RPG Maker MV

RPG Maker MV

KageDesu ATBS
27 kommentarer
Antharann Fireblade 21. juni 2021 kl. 13:59 
@Yuuta, what exactly do you mean? my suggestion for a battle system i wanna be able to use or the idea of this mod?
Yuuta 17. juni 2021 kl. 4:25 
seems like a great idea,
Antharann Fireblade 27. juli 2020 kl. 15:35 
im still sad that i still cant find a battlesystem for rpgmaker that is like Grandias 2s one
timeline where everyone progresses on it based on their initiativ (higher init means you progress faster to your action) and where getting hit would throw you back a bit but fully when you were hit right before executing your action (there was always a window between casting your action and executing it, that same window also was the frame where crits will occur and deal bonus damage)
the battlefield also was set up so that position became important and AOE attacks had to be cast on the right enemy to hit as many enemies as possible.
yeah, still sad about it, was fun though.
J12GT 27. juli 2020 kl. 11:05 
It does remind me of chrono trigger a little, which is really nice.
Pheonix_RU.86  [ophavsmand] 6. maj 2020 kl. 10:52 
No, only front view battle
XII. Untitled 5. maj 2020 kl. 2:30 
Umm quick question, I know that the plugin is built for frontview battle
but can I change this into a side view battle?
Antharann Fireblade 19. okt. 2018 kl. 2:17 
Found a rather annoing bug:
if you use symbols that just take up part of the given space for your skills and items, they overlap in the combat menu if you select items in one turn and abilitys in another one.
really confusing for the user!
Antharann Fireblade 16. okt. 2018 kl. 3:45 
oops, used the wrong version!
used the one included in the steam download!
Antharann Fireblade 16. okt. 2018 kl. 3:43 
I started to use this system in my project, but I realised that you cannot load any savefiles again.
is this a bug by this system or a possible compability issue?

(also is there something like a bug tracker?)
Pheonix_RU.86  [ophavsmand] 15. okt. 2018 kl. 16:53 
Zaxstar, thanks
Neco Arc Cobalt (Zaxstar) 15. okt. 2018 kl. 9:36 
Plug and play.* (says "Plug and paly." in description.)
百千 2. okt. 2018 kl. 23:24 
求汉化~
Antharann Fireblade 10. sep. 2018 kl. 23:32 
Im happy if i manage to introduce the timeline mechanic alone from grandia II...
this was less rng based system for crits in my opinion (you could only crit if the enemy was preparing his attack, which would him throw back to the start of the timeline again)
Pheonix_RU.86  [ophavsmand] 10. sep. 2018 kl. 10:22 
New update 202. Please visit the plugin site for download. Fixed issue with save\load game.

Credit needed.
What do you mean work with the default UI ?

Programming language is JavaScript
Pheonix_RU.86  [ophavsmand] 10. sep. 2018 kl. 10:22 
New update 202. Please visit the plugin site for download. Fixed issue with save\load game.

Credit needed.
What do you mean work with the default UI ?

Programming language is JavaScript
✧Starshadow Melody✧ 9. sep. 2018 kl. 1:25 
Is credit needed? And does it work with the default UI?
Antharann Fireblade 8. sep. 2018 kl. 8:49 
Where can i look those up?
also which programming language is used?
Pheonix_RU.86  [ophavsmand] 8. sep. 2018 kl. 7:43 
Thanks to all)

I don't know about any tutorials for creating a battle system.
If you know logic structure of MV backend and know how to programming it's no so hard to create a battle system
Antharann Fireblade 7. sep. 2018 kl. 3:42 
Are there tutorials on how to make combat systems? i want to recreate the combat system from Grandia II but currently lack any idea on how to start developing it. also my programming skills are rusty as heck (10 years in the rain like rusty)
Pheonix_RU.86  [ophavsmand] 7. sep. 2018 kl. 2:03 
Dado 7. sep. 2018 kl. 1:31 
Muit bom.
sutao80216 6. sep. 2018 kl. 4:13 
Good job!
lightless 5. sep. 2018 kl. 20:36 
Look amazing.
LawrenceindaSky 5. sep. 2018 kl. 18:04 
Ayy, what's that song you used? I found it sort of catchy. :P
✨ Somniawave ✨ 5. sep. 2018 kl. 8:34 
Ok, I was just wondering that too. Thanks Pheonix_RU.86!
Pheonix_RU.86  [ophavsmand] 5. sep. 2018 kl. 3:27 
Hi. Please send me a email if you want use plugin in commercial project. In non-commercial project you can use this plugin for free.
Cracked_Walnut 3. sep. 2018 kl. 21:03 
Hey just wondering: How should we credit you? And what's your take on non-commercial and commercial use? Thanks