Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
SaveableFromNode exception: System.ArgumentException: Can't load abstract class Verse.GameComponent
[Ref 9177A81]
at Verse.ScribeExtractor.SaveableFromNode[T] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00143] in <31482697ada14932981abc5e76101d5d>:0
Subnode:
<li Class="ArchotechExpanded.GameComponent_AEGlobalRepair"><ae_nextPawnTick>4681801</ae_nextPawnTick><ae_nextMapSweepTick>4682401</ae_nextMapSweepTick></li>
...
Idk what the hell it is, just that it mentions Archotech Expanded. It might be related to the latest revert? Its not a big deal as the error only throws once on game load.
At some point can we have Nano, Pico, and Atto officially have the <isAirtight>true</isAirtight> set under <stuffProps> will likely have to be a 1.6 folder.
What is it connected with?
<filter>
<thingDefs>
<li>ArchotechRegenerationMatrix</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>ArchotechRegenerationMatrix</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>Torso</li>
</appliedOnFixedBodyParts>
<addsHediff>ArchotechRegenerationMatrix</addsHediff>
</RecipeDef>
</Defs>
<defName>InstallArchotechRegenerationMatrix</defName>
<label>install archotech regeneration matrix</label>
<description>Install an archotech regeneration matrix.</description>
<workerClass>Recipe_InstallImplant</workerClass>
<jobString>Installing archotech regeneration matrix.</jobString>
<workAmount>3700</workAmount>
<surgerySuccessChanceFactor>1</surgerySuccessChanceFactor>
<deathOnFailedSurgeryChance>0.10</deathOnFailedSurgeryChance>
<skillRequirements>
<Medicine>12</Medicine>
</skillRequirements>
<ingredients>
<li>
<filter>
<categories>
<li>Medicine</li>
</categories>
</filter>
<count>1</count>
</li>
<defName>ArchotechRegenerationMatrix</defName>
<label>archotech regeneration matrix</label>
<description>When installed, the user experiences rapid regeneration unlike anything the human body can naturally do on its own. The lucky few scientists who have studied these devices have found no internal parts or mechanisms, and can only speculate wildly on how such technology works. Some believe it draws power from another reality, others believe it connects to the archotech itself. All agree that its workings are beyond human comprehension.</description>
<thingSetMakerTags>
<li>RewardSpecial</li>
</thingSetMakerTags>
<statBases>
<MarketValue>16000</MarketValue>
<Mass>0.2</Mass>
</statBases>
<techHediffsTags>
<li>Archotech</li>
</techHediffsTags>
</ThingDef>
<Defs>
<HediffDef ParentName="ImplantHediffBase">
<defName>ArchotechRegenerationMatrix</defName>
<label>archotech regeneration matrix</label>
<labelNoun>an archotech regeneration matrix</labelNoun>
<hediffClass>ArchotechExpandedProsthetics.RegenerationMatrix</hediffClass>
<description>An installed Archotech Regeneration Matrix. The user experiences rapid regeneration unlike anything the human body can naturally do on its own, closing wounds, healing scars, and even rapidly regenerating body parts.</description>
<descriptionHyperlinks><ThingDef>ArchotechRegenerationMatrix</ThingDef></descriptionHyperlinks>
<spawnThingOnRemoved>ArchotechRegenerationMatrix</spawnThingOnRemoved>
</HediffDef>