Wallpaper Engine

Wallpaper Engine

Overlord - Shalltear Bloodfallen
14 Comments
Ontario 13 Sep, 2022 @ 11:02am 
Thanks for work! One of the best moments of the volume, if not the entire book.
GhostPanda749 13 May, 2021 @ 3:44pm 
love this scene from the LN, and great work on this wallpaper its really nice 10/10.
:steamthumbsup:
remember people season 4 is coming out.
Charming Tumour  [author] 7 Oct, 2020 @ 10:01am 
The swords slash effect is pretty much all there is to the audio reaction element.

I wanted it be fairly subtle so it wouldn't be too aggressive and I'd like think I achieved a good middle ground between calmer music and the more "popping" kind.

But looking back on it I probably could've tinkered more with it.

Glad you like it. ;)
MeGooigi 7 Oct, 2020 @ 7:29am 
just asking, how does the audio response work? I saw that it changes the slash but playing around I can't see any changes. Love the wallpaper though!
Menendez 4 Mar, 2020 @ 5:29pm 
This is awesome glad you posted it!
Charming Tumour  [author] 28 Mar, 2019 @ 11:54am 
Heh, glad you like it.
Invite Knight | velk.ca 27 Mar, 2019 @ 9:20pm 
I've been looking for a high res image of this for a wallpaper ever since I've first seen it, the moving details and the music work well for this. Probs gonna be my permanent background
Charming Tumour  [author] 18 Mar, 2019 @ 1:27am 
The slash done by the sword has a slight reaction to audio, making it more vibrant, pretty subtle but it’s there.

Thanks. :)
Alex_Weeb 10 Sep, 2018 @ 3:22pm 
I see. Thank you for the detailed answer (and despite that gpu usage the wallpaper is really nice ^^ )
Charming Tumour  [author] 10 Sep, 2018 @ 3:20pm 
Unfortunately there's nothing I can do to lower that usage. I've found that most of the wallpapers that I make tend to vary between around 20-40%, which seems to be the average range regardless of resolution, the ones in the 20% range typically being simpler with less effects running.

On GPU usage with wallpaper engine in general, naturally the higher the FPS you set it to the higher the GPU usage will be, changing the Graphics API in settings from DirectX11 to DirectX9 or OpenGL might lower it as well.

That said there was one wallpaper I made that went as high as 60% to high 70% I believe. So I went and replaced the image after some experimenting and redid it from scratch pretty much, managed to cut the usage down to around 40%, so it can be the image file in some cases causing strange performance issues.
Charming Tumour  [author] 10 Sep, 2018 @ 3:20pm 
Something to keep in mind if you're seeing 50-60%+ usage, but around and under 40% seems to be fairly average for wallpapers with multiple layers, effects and motion.

Good way to think about it is that this is effectively rendering in real time and not simply a video playing, which would take up far less resources to run by comparison.

TLDR

In any case, I don't think there's anything inherantly wrong with the wallpapers performance as much as it is Wallpaper Engine itself needing better optimization if anything.
Alex_Weeb 10 Sep, 2018 @ 8:16am 
It might be the resolution but running this background on my pc takes up way too many ressources. ~30 - 40% gpu usage are way too much for a background so I think there's something wrong with this.
For reference (so nobody says I'm using an Intel HD raphics chip to render this):
i7 6700k
gtx 980ti
win 10
16gb RAM
Croi 20 Jun, 2018 @ 12:55pm 
What song by Lucas King is this specifically?