Age of Empires II (2013)

Age of Empires II (2013)

Ninetuple Civ Bonuses, UTs and UUs - Updated!
90 Comments
JackTheRedCreeper  [author] 27 Nov, 2024 @ 6:56pm 
Just look for the same title, I've seen plenty of other versions of this in DE for example.
DoublerainbowFTW 26 Nov, 2024 @ 12:55pm 
ohh, makes sense. any help on what to search to find it?
JackTheRedCreeper  [author] 25 Nov, 2024 @ 4:19pm 
Yeah this version is abandoned, there should be an updated one somewhere by a friend of mine.
DoublerainbowFTW 22 Nov, 2024 @ 11:53am 
for some reason this mod doesn't work for me, is it because of the latest version of the game or something else? anyone knows?
Mischka 9 Apr, 2021 @ 2:44am 
Oh. Didn't knew that. Thank you very much :)
JackTheRedCreeper  [author] 9 Apr, 2021 @ 1:34am 
@Mischka that's how the chukonu extra arrows work! Only the first one deals full damage
Mischka 7 Apr, 2021 @ 1:56pm 
At first thank you for the mod! Its awesome my friends and me having a great playing AOE with it :)

Could you look over the Chu-Ku-Nu's? They are just dealing only one dmg to enemies no matter what they are opposing...
Cinderella137 10 Sep, 2020 @ 1:07pm 
shotel warrior is missing armor and 10 hp
Colonel Otto 29 May, 2020 @ 5:51pm 
where can we locate this mod in the director to edit it? did you genie editor?
Colonel Otto 26 May, 2020 @ 4:14pm 
my favorite mod ever. thank you.
~I)i3 22 May, 2020 @ 8:01am 
where to see game changes/ change notes?
CrazyKaelby 16 Dec, 2019 @ 3:37pm 
Hey just wanted to let u know that maliay dont get free fishing ships. teh discount on the elephant works tho , same with italians .. if u have the time to fix it would be nice. will be played on de too since u created the mod 4 it. still thanks a lot for the mod !!
JackTheRedCreeper  [author] 12 Dec, 2019 @ 5:20am 
Np pal 👍
Overconfidence 12 Dec, 2019 @ 5:17am 
Hi, I recreated the mod to DE and published it here: https://www.ageofempires.com/mods/details/2235/
Hope you don't mind it, JackTheRedCreeper
pandavoidable 16 Nov, 2019 @ 10:03am 
Could you please port this to DE?
StixNcymbolZ 16 Nov, 2019 @ 9:07am 
Can you make one for Definitive Edition plzzzzzzz
SteevRex 2 Oct, 2019 @ 2:19am 
So what else or is there a way to see what gets what free? like a global list?
JackTheRedCreeper  [author] 26 Sep, 2019 @ 9:09am 
Aaalright, mayans have been fixed. Finally found the problem aswell
Shin_Harlam 26 Sep, 2019 @ 8:56am 
also mayan still not getting 9 vil as many spoken
i played at least 5 games with mayan and still no +9 vill
Shin_Harlam 26 Sep, 2019 @ 8:55am 
indian elephant archer did not add 60*9 hp as intended?
warrior_stefan 10 Sep, 2019 @ 12:38pm 
Viking Elite Berserks will shit on your Elite Teutonic Knights. :AOEKnight:
Due to the rapid life regeneration the Berserks outclass any other unit in a 1v1.
skallado 8 Sep, 2019 @ 9:00am 
italians get free wood when make fishing ships, can you fix bro?
dianteforlife 8 Sep, 2019 @ 8:45am 
italians get a stupid amount of wood with each fishing ship
can you fix this? it does not make sense
skallado 8 Sep, 2019 @ 7:42am 
Do you think that you could buff or ban some civs? game is roll the dice now as some civs are completely thrash
JackTheRedCreeper  [author] 1 Sep, 2019 @ 8:52am 
Yeah, Mayan gather rate was left as normal iirc. Also they do start with +9 vills. I've seen it myself
Colonel Otto 1 Sep, 2019 @ 7:04am 
@JackTheRedCreeper

AyAyRon is probably referring to mayans slow gather rate in earlier versions of the mod. AyAyRon probably didn't play the earlier versions before you fixed it.
AyAyRon 26 Aug, 2019 @ 6:34pm 
I took a screenshot of the Mayan problem I was talking about. Link included.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1846485888
JackTheRedCreeper  [author] 25 Aug, 2019 @ 7:02am 
There, chinese tech cost fixed. Mayans work normal so I don't know what you're talking about @AyAyRon.
Also, 44 subs away from 25k, sweet jesus.
AyAyRon 17 Aug, 2019 @ 6:26pm 
Also, I noticed today with the Chinese, once you get past Feudal age the techs all go back to normal cost.
AyAyRon 17 Aug, 2019 @ 12:04pm 
Every comment I see about the Mayans say their resource collection rate is in the toilet, but I don't think this is the case. They still collect at the same rate, but the resources last 15% (x 9) longer. My big complaint is that you only start out with +1 villager, instead of +9, but you still take the -50*9 hit in food. I love an early archer rush, so this civ is a favorite to play with this mod. Would you be willing to fix it?
JackTheRedCreeper  [author] 12 Aug, 2019 @ 8:10pm 
LOL, thanks for the info
On a related note, sarracen markers should allow you to buy for less than you sell... Infinite resources (specially gold!)
Ecrapoutinateur 12 Aug, 2019 @ 3:13pm 
Italian fishing ship cost -15 wood. It ends up giving me 100's thousand of wood by creating fishing ships in dark age, my score was 80k before 20 mins, I was the cheater, lol...
JackTheRedCreeper  [author] 9 Aug, 2019 @ 5:10am 
If you think "Start with 0 wood" is bad, try "start with -800 wood". Besides, huns get free Cav Archers and Elite Tarkans are one of the most powerful untis in this mod.

Berber faster vills does work, spanish fixed, Elite Longbow is working as intended (they get a +9 to their range, how's that "not much"?), and I'm not going to nerf any civs. If you want a balanced game, play the original 😛
skallado 7 Aug, 2019 @ 11:32am 
also hun is already a very weak civ, start with 0 wood... even worse
skallado 7 Aug, 2019 @ 11:22am 
So, berber faster villager does not work, spanish faster construction does not work, elite upgrade for english longbow does not add much, japanese/goth/byz should be nerfed, japanese uu elite with fast attack is unstopable, byz 9x elite uu tech also. Teutons are useless.
JackTheRedCreeper  [author] 6 Aug, 2019 @ 10:33am 
Fixed!
andrewbarton17 5 Aug, 2019 @ 10:32am 
First, thank you for the many hours of fun your mod has given me. I have noticed the Chinese only get a discount on their technologies in the fuedal age. They no longer get their discounts in the castle or imperial age. Also I do not know if this was intentional, but gold and stone stockpiles are now 5x their original values.
JackTheRedCreeper  [author] 4 Aug, 2019 @ 8:11am 
korean tower range fixed
JackTheRedCreeper  [author] 2 Aug, 2019 @ 1:58am 
Nowhere. The update was mostly updating to the newer AoE 2 version (for example, slav farms work properly now).
Mayans got their buff too!
Colonel Otto 1 Aug, 2019 @ 4:05pm 
where can I see the changelog notes?
JackTheRedCreeper  [author] 30 Jul, 2019 @ 12:53pm 
Uuuuuuupdated! Say your thanks to Kyuro, people!

x9 civs + multiple researches hasn't been worked on yet though!
JackTheRedCreeper  [author] 28 Jul, 2019 @ 12:24pm 
Indeed! The update is more about time and monotony than complexity.
Overconfidence 28 Jul, 2019 @ 7:33am 
Hi, can we help somehow to update the mod?
Sims_doc 23 Jul, 2019 @ 12:47am 
Have you manage to do a Ninetuple Civ Bonuses, UTs and UUs and research mod yet?
JackTheRedCreeper  [author] 18 Jul, 2019 @ 9:08am 
I'll buff them a little more when I update this
Link 18 Jul, 2019 @ 8:40am 
although its totally unbalanced, it makes fun to play
but i recommend to fix Mayans, they gather ressources like if they were asleep, its so slow, that they are clearly the weakest civ in this Mod
Sims_doc 5 Jul, 2019 @ 2:57am 
Would recommend making black smith upgrades 3 each so that fed, castle and imperial add up to 9.
JackTheRedCreeper  [author] 3 Jul, 2019 @ 6:45am 
Nope, havent even considered taking donations 🤔
Colonel Otto 2 Jul, 2019 @ 4:48pm 
is there a source page to donate to?

would also like a 9x times research
JackTheRedCreeper  [author] 2 Jul, 2019 @ 2:43am 
Could be done, yeah