Age of Empires II (2013)

Age of Empires II (2013)

THE FALL OF CONSTANTINOPLE
30 Comments
marcknop  [author] 19 Mar, 2022 @ 5:34am 
3 NEW PHOTOMONTAGES OF SCREENSHOTS OF THE MAP:
1: the whole map aproximately 10% scale
2: zoom on Constantinople only (20%)
3: zoom on center (40%)
marcknop  [author] 13 Oct, 2021 @ 11:10am 
heraldo corazon: I don't remember where is customed scen file in DE.
Sebitas 10 Oct, 2021 @ 6:42am 
dude can this be on the definitive edition? is so great
a man has no name 21 Dec, 2019 @ 11:26pm 
OMG 11
marcknop  [author] 10 Aug, 2019 @ 2:29pm 
Spirit of the law: I will be generous with you, I will leave your comment, although it is obvious it tries to make anti-advertising to me and obvious advertising to you, because I don't flee real debates and I don't care if my scens "looks" great but want to defend a minimal truth about history, for the respect of the deads.
marcknop  [author] 10 Aug, 2019 @ 2:16pm 
Also: ALL French victories came from Joan advises and prophecies (like the arrival of Falstolf, the weakness of Tourelles, the opening of st Loup gates, the arrow in the chest, etc). So instead to present her as a vulgar "cheerleader" you should have more respect about the miracles which she accomplished. It is not because you have no faith, that saints, angels or god doesn't exist. Be respectful to believers and don't twist historical truths to try to prove something wrong. Just explain me one thing: why a country almost all conquered, with about half army dead from almost all lost battles, since hundred years, was almost entirely taken back in few weeks with not one troop more or new general, except Joan? How a non literate peasant girl could have known all of that and convince even lords and kings she would be right (even the English ones fleeing in front of her)?
marcknop  [author] 10 Aug, 2019 @ 2:03pm 
Spirit of the law: what a generous and fair spirit. By the way you should compare my map and real maps to official aoe2 campaign of the siege of Orleans before to say it is well made. I was born and still live hundred km from Orleans and feel ofended by that pitiful reconstitution.
First: to put NO defense on the bridge while it was precisely the key of the victory of whole France PRECISELY because the most formidable defended bridge is f amazing.
Second: to not understand that the cleansing of the Loire was cities guarding again Loire bridges and on the west and east of Orleans, to SIEGE it.
Third: to not understand again that Falstolf army was mainly long bows and coming to rescue Orleans troops to take it back again (and also that no Burgundians starved other French, which is outrageous brit claiming, as usual).
Spirit of the Law 10 Aug, 2019 @ 11:47am 
I'm deleting your comments on my scenario because you keep linking your own. Your scenarios look great and I welcome your feedback on my maps, but please refrain from advertising them that way in the future.
marcknop  [author] 10 Apr, 2019 @ 2:30am 
NEW VERSION: 14: now player 5 (teal) got 2000 food (instead of 500) at start, with a mill, 4 cows and a new hero tower in the sea: the "Maiden's tower" (see the new screenshot).
marcknop  [author] 10 Apr, 2019 @ 2:29am 
"Scouts" section of the game is now published in the "Discussions" section here, on that page.
Braveheart 9 Apr, 2019 @ 12:57pm 
No problem, but just stop using this Caps. Keep going on your amazing work :D
marcknop  [author] 9 Apr, 2019 @ 12:49pm 
THANKS BRAVEHEART FROM THE DEEP OF THE HEART!:steamhappy:
Braveheart 9 Apr, 2019 @ 12:24pm 
Very good scenario, masterpiece. Every detail is real. This scenario can be difficult for new players. Nothing to change to make it better. The only disadvantage is a CAPSLK which creator is using. Greetings from Poland
marcknop  [author] 2 Dec, 2018 @ 11:20pm 
Thx OJ! I am happy for you and your friends!
Henry Hill 55 2 Dec, 2018 @ 4:35pm 
Played this scenario with some friends. We had such a good time!
marcknop  [author] 4 Jul, 2018 @ 6:41am 
Again Steam bugged my stars: I copy the stats now after 1 week only:
VISITEURS
Total (unique) (?) 2,951
ABONNÉS
Actuel 386
Total (unique) (?) 443
FAVORIS
Actuel 18
Total (unique) (?) 19
ÉVALUATIONS
Total des votes 25
Notes positives 23 (92% du total)
Notes négatives 2 (8% du total)
marcknop  [author] 3 Jul, 2018 @ 12:21am 
To all: as always, add me for friend, I will invite in a game with this scenario, with me.
Gage Ass Pack 2 Jul, 2018 @ 11:49am 
blackprinz
firstly about the shooters being unrealistic:
there are cases were people were shot in the heart and survived a few minutes
in some extraordinary cases some people survived after getting shot 20-25 times(emmett dalton if i remember correctly)
secondly you have 1 aoe2 map and you say that it isnt even yours
are you aware how hard it is to balance a map without making it symetrical
and finally being a cunt to mapmaker does not win you anything
marcknop  [author] 1 Jul, 2018 @ 11:52pm 
New version: I prevented the Christians to win simply by deleting Hagia Sophia.
now Hagia Sophia is a monument, and it gives 200 gold every 10 mn for each player of a team, if one player of the team owns it. It is similar of what we did with Olof for the Siege of Orleans scenario.
The lines of buidlings along the main street was perfected too.
FallingApple 30 Jun, 2018 @ 6:19am 
thanks for this info
marcknop  [author] 30 Jun, 2018 @ 2:27am 
irst: you can install in red land: be clever!
second: red must defend the sultan, it's normal he got an advantage
third: i follow history and i am limited by AOE2 size of the maps without bug.
fourth: red can help you, he is very close: it's team play. If two players attack you and zero red, ask for help, it's not the fault of the map.
fifth: red and green have the same amount of military units at start, but red is divided in two and got only one castle and tc like green. To have big land is harder to defend.
sixth: you got land across the river to develop with no enemy there: be clever again! It's said in hints!
Voilà!
Thx for interest.
FallingApple 30 Jun, 2018 @ 12:55am 
it will be my responsibility. how did you add things like gold mine or stone to the map when designing the map?
FallingApple 30 Jun, 2018 @ 12:50am 
marcknop thanks for replay ı say this turks hard is green / greeen land so small look the map red human hae a big land but green
marcknop  [author] 29 Jun, 2018 @ 7:24pm 
New version: I added lot of relics in Constantinople and some tents for the green player.
marcknop  [author] 29 Jun, 2018 @ 4:37pm 
alperenbydgn: play the other side before to say that. They have more than twice less stock of res, and to collect, less units at start. Have you seen how few I made, and how is it difficult to defend all the wall with units? Once the Theodosian triple wall is pierced, the defense behind is almost nothing and the towers along the sea are weaker because lower and they are more than twice less. You need to understand the plot. You think it was easy for Mehmed here? Read History, I tried to follow it.
It's hard to be on the opposite of my team, because I know well the scenario I made in every detail. It was your first game, so no surprise it was hard for you. I showed here your mistakes, imagine the game without or just try it. And finally, once you have assembled hundreds of elite janissaries and tens of cannons with special turks upgrades, don't you think it is harder to break than the Byzantine walls? Thanks for the add, I will invite in another game, play the Christian side this time.
FallingApple 29 Jun, 2018 @ 8:16am 
ok thanks for replay but turks really hard
marcknop  [author] 29 Jun, 2018 @ 7:05am 
alperenbydgn: if you don't use Orban's cannons, of course. Look well the replay. And red only attacked me, he didnt help you and you didn't have made buildings enough fast to improve your units. I played a lot turks and won often.
FallingApple 29 Jun, 2018 @ 6:52am 
map good but turk play so hard. you plays turk take never win
marcknop  [author] 29 Jun, 2018 @ 4:46am 
new version: i fixed an annoying bug with Orban's cannon.
Now the sultan (player 1) is in post imperial age at start, the royal janissaries and the sultan's guard are boosted and the sultan himself is a cav archer hero (Osman) fiting greatly the aspect in Zonaro's painting which I find very credible. So he is more resistant, can defend himself, attack in distance and flee easily, masked by other cav archers.
marcknop  [author] 28 Jun, 2018 @ 5:07pm 
I published a new version: I added ten tents for the Otoman's navy (player 5) meaning 75 pop limit at start instead of 25. Less historically acurate, but yellow (Genoeses in Pera) can easily chose to make only navy, which would be a crushing for the the Ottoman's navy. I gave also elite skirmisher at start to player 4 (turks dont have access to them normaly), which seems fair, considering that he got no special troops, and for better start resistance to Italians crossbows and hand canoneers. Finally, the great palace got more towers along its walls and i gave a little bit more food to the Ottoman's navy. Now he can chose to develop at start galleon or cannon galleon technology. And player 5 got also a little bit more coast north with a dock for safe fishing ships (the castle is now more north with some other towers, see the new screnshots).
Enjoy.