Space Engineers

Space Engineers

[OBSOLETE] Star Wars Weapons(little version)
10 Comments
Skallabjorn 1 Aug, 2018 @ 1:27pm 
I suggest adapting Cythons Energy weapon script , which is made available for all to use, to convert the "energy" weapons in this to true energy vs "blaster ammo"
Nesto  [author] 4 Jun, 2018 @ 7:20am 
UPDATE:
-Building time balanced: Larger weapons need more time to build
-Magazine production time balanced
-Ingot magazines balanced
delta07™ 1 Jun, 2018 @ 10:01am 
hard limit from the devs im taking it?
Nesto  [author] 1 Jun, 2018 @ 5:58am 
No.Every weapon needs ammo to fire them(in survival)
delta07™ 31 May, 2018 @ 10:22am 
is there a way you can make other than the torps. the weapons require power to fire instead of using ammo?
Nesto  [author] 31 May, 2018 @ 9:07am 
UPDATE:
-Increase the expensive an amount of components needs
-Ammos are ammos and weigh more.Eg:1 turbolaser shoot=1 single cartridge instead 9000
-Death star is much more expensive now
-increased all salers speed
-Nerf all weapons (except turbolasers and death star).Eg:torpedoes has less accuracy,needs more time to reload and less damage
Nesto  [author] 28 May, 2018 @ 4:44pm 
I'm balancing the weapon components now. As soon as I'm done I'm going to try to balance the damage of the weapons more. By default they have a lot of damage, and as you say, a single torpedo can destroy almost half a big ship.
delta07™ 28 May, 2018 @ 4:12pm 
ya i was talking with raz. he said as his first mod he made alot of the weapons slightly op. i was talking about just the TIE blasters as well as the rediculusly op torps
Nesto  [author] 28 May, 2018 @ 3:52pm 
I think all weapopns have a lot of power already.What type of weapons you mean ?
delta07™ 28 May, 2018 @ 8:11am 
did you boost the dmg output on these?