Conan Exiles

Conan Exiles

Cheap Building Parts All in One (inactive)
51 Comments
HoschakaL 17 Mar, 2023 @ 2:30am 
@Aerodynamic Fatman Thank you mate. i see same issue and im looking wich mod making this .
Aerodynamic Fatman 8 Jul, 2019 @ 7:12am 
Hey author, this mod removes several recipes; all Tamer stuff, Improved carpenter, firebowl and furnace, starmetal tools and few les important ones.
Went through all my mods one by one and this was the problem.
I like this mod but I'm gonna unsub until something is done to fix it.
Thanks.
Mikiwi 16 Oct, 2018 @ 1:16pm 
Grimm 22 Aug, 2018 @ 9:06am 
I may have found a bug. if I launch the game with this mod and go to singelplayer, I wont have the Royal armor recipes. If I don't have this mod loaded (i do have others), I do have the armor recipes. Do you maybe know why, and if you could, can you fix it. This mod seems really helpfull but I want the armor as well.
West_Wolf  [author] 22 Aug, 2018 @ 8:55am 
Well that is weird.
I don't think it's because of the games language... Anyways i'm tryin to build a own recipe as a workaround for that so we still have a way to get that blood for crafting!
doreimon 21 Aug, 2018 @ 11:29am 
As a side note, my game is in Spanish, not sure if that matters.
doreimon 21 Aug, 2018 @ 11:24am 
No way :-/

Single player (PC), updated mod, no other mod, start new game, teleport to safe buildable spot, spam as admin a basement, human flesh and a fluid press.

Put the human flesh in fluid press. The "Squish something in a fluid press" journey step triggers but no blood obtainet or human flesh consumed.
West_Wolf  [author] 21 Aug, 2018 @ 7:03am 
Checked the blood recipe before i updated the mod with the latest dev kit version. Everything looks ok for me dev kit/single player anyone else havin this issue with the fluid press ?
doreimon 13 Aug, 2018 @ 1:03pm 
This mod break the human flesh -->blood recipe in the fluid press.

Tested with only this mod loaded in single player.
Westrum 5 Aug, 2018 @ 2:15pm 
Ah, that makes sense. Pardon my ignorance :)
West_Wolf  [author] 5 Aug, 2018 @ 7:20am 
@Westrum DLC items are not available in the dev kit because it's a payed dlc and that way modders just could make them free for all.
Westrum 5 Aug, 2018 @ 7:18am 
Does not reduce price of new DLC items. Can you fix this, or is there something I must do? Thanks for the mod :)
Supermarine 2 Aug, 2018 @ 10:54am 
I made tests yesterday (before today's patch) and now, after downloading the patch. No changes. I don't know what could be happening---the mod works fine, it's just some recipes that look weird. If it helps, I can list the mods I'm using. They're not that many and none of them mention crafting recipes apart from the char edit Magic Mirror, which should be unrelated, and Quality of Life, which I believe only alters the plant recipes.
Maybe that's the way the mod is intended to work and I only misunderstood everything :steamsad:
West_Wolf  [author] 2 Aug, 2018 @ 10:29am 
@Supermarine easy my friend. I saw your comment but i have no clue why it is like that for you! For me it's working fine you might have overriding between this mod and another one which is touching the recipes table. But i will recheck the stonebrick parts with the next update anyways because there is some stuff i forgot to add.
Supermarine 2 Aug, 2018 @ 9:55am 
Apparently my comment is not worthy enough to be answered.
After some tests, I can confirm that no stonebrick parts get a reduction in crafting costs. At the moment, in my game, only the slave wheels and chests show a reduction. All comparisons were done against data in the official wiki. Other building elements I did not check.
Tried the aforementioned solution by Theane and altered the loading order of the mod, first, somewhat in the middle as it was and loading last of all, to no avail.
Theane ⌫ 2 Aug, 2018 @ 8:26am 
was going a bit crazy that it did not work at first but now i'm a happy builder again
West_Wolf  [author] 2 Aug, 2018 @ 8:24am 
@Theane thanks!
Good to know i should mention that in the description.
Theane ⌫ 2 Aug, 2018 @ 8:17am 
was going to complain about this mod does'nt work but i found out that if you have more then this mod enabled it need to be loaded last, even works with the new dlc so awesome mod and a thumbs up for my stupidity and you great work
Supermarine 28 Jul, 2018 @ 5:31pm 
I see the discount in components for the storage boxes (-50% wood, yeah!) and wheels, but don't perceive a difference in stonebrick stuff (regular). Could it be that the variation is too little to be noticed in the long run?
DAOWAce 25 Jul, 2018 @ 11:16am 
Makes it freeze how?

Mine loaded up with it just fine along with 15 other mods. Didn't playtest very long, so if your game is freezing mid play session, gonna need more info!
SKRUBZEE 23 Jul, 2018 @ 7:24pm 
mod dont work man.... makes my game freeze.
West_Wolf  [author] 12 Jul, 2018 @ 10:26am 
@DAOWAce Thx for your help! So the way it worked before is 100% broken but i still can get it to work by just using the ModController.
DAOWAce 11 Jul, 2018 @ 10:04pm 
Oh hey I can finally comment on workshop items again. (steam screwup?)

Turns out I wasn't actually looking at the mod after I extracted it.. the files don't seem to be picked up by the devkit, as if they're corrupted or something. I can move them into the base content folder so the editor sees them, but it errors when trying to access it. Not even my freshly made mod loads when extracted, so I guess the unpacker is broken for extracting these files?

Either way, I got my test done with the ModController. It looks like it works just fine; lets you merge changes at runtime and avoids the need to edit the source tables, which should avoid conflicts and may not even need updating unless the modified items change (which it'd probably override to old versions anyway).

I put a mod together and threw it up here . I'd say open it and compare but, y'know.. Wonder if I gave you the source files if it'd work..
West_Wolf  [author] 10 Jul, 2018 @ 1:46pm 
@DAOWAce Yea in the editor it's the same for me but it's just not working in the actual game. I changed nothing i just kept recooking it to be in line with the current game builds. Even if i build a complete new mod it's not working in the game (did that twice now) So i think the problem is on the game code side the way the game is loading up my mod file and i can't change that.
DAOWAce 10 Jul, 2018 @ 1:40pm 
Are you sure the mod isn't just broken itself?

I begrudgingly downloaded the 170GB devkit and opened up the mod file. It doesn't look like any of the recipes were even changed.. it's the default recipe table (afaik, I don't know how to compare stuff).

As a test, I halved the resource of the furnace, pressed 'play' and looked at the cost ingame and sure enough it was changed.

Maybe something caused your mod to reset to default?

I don't really know anything about modding stuff, but from reading it looks like things that edit data tables should use the ModController instead of editing the sources directly. I guess I can try to learn and do what I was asking.. been meaning to learn UE4 for years now anyway.
West_Wolf  [author] 10 Jul, 2018 @ 6:55am 
Speaking of "megapatch" i have an internal build cooked and tbh it looks like this kind of mods is not working anymore. They already destroyed a part of it after release dev kit update and now it looks like it's no longer possible to touch the vanilla recipe tables.
DAOWAce 10 Jul, 2018 @ 1:42am 
There doesn't seem to be any other recently updated mods that lower building/crafting costs.

Unfortunately, it also seems broken too, and even since May based on the comments.

Are you able to look into your Conan Exiles modes and update them to the latest build? It looks like the July 5th 'megapatch' patch broke a lot of stuff.

Additionally, could you add more things to this? The cost for crafting in this game is absolutely ludicrous if you're just playing by yourself or with a friend. Crafting stations.. weapons and armor.. We shouldn't need to chop down 5 trees and destroy a giant boulder just to make a simple spear. 560 stone for a furnace? How do you condense dozens of giant boulders into that? 100 wood for a tiny box? 100 iron bars for a wheel of pain made out of wood and stone with only a tiny amount of metal braces?

It just doesn't make any sense.

There was a config option for crafting costs.. but it broke half a year ago and isn't even in the config menu anymore.
Azure 27 Jun, 2018 @ 1:59am 
Thankyou for this, just getting out of the sandstone phase and the cost of have a nice brick building was stupid
West_Wolf  [author] 26 Jun, 2018 @ 4:34pm 
@SteelFire When it's included in the dev kit update ofc. But i think it will not be included since it's a payed DLC
SteelFire 26 Jun, 2018 @ 10:48am 
Will you be adding and adjusting the cost of the Khitan pieces when you have an updated dev kit and the time?
BlackStone 6 Jun, 2018 @ 10:17pm 
AH OK. Well sir you have a good mod here. Thank You
West_Wolf  [author] 6 Jun, 2018 @ 5:07am 
There is no specific fix for that. The mod was just cookin fine without having to touch the yog cleavers bcs i did not touch the item table. From what i've heard so far there is trouble with modified item/recipes tables but they want to change the way the tables are loading up for every single player. So nothing we can do here except waiting for that dev kit version.
BlackStone 5 Jun, 2018 @ 11:45pm 
Maybe take the Yog cleaver fix out of it. They are adding that fix themselves soon. Might up the chances of it working more. Several ppl are squeezing in the cleaver fix in their mods, so might be some compatibility issues.
Evolutionsgemüse 31 May, 2018 @ 11:24pm 
*C:\........./"project_aio_buildingmod.pak"
Is exactly what it says in the modlist file.
West_Wolf  [author] 31 May, 2018 @ 5:04pm 
Well that's weird it's like a 50/50 chance of the mod will work or not... I can try if a recook can fix that but it's still the same dev kit version.
Which .pak file is listed in your modlist.txt for those who having trouble getting it to work ? It has to be the -----> project_aio_buildingmod.pak <----
Agent Dick Merkin 31 May, 2018 @ 4:53pm 
This mod is not working for me either. This is the only mod I have in the load list.
Evolutionsgemüse 31 May, 2018 @ 11:20am 
It doesn't work for me. Same prices and it's the only mod I currently use.
West_Wolf  [author] 28 May, 2018 @ 12:48pm 
Allright thx @kStarter for reporting! For me it's working as well, with the mods i've listed in the Mod Compatibility List section. I will wait with my update until the new Dev Kit version is out.. Just to avoid breaking the mod completely. Also make sure you're not using outdated mods, and by outdated i mean they've been cooked one day after release bcs we are already 3 updates further. That could also cause overwriting between mods. Sadly you can't guarantee that a mod stays stackable when other mods are not cooked with the same build!
kStarler 28 May, 2018 @ 11:40am 
Mine is working. My Insulated Wooden Foundation costs 4 wood and 3 iron reinforcements, which is down from vanilla. I have this mod toward the bottom of my load order (lowest on the visible list), after any other mod that might edit building costs.
Cute, Pink, and Stupid 28 May, 2018 @ 9:17am 
I tried it at the top and the bottom, neither works.
West_Wolf  [author] 28 May, 2018 @ 4:20am 
You can try to load it ad the top of your modlist for sure, i always had it at the bottom and never got any problems until the latest patch. I'm currently waiting for the Dev Kit to update cause it's already outdated again, two or 3 patches old... hope that can fix most of the issues we have with mods atm.
Cute, Pink, and Stupid 27 May, 2018 @ 4:41pm 
Yeah its not working for me either. Does it need to be at the top or bottom to be loaded last? It should be loaded last right now, so I dont know how it could be a conflict.
West_Wolf  [author] 27 May, 2018 @ 7:38am 
Could be another mod overriting the recipes table for you guys. For me it's working fine with my mod setup. For some reason with the last 2 patches the game is not supporting mutiple edit files of the same kind anymore, that's what was breaking the ability to stack the Add-On Pack in combination with the main mod. I really don't know what funcom is doing with that atm.
Mr. n8 27 May, 2018 @ 7:22am 
yea building parts are not cheaper
Charly 27 May, 2018 @ 4:18am 
wtf this doesnt work at all, recipe are still expensive for exemple insulated fundation is 4 wood 7 iron thing and it still cost as much after installing this mod
kStarler 27 May, 2018 @ 12:47am 
This mod is working for me, though I think a couple of the cost reductions may not be as drastic as the standalone versions are.
HydraShok 26 May, 2018 @ 8:17pm 
This mod 1393601090 is not working. I applied to dedicated server and to my client and nothing changes. Your earlier two mods worked great but since the last update I removed them and added this all in one mod. Nothing changed from the mod.
West_Wolf  [author] 26 May, 2018 @ 1:19pm 
thx guys! i'm aware of the resources overload when breaking down insulated wood. Already working on the next update which will contain some more adjustments... Since i had to fully rebuild this mod to avoid issues with the Yog Cleavers and stuff i might have not hit 100% the same resources amount of the other 2 mods on the first try :D
Xsile 26 May, 2018 @ 3:05am 
All I can say is THANK YOU! the endless grind for mats to upgrade has gotten very tedious.
Only Zuul 24 May, 2018 @ 9:11pm 
Currently you get more iron reinforcements back when demolishing insulated wood stuff than it costs to make them. May want to look over the return rates in general. Apart from that an amazing mod.