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Perhaps I can finally upload this mod and the submods to GitHub for all to see. Earlier has been clueless about where the source files at because I migrated between computers before.
On another thought, since now I am getting busy with real life, perhaps you may unpack the mod via the X Catalog Tool by yourself instead to have a look inside the mod.
Sorry to have raised any false hopes.
Now that you mentioned it, I am thinking of putting the source code to GitHub so everyone could have a look at what is going on
But, as a warning, the way I approached this problem is to directly remove them from the game, so they are never rendered. Changing this to only remove 50% of the fog will require some effort (and I am not sure which value/values to adjust to achieve the 50% effect, there seems to be two of them)
Just so you know, I have unlocked the thread you have started, because your claim of this mod's incompatibility with Erloschene Hoffnung is still unresolved. (Still, I strongly advise against starting discussions that contain two main ideas.) I will look into potential incompatibilites as I develop the relevant Remove Fog mod later.
I can confirm: those files aladinaleks you have mentioned do exist in the latest version of the mod. After I have changed the algorithms, those files were not supposed to exist, but because of my forgetfulness, I have left those files as-is while I upload the V1.1.
This will be fixed in the next version, V1.11.
While it is the mod author's responsibility to ensure the accuracy of the mod files, in this case, I do not have the CAT files locally on my computer, so I was not able to confirm what the actual contents on the Workshop really is at any given time. So while you are justified that I did not do my job, I am justified that I did.
There is no reason to argue the responsibility of this incident any further. Let us de-escalate this.
Maybe you wanted to update, but updated the old one. It is not necessary to consider himself the most correct. Your task is to check all the possibilities. Or do not do anything.
If you have opened their mod, be so kind as to have patience.
http://c.radikal.ru/c01/1807/63/14f35852376a.jpg
http://c.radikal.ru/c06/1807/2d/bbb7e4be9bf1.jpg
http://d.radikal.ru/d22/1807/ba/cfb01287c8cd.jpg
<?xml version="1.0" encoding="utf-8"?>
<content id="" name="" description="" version="110" save="false" author="Vectorial1024" date="2018-07-18" lastupdate="">
<text language="86" name="去去雾气走:X重生" description="游戏中的雾气不再可见。应可提升帧率(FPS)。"/>
<text language="88" name="去去霧氣走:X重生" description="遊戲中的霧氣不再可見。應可提升幀率(FPS)。"/>
</content>
I have no responsibility to entertain any bug reports regarding previous versions of my mods.
But you know better.
But you know better.
Том в устройстве C имеет метку Windows 10
Серийный номер тома: 1268-CDF6
Содержимое папки c:\Temp\xrwsunpack-v1.0.0\removefog_100_xrebirth\assets\environments\fog
26.07.2018 14:11 <DIR> .
26.07.2018 14:11 <DIR> ..
26.07.2018 14:11 0 55
06.07.2018 19:13 199 fog_lit_blue_external_v1_big.xml
06.07.2018 19:11 175 fog_outside_set1.xml
09.07.2018 20:03 175 fog_outside_set2.xml
06.07.2018 19:12 175 fog_outside_set3.xml
06.07.2018 19:12 183 fog_outside_set3_big.xml
06.07.2018 19:12 185 fog_outside_set4_blue.xml
06.07.2018 19:12 187 fog_outside_set4_green.xml
08.07.2018 18:13 181 fog_pattern_v2_dark.xml
9 файлов 1 460 байт
2 папок 158 079 471 616 байт свободно
Technical info: instead of clearing the definitions of the nebulae, I disassociated the nebulae inside the actual map with the nebulae in the definition files. In this implementation, the game does not know which ref the nebulae use, and so the nebulae are not rendered.