Conan Exiles

Conan Exiles

[Deprecated] Sensible Crafting Costs
29 Comments
Gavener 10 Sep, 2023 @ 12:12am 
haha, ya it works fine tbh just a few things are old style, but it was the only mod I could find that made Leather into Thick Leather. but it a good mod still
DAOWAce  [author] 9 Sep, 2023 @ 9:07pm 
I'm surprised someone installed a deprecated mod which hasn't been updated in 4 years.

I'm even more surprised it's apparently still working somewhat. I guess that modcaller function I have no memory of is still doing its job.

I'd recommend just using the server option to adjust crafting costs instead of this old mod. And finding a mod to make thick leather, if any exist. Could also open the files in the editor and update the mod to the current game version to resolve any conflicts and further adjust what you want, but I'm not sure if we still have to download that insanely huge devkit.

Either way, I completely forgot how to make mods for this game. :)
Gavener 8 Sep, 2023 @ 11:43pm 
Also noticed I need the old style of leather crafting item to make the low armor sets, its like light padding now
Gavener 2 Sep, 2023 @ 4:03am 
Great mod mainly the Craft Thick leather, not sure if it's this mod a conflict, but I noticed my crafting stations and some building blocks are built in my inventory now ? also did you add a Feather to flint arrows? Love the Mod Thank you for your hard work
Neuromancer 8 Dec, 2019 @ 3:20pm 
The crafting cost multiplier in the game is a joke. I don't like wasting my time breaking boulders @TrpleKingX ... Candy Crush is more exciting than building in Conan.
DAOWAce  [author] 8 Dec, 2019 @ 4:09am 
League of Legends?
TrpleKingX 7 Dec, 2019 @ 5:52am 
LoL this mod is ussles... You have option when you play solo crafting cost multiplayer..
Neuromancer 28 Jul, 2019 @ 9:49pm 
Thank GOD someone with skills noticed. They shouldn't even have a solo setting without something like thus. I might be bothered to go past insulated wood. :)
Bio[redacted] 13 Mar, 2019 @ 4:52pm 
Do I need to start a new save for the changes to take effect? I have this mod loaded at the top of the order (I think at least)
garyp156 12 Mar, 2019 @ 5:32am 
Works pretty cool. Thank you!
23 of 9 7 Feb, 2019 @ 3:01pm 
Ah geez, I forgot to come back say that it was indeed working in my game after tinkering with the load order a little.

Thanks for the response and the incredibly useful mod. Makes single player much more bearable.
DAOWAce  [author] 7 Feb, 2019 @ 2:50pm 
Seems to still work just fine. Opened it in the editor and checked a few things and didn't see any issues so far. Tested the current version in-game and not noticing any oddities.

The only thing I noticed is that crafting exp was either removed or severely reduced from most items in the game (like greater wheel of pain gave 132k exp, now gives 0). I don't know if this is some global change with an update or a re-balance or a bug, but I've left the crafting exp on the items as it doesn't make sense for them to not have any.

Going to recompile with the latest editor version and upload it for completeness, but there's no further changes.
23 of 9 13 Jan, 2019 @ 12:43pm 
can anyone confirm this is still working as of 01/13/19?
Revion 30 Oct, 2018 @ 12:50pm 
So far it's working great. One thing that happens occasionally is when I first load in to the game, (single player) I can't select items in the inventory screen in order to split or repair them. However I can equip or move them just fine, and the issue seems to disappear after a minute and not come back. Might be an issue with one of my other mods, or with the base game, but didn't notice it till after installing. Also doesn't seem to happen every time.

Not worth looking into. If anyone else gets the issue, just know that it seems to solve itself pretty quickly.

Thanks again for the mod!
DAOWAce  [author] 30 Oct, 2018 @ 11:06am 
If there's any problems then let me know and I'll try to rebuild it with the current mod tools.

Neither my friend or I have played this game in months, and it's doubtful we'll ever go back unless there's some drastic improvements with updates.. just a real shame how the game's state was/is.
Revion 29 Oct, 2018 @ 3:24pm 
I had no idea that's where you could find the mod ID, thanks for the tip. Also these ratios are straight fire. I was looking for a rebalancing mod, that isn't too lenient, but fixes some of the ridiculous grindiness of the base game. This is perfect, thank you so much! (Hope it works with the current build!)
greystrix 15 Aug, 2018 @ 11:26am 
Ok, thank you. Just about all the ones I added to my server did and I knew I had gotten it from somewhere. I am still new to doing some things. >.<
DAOWAce  [author] 15 Aug, 2018 @ 5:35am 
Nobody ever needs to put the mod ID In the description; it's in the URL, and it never changes unless someone uploads an entirely new mod.

It's why I'm a bit baffled when I see posts asking for it. :)
greystrix 14 Aug, 2018 @ 10:05pm 
Is the Mod ID still 1437925688. I didn't see it in the discription anywhere today and wanted to make sure it is still there. Thanks
DAOWAce  [author] 7 Aug, 2018 @ 5:29am 
The "(all)" means all tiers of the building itself. If I don't list "all", then either the building doesn't have tiers, or I didn't change certain tiers.
And they're under the 'building' section, implying it's just the building itself.

Any item changes would be listed in their respective section, as I strive to provide documentation of all changes I make.
Inflatablemouse 6 Aug, 2018 @ 8:25am 
Thanks for the reply. Maybe I misunderstand, but the description says Blacksmith's Bench (all), I assumed that means those were halved, or did you mean to say those aren't changed? It looks like they haven't or am I mistaken?
DAOWAce  [author] 5 Aug, 2018 @ 6:44pm 
Updated, check change notes for details.

Also finally renamed it to "Sensible" both on the workshop and ingame. Better name, no more confusion!
DAOWAce  [author] 5 Aug, 2018 @ 5:33pm 
I've only changed what's listed in the description; 100% documentation.

As I put the game on hold, I haven't gotten to higher tier recipes to experience what they're like ingame. I didn't want to blanket change things.

I can halve it now though, as skinning knives are physically a lot smaller and should've been half the price by default.
Inflatablemouse 5 Aug, 2018 @ 3:37am 
Yo. You mentioned you changed all blacksmithing requirements but the steel sickle is still 20 bars, while a hammer, pick and axes are also 20. Those are default values. When I create steel bars, I see its now using 4 iron bars so the mod is working. Thanks!
DAOWAce  [author] 30 Jul, 2018 @ 4:56pm 
Yeah I renamed the workshop page to "sensible" as it seemed more fitting, but I originally created it under the "reduced" names. It won't change until I upload a new version with the name change integrated into the packed mod.. but the .pak file will always be the old name regardless as it's a huge PITA to change it.

Suppose I can just temp rename it back until I actually push out an update..
DemiWolfe 30 Jul, 2018 @ 4:18pm 
Just as a headsup, the name of the mod appears as "Reduced Crafting Costs" in the mod selection screen in game, but is listed as "Sensible Crafting Costs" here.
Created some confusion when a friend was seeking to join my map, and trying to find it.
DAOWAce  [author] 25 Jul, 2018 @ 10:58am 
Mod updates are on hold as my friends and I are waiting for Funcom to get back from vacation to fix their broken ass game.

We have no motivation to play when even the basic combat is so poorly designed and bugs are absolutely rampant across every aspect of the game. This opinion is shared by a lot of people over in the official forum [forums.funcom.com]. They should not have left right after releasing a giant bug ridden patch, wholly irresponsible.

Feel free to leave feedback though, I can still adjust things in the editor despite not playing. I wanted to look at reducing religious altar costs, but the "cheap building parts" mod covers a bunch of the stuff I haven't, and I recommend using our mods together for the time being.
Jes McDevlin™ 18 Jul, 2018 @ 11:41pm 
You sir; are a gentlemen.

You saved me poking my fingers into dirty dirty code and allowed me and my friends to just play!
:D
Di Dae Mao 13 Jul, 2018 @ 3:22am 
when some is too much and most is not enough this little mod is Just what i need, thank you