Surviving Mars

Surviving Mars

Notification Pause
44 comentarios
Moyocoya 25 ENE 2023 a las 1:08 
See my thanks in the link below :-)
Moyocoya 24 ENE 2023 a las 19:08 
Hi ChoGGi,

I think I read somewhere that - sometimes - you add features to your mods suggested by your users. So I dare suggest something :-)
I am found of micro management, so a pause each new shift would be of great help. If ever you have time for that, I'd be very happy !

By the way, thanks for all you have done so far !
ChoGGi  [autor] 22 MAY 2022 a las 16:01 
Should be good now, if not I'll need a log file:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2391106222
wincked8689247 21 MAY 2022 a las 10:03 
Whatever you turn off or not, it always auto-pause my game.
ChoGGi  [autor] 19 MAR 2022 a las 19:49 
v1.6
Fixed bug with 1.5 (thanks SoftwareSimian).
SoftwareSimian 19 MAR 2022 a las 18:35 
Cross-posting from the Fix Bugs thread: I have discovered that with this mod enabled then disasters (Meteor Storms etc) are prevented from occurring.
ChoGGi  [autor] 12 FEB 2022 a las 13:39 
updated
ChoGGi  [autor] 3 FEB 2022 a las 8:56 
ah
SoftwareSimian 2 FEB 2022 a las 19:48 
Just a couple examples of notifications that showed up for me tonight that auto-paused the game:
https://i.imgur.com/MbVP8EP.png
ChoGGi  [autor] 2 FEB 2022 a las 11:26 
I don't think it gives a notification when buildings not working (for example) is 0?
SoftwareSimian 2 FEB 2022 a las 9:27 
It would be nice if there was an option not to pause when the quantity in the message is zero. For example, buildings-not-working, extractors-without-deposit, colonists without food, etc -- I want to pause when this number becomes nonzero, but if I've fixed the problem and it becomes zero I don't really want the game to pause.
Especially for things like colonists-without-food, this number can increase and decrease very quickly the game may pause tens/hundreds of times as this value increases and then decreases when the problem is fixed.
I think checking for value-is-nonzero should be relatively simple, I'm not sure how easy it would be to record the last-known value for this message type and only pause the game when the value increases, not decrease?
ChoGGi  [autor] 25 SEP 2021 a las 22:22 
Nope
strudo76 25 SEP 2021 a las 22:00 
Are the mystery ones hidden behind a drop down or "tick to view" section, or something like that? I'd like to have a look at this mod and your other one to disable various notification, but as a new player who hasn't done any of the mysteries, I don't want to spoil them before revealing them in game.
akeean 1 FEB 2020 a las 17:18 
I still don't understand why the game would not automatically pause on text-heavy event screens that obstruct the colony view...
ChoGGi  [autor] 8 SEP 2019 a las 21:47 
Huh?
some moron 8 SEP 2019 a las 19:28 
I also think it would be better to default to all off, or a way to turn all off, so I can only turn on the ones I want.
some moron 8 SEP 2019 a las 19:27 
Could you please add colonist graduates into YoungAdult I mean after they leave nursery. I'd like to be able to inspect them and send to Sanatorium if necessary
ChoGGi  [autor] 5 SEP 2019 a las 16:18 
github is for in development code, steam/paradox is the released code.
El Presidente 5 SEP 2019 a las 16:08 
Nevermind it was under a different name than I thought.
El Presidente 5 SEP 2019 a las 16:02 
Please add Disabled Buildings to the list so that I can turn it off. I am low on resources and I get tiered of it pausing every 5 seconds to remind me about buildings that are not working. I use the version that the paradox mod manager uses so I guess that would be the gethub version.
ChoGGi  [autor] 13 JUN 2019 a las 14:46 
v0.8
Added mod options for all notifications.
Defaults to only pausing for Critical/Important notifications.
optimusgd 13 JUN 2019 a las 1:25 
Anyway :) Thank's for your work
ChoGGi  [autor] 13 JUN 2019 a las 1:23 
Mod Options, I don't use MCR anymore.
optimusgd 13 JUN 2019 a las 1:22 
And funding's receive. Presume they all will be in modconfig
optimusgd 13 JUN 2019 a las 1:18 
Anomaly scanned too, please
ChoGGi  [autor] 12 JUN 2019 a las 22:57 
Sure, other than the elev ai one, got other you want added?
optimusgd 12 JUN 2019 a las 21:51 
Please, add some modconfig options for fine tuning it. It's useful, but damn annoying mod, especially Elevator AI make me mad, because lots of delivery generate lots of notifications.
Spock The Builder 23 MAY 2019 a las 15:33 
Holy crap this quickly became the most annoying mod ever. It would pause ever few seconds even if my colony was running great. Definitely not trying this one again, but the rest of your mods are great.
optimusgd 15 ENE 2019 a las 10:04 
I mean "restart map" from menu, not "regenerate" (Im using non English GUI, sry). And I can't reproduse freezing with Notification Pause alone and with Career A.I. too, so maybe it is conflict with some other mod. Sry, I'm so lazy to do new bisecting (I have a lot of mods...) and wanna play the game, so I'll check later. It's not critical bug anyway.
ChoGGi  [autor] 15 ENE 2019 a las 9:48 
Could you walk me through the steps you take to freeze it?
optimusgd 15 ENE 2019 a las 9:28 
Now its freeze if you trying to *regenerate* map from game menu *after* creating new game. Just creating working fine after your fix.
ChoGGi  [autor] 14 ENE 2019 a las 15:50 
I disabled all mods other than those two and I can't make it freeze on a new game?
optimusgd 14 ENE 2019 a las 14:43 
I got another hung after map regeneration, presume similair thing
ChoGGi  [autor] 12 ENE 2019 a las 20:25 
Huh weird, I added a check to v0.5 make sure the game is started before trying to pause on notifications.
optimusgd 12 ENE 2019 a las 20:07 
Got hung creating new game, at final generating\loading map stage, looks like strange conflict with https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1606337956 Career A.I.

Can stable reproduce this with both mods enabled only.
ChoGGi  [autor] 21 AGO 2018 a las 13:52 
Your welcome
Jean le Chauve 21 AGO 2018 a las 13:51 
Thank you for the update :)
Jean le Chauve 27 JUN 2018 a las 17:48 
It looks ok, thank you ChoGGi :)
ChoGGi  [autor] 27 JUN 2018 a las 17:36 
Ahh, he's using AddCustomOnScreenNotification, this mod pauses for AddOnScreenNotification
ChoGGi  [autor] 27 JUN 2018 a las 17:32 
Alright, I'll take a look.
Jean le Chauve 27 JUN 2018 a las 17:15 
No, old save and new game doesn't pause.
ChoGGi  [autor] 27 JUN 2018 a las 16:41 
I was talking with SkiRich, it should be working as is. Isn't it?
Jean le Chauve 27 JUN 2018 a las 10:48 
Hi ChoGGi :)
I have the NASA Education System which creates some new notifications.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1403954709
Could be possible to you to include those notifications into your mod?
Thank you.