RPG Maker MV

RPG Maker MV

KageDesu ATBS
27 Comments
Antharann Fireblade 21 Jun, 2021 @ 1:59pm 
@Yuuta, what exactly do you mean? my suggestion for a battle system i wanna be able to use or the idea of this mod?
Yuuta 17 Jun, 2021 @ 4:25am 
seems like a great idea,
Antharann Fireblade 27 Jul, 2020 @ 3:35pm 
im still sad that i still cant find a battlesystem for rpgmaker that is like Grandias 2s one
timeline where everyone progresses on it based on their initiativ (higher init means you progress faster to your action) and where getting hit would throw you back a bit but fully when you were hit right before executing your action (there was always a window between casting your action and executing it, that same window also was the frame where crits will occur and deal bonus damage)
the battlefield also was set up so that position became important and AOE attacks had to be cast on the right enemy to hit as many enemies as possible.
yeah, still sad about it, was fun though.
J12GT 27 Jul, 2020 @ 11:05am 
It does remind me of chrono trigger a little, which is really nice.
Pheonix_RU.86  [author] 6 May, 2020 @ 10:52am 
No, only front view battle
XII. Untitled 5 May, 2020 @ 2:30am 
Umm quick question, I know that the plugin is built for frontview battle
but can I change this into a side view battle?
Antharann Fireblade 19 Oct, 2018 @ 2:17am 
Found a rather annoing bug:
if you use symbols that just take up part of the given space for your skills and items, they overlap in the combat menu if you select items in one turn and abilitys in another one.
really confusing for the user!
Antharann Fireblade 16 Oct, 2018 @ 3:45am 
oops, used the wrong version!
used the one included in the steam download!
Antharann Fireblade 16 Oct, 2018 @ 3:43am 
I started to use this system in my project, but I realised that you cannot load any savefiles again.
is this a bug by this system or a possible compability issue?

(also is there something like a bug tracker?)
Pheonix_RU.86  [author] 15 Oct, 2018 @ 4:53pm 
Zaxstar, thanks
Neco Arc Cobalt (Zaxstar) 15 Oct, 2018 @ 9:36am 
Plug and play.* (says "Plug and paly." in description.)
百千 2 Oct, 2018 @ 11:24pm 
求汉化~
Antharann Fireblade 10 Sep, 2018 @ 11:32pm 
Im happy if i manage to introduce the timeline mechanic alone from grandia II...
this was less rng based system for crits in my opinion (you could only crit if the enemy was preparing his attack, which would him throw back to the start of the timeline again)
Pheonix_RU.86  [author] 10 Sep, 2018 @ 10:22am 
New update 202. Please visit the plugin site for download. Fixed issue with save\load game.

Credit needed.
What do you mean work with the default UI ?

Programming language is JavaScript
Pheonix_RU.86  [author] 10 Sep, 2018 @ 10:22am 
New update 202. Please visit the plugin site for download. Fixed issue with save\load game.

Credit needed.
What do you mean work with the default UI ?

Programming language is JavaScript
✧Starshadow Melody✧ 9 Sep, 2018 @ 1:25am 
Is credit needed? And does it work with the default UI?
Antharann Fireblade 8 Sep, 2018 @ 8:49am 
Where can i look those up?
also which programming language is used?
Pheonix_RU.86  [author] 8 Sep, 2018 @ 7:43am 
Thanks to all)

I don't know about any tutorials for creating a battle system.
If you know logic structure of MV backend and know how to programming it's no so hard to create a battle system
Antharann Fireblade 7 Sep, 2018 @ 3:42am 
Are there tutorials on how to make combat systems? i want to recreate the combat system from Grandia II but currently lack any idea on how to start developing it. also my programming skills are rusty as heck (10 years in the rain like rusty)
Pheonix_RU.86  [author] 7 Sep, 2018 @ 2:03am 
Dado 7 Sep, 2018 @ 1:31am 
Muit bom.
sutao80216 6 Sep, 2018 @ 4:13am 
Good job!
lightless 5 Sep, 2018 @ 8:36pm 
Look amazing.
LawrenceindaSky 5 Sep, 2018 @ 6:04pm 
Ayy, what's that song you used? I found it sort of catchy. :P
✨ Somniawave ✨ 5 Sep, 2018 @ 8:34am 
Ok, I was just wondering that too. Thanks Pheonix_RU.86!
Pheonix_RU.86  [author] 5 Sep, 2018 @ 3:27am 
Hi. Please send me a email if you want use plugin in commercial project. In non-commercial project you can use this plugin for free.
Cracked_Walnut 3 Sep, 2018 @ 9:03pm 
Hey just wondering: How should we credit you? And what's your take on non-commercial and commercial use? Thanks