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1: the whole map aproximately 10% scale
2: zoom on Constantinople only (20%)
3: zoom on center (40%)
First: to put NO defense on the bridge while it was precisely the key of the victory of whole France PRECISELY because the most formidable defended bridge is f amazing.
Second: to not understand that the cleansing of the Loire was cities guarding again Loire bridges and on the west and east of Orleans, to SIEGE it.
Third: to not understand again that Falstolf army was mainly long bows and coming to rescue Orleans troops to take it back again (and also that no Burgundians starved other French, which is outrageous brit claiming, as usual).
VISITEURS
Total (unique) (?) 2,951
ABONNÉS
Actuel 386
Total (unique) (?) 443
FAVORIS
Actuel 18
Total (unique) (?) 19
ÉVALUATIONS
Total des votes 25
Notes positives 23 (92% du total)
Notes négatives 2 (8% du total)
firstly about the shooters being unrealistic:
there are cases were people were shot in the heart and survived a few minutes
in some extraordinary cases some people survived after getting shot 20-25 times(emmett dalton if i remember correctly)
secondly you have 1 aoe2 map and you say that it isnt even yours
are you aware how hard it is to balance a map without making it symetrical
and finally being a cunt to mapmaker does not win you anything
now Hagia Sophia is a monument, and it gives 200 gold every 10 mn for each player of a team, if one player of the team owns it. It is similar of what we did with Olof for the Siege of Orleans scenario.
The lines of buidlings along the main street was perfected too.
second: red must defend the sultan, it's normal he got an advantage
third: i follow history and i am limited by AOE2 size of the maps without bug.
fourth: red can help you, he is very close: it's team play. If two players attack you and zero red, ask for help, it's not the fault of the map.
fifth: red and green have the same amount of military units at start, but red is divided in two and got only one castle and tc like green. To have big land is harder to defend.
sixth: you got land across the river to develop with no enemy there: be clever again! It's said in hints!
Voilà!
Thx for interest.
It's hard to be on the opposite of my team, because I know well the scenario I made in every detail. It was your first game, so no surprise it was hard for you. I showed here your mistakes, imagine the game without or just try it. And finally, once you have assembled hundreds of elite janissaries and tens of cannons with special turks upgrades, don't you think it is harder to break than the Byzantine walls? Thanks for the add, I will invite in another game, play the Christian side this time.
Now the sultan (player 1) is in post imperial age at start, the royal janissaries and the sultan's guard are boosted and the sultan himself is a cav archer hero (Osman) fiting greatly the aspect in Zonaro's painting which I find very credible. So he is more resistant, can defend himself, attack in distance and flee easily, masked by other cav archers.
Enjoy.