agent 42 30 Jan @ 8:36pm 
unable to install regeneration matrix in pawns -- unsure what could be causing this
Geeezzzz 23 Jan @ 2:06am 
is anybody experiencing the same problem where you can't install the regeneration matrix?, when i clicked on the item, it's the only thing that doesn't have "view: install archotech....", however the other archotech implant have this