Crusader Kings II

Crusader Kings II

Vampire: Revelation
73 Comments
Qagmez 13 Sep, 2020 @ 8:45am 
adds unplayable areas people with no culture and the game will crash if you view the religion map
epicgamer 4 Jun, 2020 @ 4:16pm 
this seems interesting. is there a way you can make it work with Mythos 2 if it is not already compatible?
Helixyos 11 Apr, 2020 @ 7:18am 
adieu petit mod :(
jamesthe11 5 Aug, 2019 @ 8:26pm 
will this be updated anymore
jarema 23 Jun, 2019 @ 1:52pm 
Which beta do I need to go back to play this mod?
GoatBoy 11 Apr, 2019 @ 9:05pm 
c'mon bruv
Artyom 0,..,O 2 Apr, 2019 @ 5:08am 
Please can you update thise greate vimpire mod!?
werewolf224633 24 Mar, 2019 @ 4:24am 
does not work
PrimeMegalodon 18 Feb, 2019 @ 10:08am 
Please try to update this before april
The Unknown Guy 23 Jan, 2019 @ 1:51pm 
Jimmybscl: the new DLC broke the mod, we'll have to wait for an update ;)
Revanbscl 27 Dec, 2018 @ 5:01pm 
Nvm its not just this mod somehting is not agreeing with some of my mods but idk what or why
Revanbscl 27 Dec, 2018 @ 4:57pm 
having this mod on makes bits of the map unable to be played like sibera wates
DerNasenmann  [author] 17 Nov, 2018 @ 9:44am 
Sry, will probably take some time.
The Unknown Guy 15 Nov, 2018 @ 2:07pm 
Likewise interested. I've been trying to trim out all religion and region references as to make it play nice with worldgen, but no cigar...
Artyom 0,..,O 13 Nov, 2018 @ 11:47am 
when to wait for update under 3.0?
DerNasenmann  [author] 26 Oct, 2018 @ 9:08am 
I didint test it but i dont think so.
Caramell 25 Oct, 2018 @ 11:10am 
does this work with ck2+?
Leococofish (TWITCH) 9 Oct, 2018 @ 6:32pm 
ty, it has a good reflexion behind
DerNasenmann  [author] 9 Oct, 2018 @ 1:28pm 
You can grant titles to family members but not vampire scions so you have to wait until they are ancilla or give them a title before the embrace.
Leococofish (TWITCH) 8 Oct, 2018 @ 1:54pm 
ty for your work man ! Is that normal that I can't give titles to my family ?
Malicious-Sauropod 23 Sep, 2018 @ 11:00pm 
@Cole Wilson Thanks it works perfectly now!
DerNasenmann  [author] 23 Sep, 2018 @ 7:34am 
@The Unknown Guy: New vampires follow their parents religion. They should change their religion through the cleanup event. Idk why the vamps you spawn dont change their religion.
DerNasenmann  [author] 23 Sep, 2018 @ 7:28am 
Ops, a little oversight. I just fixed it.
Malicious-Sauropod 23 Sep, 2018 @ 4:12am 
Hey just a quick question, I am a ghoul with 2 vampires imprisoned, I have the cruel trait and dont have purger or craven but cant consume either of them. Am I missing something?
The Unknown Guy 19 Sep, 2018 @ 12:49pm 
Now that you mention it in my last playthrough I´m finding random Cain nations even though by default there shouldnt be. Maybe the (manual) pagan vampires are spawning CoC vampires somehow?

I definitely need a Cain secret society then. I´ll try to retrofit the code of one of the vanilla monastic orders maybe.
DerNasenmann  [author] 19 Sep, 2018 @ 7:11am 
@The Unknown Guy: Yep, in the decision folder. Normaly vampires should be converted to cain by that big cleanup event (VR.100). Allowing other religions might cause some bugs.
The Unknown Guy 18 Sep, 2018 @ 12:36pm 
Ok, I think I did it (in the decisions folder right?) and for good measure I also made it so that vampires cannot embrace or ghoul characters that have divine visions or vampire hunter traits. We´ll see how that works out.
Ideally I´d still like to create a custom society that turns characters into vampires rather than the current trick I´m using. If I figure out how societies work I´ll probably try that :p
The Unknown Guy 18 Sep, 2018 @ 12:01pm 
@Cole Wilson sort of. All my autogen vampires are pagans (as they are members of TCOs), and the character who was embraced twice was a catholic. Part of the plan was to make vampires multicultural :p

I assume that I have to find the purifier event and add a conditional to exclude immortal_blood?
DerNasenmann  [author] 18 Sep, 2018 @ 9:22am 
Did you change something about vamüiore religion? Normaly vampires cant have other religions then cain. Without cain religion they may become purifiers (which is the opposite trait of immortal blood making them lose that).
The Unknown Guy 17 Sep, 2018 @ 12:57pm 
@Cole Wilson: I think the forementioned bug is related to vampire characters spontaneously losing "immortal_blood" and "vampire_x" traits, therfore being valid targets for revamping. I´ve not figured out the circumstances but I think it might be related to the game attempting to grant the "purifier" trait to vampires.
The Unknown Guy 16 Sep, 2018 @ 2:18pm 
@m11kire it´s a simple hack (at least for now), so it´s probably easier if you paste the contents of this link in your VR_events file: https://textuploader.com/dvhf1
As an explanation: what this thing does is periodically turn members of the Cold Ones and Plaguebringers into vampires. I picked those two in part for practical reasons (they´re two not-too-large secret societies that are present in all eras give you a permanent pool of characters to tweak), and thematical (I was kind of disappointed that the Cold Ones are just a carbon copy of LO. If I figure out how I´d like to turn them into a vampire-themed society). If you tweak up and down the MTTH, the CO/PB members will turn into vampires slower or faster.


m11kire 16 Sep, 2018 @ 12:06pm 
@theunknownguy do you have a complete event file you would be willing to share? I'm playing an already modded map that keeps the vampires from showing up and i'd still like to play with this mod
The Unknown Guy 16 Sep, 2018 @ 8:16am 
I think I´ve noticed a bug: after she was converted from catholic to orthodox my character´s vampire "mother-wife" was able to reembrace him, turning him into an orthodox christian as well, and reapplying "vampire_scion" (he was an ancilla by then) and recently embraced debuff.

I´m happy with the custom trigger: Vampires are present in the game but not centerfold to the politics... which is as I intended, although I wanted more vampire kingdoms than I´m getting. Part of the problem is that they don´t embrace too often, as far as I can tell, and they tend to get a lot of aggro, so unless you start off with a critical mass of vampires, like in the VR start, most of them will get darwined out. (In fact, in the VR start this is often the fate of the Finnish elder vampire: too isolated, too disliked by his neighbours. He gets some early conquests but ends up dogpiled sooner rather than later)

I´ll probably start tweaking the triggers again after I´m done with this playthrough
The Unknown Guy 15 Sep, 2018 @ 2:52pm 
Yes, I think pretriggers are the key for performance here. Though TBH limiting it to the Cold Ones has worked pretty well by itself.

Ideally I´d like to revamp the Cold Ones altogether into a full vampire society (replacing the vanilla COs); maybe I´d extend them to all religions but restrict auto-vamping to the upper echelons. I think it will take effort to figure out how to do that, though ....
DerNasenmann  [author] 13 Sep, 2018 @ 3:00pm 
@The Unknown Guy: You could add some pretriggers like min_age for better performance.
@DemonKingTeemo: Trait? If you are talking about vampires / immortal blood: the 867 bookmark starts with 24+ vampires.
Sel Und Irae 13 Sep, 2018 @ 1:35pm 
I've noticed none of the AI are getting this trait within a hundred - 150 year span.
Am i missing something here? or do i have to manually add them into the game?:ravenclan:
The Unknown Guy 10 Sep, 2018 @ 5:50pm 
Thanks! I´ve done that.

During my experiments I´ve noticed that even unlikely event triggers that apply to everyone tend to have a big impact on performance, and also result in too many vampires. The Cold Ones only event worked mostly as intended though. 100 years into the game there are a few stable vampire covens around northern Europe, but nothing too obvious. An interesting side effect is that vanilla CO seldom go above 15% influence (just like the other pagan demon cults), whereas in this game COs reached an influence of 40%. I attribute it to the influx of vampire characters resulting in more successful missions.
I´m considering widening/duplicating the event so that it applies to Fellowship of Hel and Plaguebearers as well, which are other notoriously unsuccesful demon cults. I want to avoid Lucifer´s own though because that one tends to be ludicrously successful as it is, which would go against the point of trying to keep the vampire trigger small.
DerNasenmann  [author] 10 Sep, 2018 @ 1:23pm 
@scottytsr: Yea, thats prob why. ;)
@The Unknown Guy: You have to replace "is_ruler = true" with "only_rulers = yes" iirc. You may want to add the embraced character modifier, otherwise vampires might age instantly.

add_character_modifier = {
name = embraced
months = 240
}
The Unknown Guy 9 Sep, 2018 @ 7:45pm 
PD: after removing some more typos the event is working mostly as intended. All is left is to tune up and down the modifiers to make it less likely to spawn vampire apocalypses... plus minus make it AI character specific.
https://textuploader.com/dv5q4
The idea behind the event modifiers is to make it colorful by driving the procedural vampires to show up with nefarious characters (Impalers et al), witchcraft suspects (demon worshippers-boost is small because otherwise due to their high numbers they´d hold a quasimonopoly on vampirism-, any mystic, to a lesser extent any scholar), and in Uberwald-like places (tribals, unreformed pagans, nomads: all get a slight boost)

If I have sorted this out correctly modifiers should add up, so while normal characters should rarely be vampires, a nomadic mystic ruler who impaled his own children and is secretly an aztec, well... has good odds of suddenly developing a taste for O+
The Unknown Guy 9 Sep, 2018 @ 7:09pm 
After removing several code typos and reworking it I´ve found that the base problem are the modifiers.
If I leave it as here: https://textuploader.com/dv5lu the event can at the very least be fired by hand
scottytsr 9 Sep, 2018 @ 10:06am 
They'/re in my prison, and I'm local. However, I don't have the trait 'immortal blood', so I can have kids. Could that be why?
DerNasenmann  [author] 9 Sep, 2018 @ 2:25am 
@The Unknown Guy: Maybe the event just doesnt fire often enough because of the long mtth? Select a mortal character and fire it manualy and see if that works.
@scottytsr: Your character has to be local to drain a prisoner. So you cant do it if you are leading a army or work as a councilor for your liege.
scottytsr 8 Sep, 2018 @ 5:24pm 
so I have a vamp in prison, but I cannot drain his blood, is there a reason?
The Unknown Guy 8 Sep, 2018 @ 4:12pm 
Hello, continuing from previous post: I'm trying to playtest this event. The idea is to make it so that vampire "dynasties" emerge organically, and you get vampires in vanilla starts (which I also modded in separatedly). I weighted it so that the event is infrequent (once in every 100 years as it is), but certain traits make it more likely (the idea is that this way these procedural vampires will tend to be more "colorful")

it doesnt seem to be working: Ck2 seems to recognize it as a "valid" event. but running the event is not adding any vampire traits to any character :(

If get it to work I'll move into step 2, which is to include an intrigue event for characters with certain traits (I was going for mystic to follow the vampire-eating rules of the mod) in which playerchar meets a shady alchemist and together they look for a vampire to drain to become vampires themselves (kind of a dark mirror of the immortal event )

My experimental eventś code is here: http://txt.do/dvapz
The Unknown Guy 31 Aug, 2018 @ 3:10am 
Hello, quite interesting mod. May I suggest (for the future) to restore the original game´s starting points and maybe add in random vampire courtiers and adventurers? (plus events). That would let vampire nations to arise dynamically
President Smart 30 Aug, 2018 @ 9:55am 
By the way I love the mod
Casus Bellum 13 Aug, 2018 @ 10:59am 
Wow... This is a blast from the past. 20 years since Dark Ages. The Jyhad continues...
DerNasenmann  [author] 8 Jul, 2018 @ 10:47am 
Yes, the AI uses all the powers.
ppp7032 8 Jul, 2018 @ 7:07am 
Does vampire AI make mortal vassals ghouls, or do empty mind, or any of those vampire interactions?
Arakhor 7 Jul, 2018 @ 5:08am 
Characters need to receive immortal traits in-game to actually be immortal.