Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






in regards to Class Mods but I'm currently using OdinBlade Umbra Class which also changes how rogues and their skills work . My doubt is , does both mods work together ? As in I wanted to have 2 rogues on my party , one with the Umbra behavior and the other with the Demonic style. Is that even possible ?
However, there is another option worth considering. I have been wanting to add some healing properties to the demon form itself, and I have come up with some ideas recently that I want to implement. I want to give the demon form even higher fire-resistence to allow for healing from burning conditions. In addition, I have recently figured out a behavior script that finally allows me to transform smoke clouds into fire clouds.
There are alternatives that I considered because of this, and ultimately decided not to go with for the following reasons.
The first alternative was making adding the blind status to the smoke cloud. There are a few reasons this was decided against. Smoke Clouds already have a blinding property innate so its redundant; additionally it unnecessarily changes smoke clouds for the whole game, and not just the smoke clouds created by Inferni.
I tried using this class while playing with a friend and the Smoke Clouds are a huge detriment to team play with the vision blocking and the fact enemies can enter your smoke and not have any negative effects at all. maybe adding a Blind effect to the Smoke Screens so enemies cant just enter them and wreck you alone inside since this isnt really a tanky class, half the time I was in the smoke clouds getting hit really hard. Thanks!
with this mod there is a feeling of playing for a ninja or an assassin.
lacks a couple of skills to set traps for full immersion as it was in games for D&D.
Without A Trace is the new invisibility spell that players will have to relearn in existing saves.
The incentive to take Pyrokinetics is intentional. I completely intend to add skills that ignite smoke cloud surfaces and add fire damage to the class. However, I can see your point on purely smoke based skills. I will consider making some revisions.
Thanks to everyone for checking out my mod, and enjoy!