Arma 3
KP Liberation Altis .963a SS9 RHS PO
26 Comments
SickSidewinder9  [author] 14 Jan, 2023 @ 8:43am 
No problem
Edantheman 12 Jan, 2023 @ 3:13pm 
Yeah I understand that it was designed to be that way, but I want the ability to completely overwrite that and play how we want to. Annoying that I can't really figure it out and I just wanted to see if you had any insight. Thanks for looking at it. :steamhappy:
SickSidewinder9  [author] 12 Jan, 2023 @ 2:08pm 
Yeah, it's like that on purpose. You can use it for recon, artillery, force friendly ai in and out of vehicles, etc. Sometimes you can find units and double click on them and enter code. Otherwise, it's limited on purpose. The params MAY have an option for that, or that's later versions. If you want to edit the mission, fine, go ahead, but I don't know what it is you change. It's in the editor, I believe, where you add/change modules, that is why trying to rewrite stuff isn't working. Or maybe it's even in the mission scripting. Did I not do an Altis .97? Playing arma a lot less nowadays and when I do I play Antistazi.
I can assure you that what you are describing is intentional. It's a limited Zeus.
Edantheman 12 Jan, 2023 @ 12:49pm 
Yes, I am in the Platoon Commander slot. Zeus has no functionality. You cannot move anything, spawn any units, etc. If you unpack the mission .pbo and check Zeus permissions, they all have the value -1e8 instead of 100 (which would be the value to allow Zeus to do everything). If you try to rewrite these values and then repack the .pbo, it overwrites the changes whenever you load it into Arma. I'm not sure how you have any Zeus functionality, nor do I really have any idea how to fix it.
SickSidewinder9  [author] 12 Jan, 2023 @ 10:49am 
Just check, Zeus starts up just fine for me. Are you starting in the Platoon Commander's slot? Is there some functionality you are missing? That was probably on purpose.
SickSidewinder9  [author] 12 Jan, 2023 @ 10:44am 
Oh, I'm sorry, I totally forgot. What isn't working, it doesn't start at all?
Edantheman 10 Jan, 2023 @ 7:28pm 
Any update on Zeus being functional? I'm going to look into it soon but I have zero experience in mission files so I know far less than you do.
SickSidewinder9  [author] 16 Sep, 2022 @ 12:54pm 
That's weird. I'll have to check that out. It should be.
Sodus the LightBringer 11 Sep, 2022 @ 1:43pm 
I've noticed that Zeus is functional in standard KP Liberation and it isn't in this. Is there a way to fix that?
SickSidewinder9  [author] 8 Nov, 2021 @ 10:19am 
They come with ReadMe's
SickSidewinder9  [author] 23 Oct, 2020 @ 9:32pm 
and they need to be running
SickSidewinder9  [author] 23 Oct, 2020 @ 9:32pm 
You need the mods listed there --->
pretzel 23 Oct, 2020 @ 3:54pm 
I think I am having a problem with this mod as whenever I load into the game the OPFOR will not spawn and when in a multiplayer game with some friends they wont spawn in my game but I still get shot and die.
SickSidewinder9  [author] 14 Apr, 2019 @ 11:01am 
Firewill's planes are not required to run the mission, but Firewill's jets and the Super Hornet are what you can build. Not the Wipeout. Not RHS.
LoSboccacc 13 Apr, 2019 @ 11:03am 
well it's not here https://i.imgur.com/WrgGo7B.png but now that you call it a-10C I wonder, because rhs gets the a-10a, maybe I'm missing a mod that's not listed in the dependencies?
SickSidewinder9  [author] 13 Apr, 2019 @ 10:38am 
If you're wondering about the Wipeout, that is now Firewill's A-10C
SickSidewinder9  [author] 8 Apr, 2019 @ 2:37pm 
It shouldn't be disabled, but you'll probably want a runway, lol.
LoSboccacc 8 Apr, 2019 @ 9:57am 
is the a-10 disabled from building in general or do I have to put a fob at the airbase?
SickSidewinder9  [author] 10 Mar, 2019 @ 1:10pm 
It's also possible that the mission requires CBA
SickSidewinder9  [author] 10 Mar, 2019 @ 9:49am 
I was able to finish it without ACE running because Kavala was becoming unplayable for me. Try again? You may have to wipe save.
SickSidewinder9  [author] 10 Mar, 2019 @ 9:48am 
Shit. It shouldn't be required now. I resaved and resubmitted without ACE running. That's confusing.
HunterOrion 9 Mar, 2019 @ 8:05pm 
I equiped ACE and required mods and now it works. However, without ACE installed, when I start the campaign go to an object, no AI spawn, it just gives me the area captured
SickSidewinder9  [author] 9 Mar, 2019 @ 11:37am 
Fixed. Also other stuff.
SickSidewinder9  [author] 9 Mar, 2019 @ 11:31am 
Ugh, I made ACE required and I don't know how to undo it. Deleting the ACE entries from the Mission.sqm didn't do it.
SickSidewinder9  [author] 8 Mar, 2019 @ 10:47am 
I'm not having that problem. Can you be more descriptive? Where/when/how/which
HunterOrion 7 Mar, 2019 @ 5:34pm 
AI doesnt spawn for some reason