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Báo cáo lỗi dịch thuật
remember people season 4 is coming out.
I wanted it be fairly subtle so it wouldn't be too aggressive and I'd like think I achieved a good middle ground between calmer music and the more "popping" kind.
But looking back on it I probably could've tinkered more with it.
Glad you like it. ;)
Thanks. :)
On GPU usage with wallpaper engine in general, naturally the higher the FPS you set it to the higher the GPU usage will be, changing the Graphics API in settings from DirectX11 to DirectX9 or OpenGL might lower it as well.
That said there was one wallpaper I made that went as high as 60% to high 70% I believe. So I went and replaced the image after some experimenting and redid it from scratch pretty much, managed to cut the usage down to around 40%, so it can be the image file in some cases causing strange performance issues.
Good way to think about it is that this is effectively rendering in real time and not simply a video playing, which would take up far less resources to run by comparison.
TLDR
In any case, I don't think there's anything inherantly wrong with the wallpapers performance as much as it is Wallpaper Engine itself needing better optimization if anything.
For reference (so nobody says I'm using an Intel HD raphics chip to render this):
i7 6700k
gtx 980ti
win 10
16gb RAM