Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
你好 ~ 你的mod很符合历史的造型,我很喜欢。 我打算使用 你的 素材 来制作mod,你允许吗?
我试着添加你为好友,可惜没能成功。
最后这是一个很好的mod
- Vanilla infantry (ex: Line Infantry, foreign marines, shogunate/imperial infantry, etc.) did have socket bayonets, but the new units (from DarthMod, although this likely applies to any mods that add new units) still had the sword bayonet or katana
- Vanilla units reverted back to their OG unit sizes (ex: in DarthMod on Ultra, Line infantry have 300 men, with this mod it is reduced to 200 men). New units are unchanged.
As for the mod itself, the animations look awesome and it seems to function seamlessly once you get it working!
Is it possible to edit the vanilla models? Theoretically would it be possible to splice the Snider barrel onto the lock/stock of the P61 enfield (creating a standard P53 long rifle)?
It doesn't change units stats, no anti-cavalry bonuses added.
Obviously you can run both mods at the same time, there's no problem but bayonets don't apply to new units from the pack (which is obvious, I'm not complaining about it). What I wanted to know if there's any way to make bayonets apply to some of the new units from the pack as well, since the pack also has Darthmod version which makes it so that some new units have bayonets. But because I don't play Darthmod that much I just wanted to know possibility of getting a compatibility patch or anything for vanilla version of the pack (and it also seems bayonets from your mod look much better than those from Darthmod).
I could try to do that compatibility patch, but unfortunately I have almost zero experience with PFM or modding in general :D