Divinity: Original Sin 2

Divinity: Original Sin 2

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Inferni - Hell-bent Rogue Class
   
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Type: Add-on
Game Mode: Story, GM, Arena
File Size
Posted
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13.429 MB
23 Jun, 2018 @ 2:44pm
27 Oct, 2018 @ 7:22am
22 Change Notes ( view )

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Inferni - Hell-bent Rogue Class

Description
Inferni - Hell-bent Rogue Class for Divinity: Original Sin 2


Inferni are devilish rogues who use infernal magic to bend the world to their dark desires. Inferni are capable of shapeshifting into devil form and prefer to fight in magical darkness and clouds of smoke. As a rogue subtype, they enjoy getting the drop on their enemies from the shadows. This class focuses mostly on stealth and close-quarters combat.



Tier 1 Skills
  • Without A Trace: Disappear in a puff of smoke.
  • Smokestep: Teleport to target location, dropping smoke when you land.
  • Smokescreen: Teleport out of danger, leaving Smoke Cloud Surfaces before you teleport.

Tier 2 Skills: Unlocked at level 4
  • Devilsight: Grant yourself the ability to see in magical darkness and immunity to blinding.
  • False Boasting: Fortify and Challenge an enemy; Win the challenge and get a 50% damage boost. Just don't lose!
  • Close and Personal: Backstab your challenge target and deal piercing damage.
  • Cauterazors: Deal piercing damage to an enemy. Afterwards, your weapon attacks deal fire damage for 2 turns.

Tier 3 Skills: Unlocked at level 8
  • Devil Aspect: Allows the user to shapeshift into a Devil, gaining increased capabilities in smoke. Gain Haste if you Devil Aspect inside of a smoke cloud and dodge chance for ending your turn in smoke.
  • Hellhound: Summons a hellish pet companion to fight by your side.
  • Smokestacks: Dash between enemies dealing backstab damage and leaving Smoke Cloud Surfaces.
  • Darkness: Create a field of magical darkness blinding and rendering all characters invisible.
  • Hell Geysers: Hellfire Geysers erupt at the closest smoke clouds, igniting them into fire clouds that last for 2 turns.

Devil Aspect Exclusive Skills:
  • Infernal Fear: Ignite a smoke cloud you are standing in and terrify enemies around you for 1 turn.
  • Abyssal Gaze: Reveal stealthed enemies around you with a burning gaze.

Ultimate Skills:
  • Hellstorm Daggers: Jump skyward and launch 12 flaming daggers toward enemies or terrain.
  • Hellfire Fury (Hurl Through Hell): This powerful spell gives inferni an edge when combat situations get heated. As a passive effect, Hellfire Fury grants Fire Resistance and Bonus Fire Damage when you suffer from any burning conditions. When you activate Hellfire Fury, your next attack will send you and your victim into the lower planes of existence for 2 turns. Non-Demon targets come back damaged, terrified, blind, bleeding, and burning.



Zed, Inferni Skill Trader, Locations:
  • In Act 1: You can find Zed sitting by the fire west of Fort Joy, south of the Crocodiles.
  • In Act 2: Zed is located on the Lady Vengeance, on top of the front "Crow's Nest."

KNOWN ISSUES:
Devil Form Voice issues.
Hellhound Animation Issues.
Character Creation skills not removed when point attribution drops below memorization requirements.

UPCOMING CHANGES:
Ball Bearings Skill
Fatal Flaw Skill (Devil Form)

Releases

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Popular Discussions View All (1)
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10 Jul, 2018 @ 8:20pm
Image Credits, Artists, and Links (For Known Image Artists)
Lost Crane
33 Comments
Gabrilos AI 8 Oct, 2018 @ 1:47pm 
Take your time man, good luck with everything mate!
Lost Crane  [author] 7 Oct, 2018 @ 1:22pm 
Hey all; I am working on preparing Inferni for the move to DE. My computer did not do very well to survive the cross-country move last month. I have the parts for my new PC in the mail, so bear with me a little longer and I promise I will have Inferni up and running for DE soon. I will try to do a port here shortly, but this PC now has quite a bit of trouble running the engine.
Unibot 1 Oct, 2018 @ 11:29am 
Please update for DE
Zeff 3 Sep, 2018 @ 3:50pm 
making this mod updated for DE? would love to keep playing this class :)
Gabrilos AI 7 Aug, 2018 @ 1:50pm 
Really ? Well that's lovely ! haha , thanks for answering man , have a nice day !
Lost Crane  [author] 6 Aug, 2018 @ 11:21pm 
Yes this is certainly possible. You could play both together. In fact, you could play both classes on a single character if desired.
Gabrilos AI 5 Aug, 2018 @ 1:57pm 
I'm not sure this was asked before, if so I'm sorry for asking again. I'm not very knowleadgeable
in regards to Class Mods but I'm currently using OdinBlade Umbra Class which also changes how rogues and their skills work . My doubt is , does both mods work together ? As in I wanted to have 2 rogues on my party , one with the Umbra behavior and the other with the Demonic style. Is that even possible ?
Lost Crane  [author] 26 Jul, 2018 @ 9:05am 
This script is what allowed me to make Hell Geysers. Now, I want to work on a few new devil exlusive skills that will ignite smoke clouds you are standing in, giving the player healing statuses from fire, and also removing the smoke barrier for you and your team. This will provide some much needed utility in that it will allow you to effectively manipulate when and where your smoke surfaces are and apply fire damage and fire healing to yourself or allies. I plan on working on a few new devil-exlusive abilities for this purpose. Hopefully that will add another facet to the gameplay that solves these issues for the player (sometimes). Please feel free to share your thoughts. I suggest trying out Hell Geysers and getting a good understanding of when you can use the ability to your advantage to remove smoke clouds from critical locations.
Lost Crane  [author] 26 Jul, 2018 @ 9:01am 
The second alternative was to create a dummy smoke cloud that is purely a visual effect; but I decided against this because I wanted to class to be a way to provide interesting utility to the fight and not just do massive damage. The smoke cover is truly an important aspect of the class design; it does however force you to play somewhat strategically with a team.

However, there is another option worth considering. I have been wanting to add some healing properties to the demon form itself, and I have come up with some ideas recently that I want to implement. I want to give the demon form even higher fire-resistence to allow for healing from burning conditions. In addition, I have recently figured out a behavior script that finally allows me to transform smoke clouds into fire clouds.
Lost Crane  [author] 26 Jul, 2018 @ 8:56am 
Hey Matthew; so there are a few problems with the idea. The way smoke clouds exist in divinity, they are hard-coded surfaces and there really isn't much change you can make to them. I cannot effectively code a blind into the surface cloud itself because of the fact that Osiris does not have an event for entering, leaving, or when a smoke cloud is created. What that means is the game can never check for these actions occuring in order to apply a status effect.

There are alternatives that I considered because of this, and ultimately decided not to go with for the following reasons.

The first alternative was making adding the blind status to the smoke cloud. There are a few reasons this was decided against. Smoke Clouds already have a blinding property innate so its redundant; additionally it unnecessarily changes smoke clouds for the whole game, and not just the smoke clouds created by Inferni.