Company of Heroes 2

Company of Heroes 2

(4-8) Roermond
3 Comments
Haze22 21 Jul, 2018 @ 7:22am 
What about something more akin to campaign ability : Free squad of infantry call-in. Every faction with different squad:
Wehr : Osttruppen
Soviets: Conscripts
USF: Rear Echeleon squad
OKW : Volksgrenadiers
Brits : AT infantry sections
General Fakenews: G. Govneg  [author] 21 Jul, 2018 @ 7:08am 
@Haze Yeah, that is a good idea. I could also give the defenders free tanks when they fall under a certain ticket score. Saddly I don't realy know anything about scripting in CoH 2. But I'm working on a scenario at the moment for which I have to learn a lot of CoH 2 scripting, so I might gonna patch this.
Haze22 21 Jul, 2018 @ 1:12am 
"I'm still thinking about if and how I should make it easier for the defending side to fight the enemy once the river is crossed and two VC Points got captured. " Maybe script that gives you free suppresing artillery barrage ability with medium reload time (2 mins or so) when they get captured? Or incendary barrage that automaticaly falls on VP's when they get captured instead?