Space Engineers

Space Engineers

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[OBSOLETE] Star Wars Weapons(little version)
   
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Type: Mod
Mod category: Block, Modpack, Other
File Size
Posted
Updated
14.807 MB
24 May, 2018 @ 7:04am
25 Jun, 2018 @ 9:13am
11 Change Notes ( view )

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[OBSOLETE] Star Wars Weapons(little version)

Description
Repackage of star wars weapons to get a more reasonable loading time by removing what I think may be indispensable and may play on multiplayer servers. I have tried to remove as little as possible.
In addition a more balanced damage,distance and component of all weapons


List of changes:

-All big stationary start figther weapons removed
-All mounted handguns removed (I recommend downloading the razor star wars Handheld Weapon Arsenal )
-Big turbolaser turrets removed
-Stationary hipervelocity cannon ´´ ´´
-Big flak cannon turrets ´´´ ´´
-Small flak cannon turrets ´´ ´´
-Small stationary turbolaser ´´ ´´
-Tie figther turrets removed ´´ ´´
-1 single death star instead 2 types
-2 Torpedoes instead of 4 ´´ ´´
-2 Flak cannon instead 3 ´´ ´´
-2 Star laser cannon instead 3 ´´ ´´
-2 Rotatory blaster instead 3 ´´ ´´

* Balance distance*
-Interplanetary ---->9000 m
-Large distance----->set from 9000 m to 3000 m
-Medium distance----->set from 9000 m to 2000 m
-Short distance------->´´ ´´ from 9000 m to 1000 m

*All weapon components/ammos balanced*
-Increased the amount of components required
-Ammos are ammos and weigh more.Eg:1 turbolaser shot=1 single cartridge instead 900
-Death star is much more expensive now

*Weapon damage balanced*
-increased all speed lasers
-Nerf all weapons (except turbolasers and death star).Eg:torpedoes has less accuracy,needs more time to reload and less damage.Proton torpedo has a lot of damage but can only be launched at 1000 m max, so you have to use the shot well (like in the movies).
-Now you need more star figthers to shoot down a capital ship




I HIGLY RECOMMEND USE THIS ENERGY SHIELD VERSION ADAPTED TO STAR WARS WEAPONS
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1295283376

I want to thank Razortron for letting me make this modification.Here is his work
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=598138548

10 Comments
Skallabjorn 1 Aug, 2018 @ 1:27pm 
I suggest adapting Cythons Energy weapon script , which is made available for all to use, to convert the "energy" weapons in this to true energy vs "blaster ammo"
Nesto  [author] 4 Jun, 2018 @ 7:20am 
UPDATE:
-Building time balanced: Larger weapons need more time to build
-Magazine production time balanced
-Ingot magazines balanced
delta07™ 1 Jun, 2018 @ 10:01am 
hard limit from the devs im taking it?
Nesto  [author] 1 Jun, 2018 @ 5:58am 
No.Every weapon needs ammo to fire them(in survival)
delta07™ 31 May, 2018 @ 10:22am 
is there a way you can make other than the torps. the weapons require power to fire instead of using ammo?
Nesto  [author] 31 May, 2018 @ 9:07am 
UPDATE:
-Increase the expensive an amount of components needs
-Ammos are ammos and weigh more.Eg:1 turbolaser shoot=1 single cartridge instead 9000
-Death star is much more expensive now
-increased all salers speed
-Nerf all weapons (except turbolasers and death star).Eg:torpedoes has less accuracy,needs more time to reload and less damage
Nesto  [author] 28 May, 2018 @ 4:44pm 
I'm balancing the weapon components now. As soon as I'm done I'm going to try to balance the damage of the weapons more. By default they have a lot of damage, and as you say, a single torpedo can destroy almost half a big ship.
delta07™ 28 May, 2018 @ 4:12pm 
ya i was talking with raz. he said as his first mod he made alot of the weapons slightly op. i was talking about just the TIE blasters as well as the rediculusly op torps
Nesto  [author] 28 May, 2018 @ 3:52pm 
I think all weapopns have a lot of power already.What type of weapons you mean ?
delta07™ 28 May, 2018 @ 8:11am 
did you boost the dmg output on these?