Arma 3
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KP Liberation Altis .963a SS9 RHS PO
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent, Zeus
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
3.102 MB
13 Jun, 2018 @ 11:53am
9 Mar, 2019 @ 11:37am
4 Change Notes ( view )

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KP Liberation Altis .963a SS9 RHS PO

In 1 collection by SickSidewinder9
My Lib edits
11 items
Description
Finally remixed Altis version. Buid list from my Australia version with RHS Desert US forces and Firewill's jets. Original untweaked vanilla civs. OPFOR is SLA, INFOR is RACS.
Halo height is 800, default params adjusted.
Added Phronk's Furniture Script and R3F Logistics.
Popular Discussions View All (1)
0
16 Mar, 2023 @ 2:55pm
town capture bar not working/not on screen
Skullcruncher32
26 Comments
SickSidewinder9  [author] 14 Jan, 2023 @ 8:43am 
No problem
Edantheman 12 Jan, 2023 @ 3:13pm 
Yeah I understand that it was designed to be that way, but I want the ability to completely overwrite that and play how we want to. Annoying that I can't really figure it out and I just wanted to see if you had any insight. Thanks for looking at it. :steamhappy:
SickSidewinder9  [author] 12 Jan, 2023 @ 2:08pm 
Yeah, it's like that on purpose. You can use it for recon, artillery, force friendly ai in and out of vehicles, etc. Sometimes you can find units and double click on them and enter code. Otherwise, it's limited on purpose. The params MAY have an option for that, or that's later versions. If you want to edit the mission, fine, go ahead, but I don't know what it is you change. It's in the editor, I believe, where you add/change modules, that is why trying to rewrite stuff isn't working. Or maybe it's even in the mission scripting. Did I not do an Altis .97? Playing arma a lot less nowadays and when I do I play Antistazi.
I can assure you that what you are describing is intentional. It's a limited Zeus.
Edantheman 12 Jan, 2023 @ 12:49pm 
Yes, I am in the Platoon Commander slot. Zeus has no functionality. You cannot move anything, spawn any units, etc. If you unpack the mission .pbo and check Zeus permissions, they all have the value -1e8 instead of 100 (which would be the value to allow Zeus to do everything). If you try to rewrite these values and then repack the .pbo, it overwrites the changes whenever you load it into Arma. I'm not sure how you have any Zeus functionality, nor do I really have any idea how to fix it.
SickSidewinder9  [author] 12 Jan, 2023 @ 10:49am 
Just check, Zeus starts up just fine for me. Are you starting in the Platoon Commander's slot? Is there some functionality you are missing? That was probably on purpose.
SickSidewinder9  [author] 12 Jan, 2023 @ 10:44am 
Oh, I'm sorry, I totally forgot. What isn't working, it doesn't start at all?
Edantheman 10 Jan, 2023 @ 7:28pm 
Any update on Zeus being functional? I'm going to look into it soon but I have zero experience in mission files so I know far less than you do.
SickSidewinder9  [author] 16 Sep, 2022 @ 12:54pm 
That's weird. I'll have to check that out. It should be.
Sodus the LightBringer 11 Sep, 2022 @ 1:43pm 
I've noticed that Zeus is functional in standard KP Liberation and it isn't in this. Is there a way to fix that?
SickSidewinder9  [author] 8 Nov, 2021 @ 10:19am 
They come with ReadMe's