X Rebirth

X Rebirth

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Remove Fog: X Rebirth
   
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8.911 KB
9 Jul, 2018 @ 6:24am
9 Feb, 2019 @ 8:59pm
6 Change Notes ( view )

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Remove Fog: X Rebirth

Description
This mod removes the visual effects of fogs from the game. Specifically, this mod targets the fogs inside Albion [AL], DeVries [DV], Omicron Lyrae [OL] and Maelstrom [MA].

It is well known that fogs in X Rebirth may cause FPS drops. By removing the animations of the fogs, or even removing the fogs themselves, the problem of FPS drops should be less severe.

This mod preserves gaseous resources (hydrogen, ions, plasma) while removing their visual effects. This mod ignores danger zones; danger zones will have their original fog effects.

Known Issues
  • Unfortunately, this mod may remove some fog outside of the four systems; I have seen this mod remove a chunk of fog in Cold Star Fixed in V1.1
  • Eclipse Clouds, Omicron Lyrae [OL.EC] becomes literally lit a.f.; I plan to investigate the LUTs and color corrections available in the game source to mitigate this

Planned/Ready Sister Extensions for Other Mods
These sister extensions are designed to complement this main mod, and can be subscribed to at any time. They are not arranged in any specific order.

Check out my workshop (link) for other simple yet practical mods.
Popular Discussions View All (2)
6
26 Jul, 2018 @ 6:40am
Errors
aladinaleks
0
5 Sep, 2020 @ 10:49pm
PINNED: Open-Sourcing and GitHub repo
Vectorial1024
19 Comments
Vectorial1024  [author] 26 Aug, 2020 @ 9:25am 
Super late update: as I randomly decide to insert a USB drive on my desk into my PC, I suddenly remember where I stored the source files: right inside that USB.

Perhaps I can finally upload this mod and the submods to GitHub for all to see. Earlier has been clueless about where the source files at because I migrated between computers before.
Bilbo T. Baggins 14 Mar, 2020 @ 9:43pm 
no worries and thnx,, mod is great as is,, it wont let me rename myself "thereshallbewings" so im stumped....fog looks like crap anyway,, i think thats why they overloaded the foggy sectors with ,, fog,, so the fog would be less terrible looking? thinking about it now,, im not sure it would be better with fog at 50 percent,, then it would be more noticeble how crappy it is lol,, that and im probably the onlly one that cares anymore lol
Vectorial1024  [author] 14 Mar, 2020 @ 11:06am 
@AlloyCowboy

On another thought, since now I am getting busy with real life, perhaps you may unpack the mod via the X Catalog Tool by yourself instead to have a look inside the mod.

Sorry to have raised any false hopes.
Vectorial1024  [author] 29 Feb, 2020 @ 3:24am 
@AlloyCowboy

Now that you mentioned it, I am thinking of putting the source code to GitHub so everyone could have a look at what is going on

But, as a warning, the way I approached this problem is to directly remove them from the game, so they are never rendered. Changing this to only remove 50% of the fog will require some effort (and I am not sure which value/values to adjust to achieve the 50% effect, there seems to be two of them)
Bilbo T. Baggins 28 Feb, 2020 @ 6:08pm 
could it be possible to release this mod as remove say 50% of fog? or way i can do this? so some fog effect is there,, it seems that the sectors bogged down by my system are only those with very dense fog clouds,,also home of light and torride particularly the fog is somewhat essential to zone discovery,,
Vectorial1024  [author] 26 Jul, 2018 @ 6:21am 
I would suggest uploading screenshots right away the next time something like this happens. Screenshots are more convincing than text anyways, and can definitely avoid misunderstandings.

Just so you know, I have unlocked the thread you have started, because your claim of this mod's incompatibility with Erloschene Hoffnung is still unresolved. (Still, I strongly advise against starting discussions that contain two main ideas.) I will look into potential incompatibilites as I develop the relevant Remove Fog mod later.
aladinaleks 26 Jul, 2018 @ 6:15am 
I did not argue, and provided information))
Vectorial1024  [author] 26 Jul, 2018 @ 5:54am 
Alright;

I can confirm: those files aladinaleks you have mentioned do exist in the latest version of the mod. After I have changed the algorithms, those files were not supposed to exist, but because of my forgetfulness, I have left those files as-is while I upload the V1.1.

This will be fixed in the next version, V1.11.

While it is the mod author's responsibility to ensure the accuracy of the mod files, in this case, I do not have the CAT files locally on my computer, so I was not able to confirm what the actual contents on the Workshop really is at any given time. So while you are justified that I did not do my job, I am justified that I did.

There is no reason to argue the responsibility of this incident any further. Let us de-escalate this.
aladinaleks 26 Jul, 2018 @ 4:56am 
Maybe I'm an idiot, I do not know, but here are some screenshots for you. Check if you updated the files and mod.

Maybe you wanted to update, but updated the old one. It is not necessary to consider himself the most correct. Your task is to check all the possibilities. Or do not do anything.

If you have opened their mod, be so kind as to have patience.

http://c.radikal.ru/c01/1807/63/14f35852376a.jpg

http://c.radikal.ru/c06/1807/2d/bbb7e4be9bf1.jpg

http://d.radikal.ru/d22/1807/ba/cfb01287c8cd.jpg


<?xml version="1.0" encoding="utf-8"?>
<content id="" name="" description="" version="110" save="false" author="Vectorial1024" date="2018-07-18" lastupdate="">
<text language="86" name="去去雾气走:X重生" description="游戏中的雾气不再可见。应可提升帧率(FPS)。"/>
<text language="88" name="去去霧氣走:X重生" description="遊戲中的霧氣不再可見。應可提升幀率(FPS)。"/>
</content>

Vectorial1024  [author] 26 Jul, 2018 @ 4:22am 
I shall warn you one last time, aladinaleks, do not attempt to act innocent and influence bystanders and submit invalid reports; otherwise, I shall play deadly and remove your comments from the face on my items on Workshop.