Age of Empires II (2013)

Age of Empires II (2013)

Ninetuple Civ Bonuses, UTs and UUs - Updated!
90 kommentarer
JackTheRedCreeper  [ophavsmand] 27. nov. 2024 kl. 18:56 
Just look for the same title, I've seen plenty of other versions of this in DE for example.
DoublerainbowFTW 26. nov. 2024 kl. 12:55 
ohh, makes sense. any help on what to search to find it?
JackTheRedCreeper  [ophavsmand] 25. nov. 2024 kl. 16:19 
Yeah this version is abandoned, there should be an updated one somewhere by a friend of mine.
DoublerainbowFTW 22. nov. 2024 kl. 11:53 
for some reason this mod doesn't work for me, is it because of the latest version of the game or something else? anyone knows?
Mischka 9. apr. 2021 kl. 2:44 
Oh. Didn't knew that. Thank you very much :)
JackTheRedCreeper  [ophavsmand] 9. apr. 2021 kl. 1:34 
@Mischka that's how the chukonu extra arrows work! Only the first one deals full damage
Mischka 7. apr. 2021 kl. 13:56 
At first thank you for the mod! Its awesome my friends and me having a great playing AOE with it :)

Could you look over the Chu-Ku-Nu's? They are just dealing only one dmg to enemies no matter what they are opposing...
Cinderella137 10. sep. 2020 kl. 13:07 
shotel warrior is missing armor and 10 hp
Colonel Otto 29. maj 2020 kl. 17:51 
where can we locate this mod in the director to edit it? did you genie editor?
Colonel Otto 26. maj 2020 kl. 16:14 
my favorite mod ever. thank you.
~I)i3 22. maj 2020 kl. 8:01 
where to see game changes/ change notes?
CrazyKaelby 16. dec. 2019 kl. 15:37 
Hey just wanted to let u know that maliay dont get free fishing ships. teh discount on the elephant works tho , same with italians .. if u have the time to fix it would be nice. will be played on de too since u created the mod 4 it. still thanks a lot for the mod !!
JackTheRedCreeper  [ophavsmand] 12. dec. 2019 kl. 5:20 
Np pal 👍
Overconfidence 12. dec. 2019 kl. 5:17 
Hi, I recreated the mod to DE and published it here: https://www.ageofempires.com/mods/details/2235/
Hope you don't mind it, JackTheRedCreeper
pandavoidable 16. nov. 2019 kl. 10:03 
Could you please port this to DE?
StixNcymbolZ 16. nov. 2019 kl. 9:07 
Can you make one for Definitive Edition plzzzzzzz
SteevRex 2. okt. 2019 kl. 2:19 
So what else or is there a way to see what gets what free? like a global list?
JackTheRedCreeper  [ophavsmand] 26. sep. 2019 kl. 9:09 
Aaalright, mayans have been fixed. Finally found the problem aswell
Shin_Harlam 26. sep. 2019 kl. 8:56 
also mayan still not getting 9 vil as many spoken
i played at least 5 games with mayan and still no +9 vill
Shin_Harlam 26. sep. 2019 kl. 8:55 
indian elephant archer did not add 60*9 hp as intended?
warrior_stefan 10. sep. 2019 kl. 12:38 
Viking Elite Berserks will shit on your Elite Teutonic Knights. :AOEKnight:
Due to the rapid life regeneration the Berserks outclass any other unit in a 1v1.
skallado 8. sep. 2019 kl. 9:00 
italians get free wood when make fishing ships, can you fix bro?
dianteforlife 8. sep. 2019 kl. 8:45 
italians get a stupid amount of wood with each fishing ship
can you fix this? it does not make sense
skallado 8. sep. 2019 kl. 7:42 
Do you think that you could buff or ban some civs? game is roll the dice now as some civs are completely thrash
JackTheRedCreeper  [ophavsmand] 1. sep. 2019 kl. 8:52 
Yeah, Mayan gather rate was left as normal iirc. Also they do start with +9 vills. I've seen it myself
Colonel Otto 1. sep. 2019 kl. 7:04 
@JackTheRedCreeper

AyAyRon is probably referring to mayans slow gather rate in earlier versions of the mod. AyAyRon probably didn't play the earlier versions before you fixed it.
AyAyRon 26. aug. 2019 kl. 18:34 
I took a screenshot of the Mayan problem I was talking about. Link included.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1846485888
JackTheRedCreeper  [ophavsmand] 25. aug. 2019 kl. 7:02 
There, chinese tech cost fixed. Mayans work normal so I don't know what you're talking about @AyAyRon.
Also, 44 subs away from 25k, sweet jesus.
AyAyRon 17. aug. 2019 kl. 18:26 
Also, I noticed today with the Chinese, once you get past Feudal age the techs all go back to normal cost.
AyAyRon 17. aug. 2019 kl. 12:04 
Every comment I see about the Mayans say their resource collection rate is in the toilet, but I don't think this is the case. They still collect at the same rate, but the resources last 15% (x 9) longer. My big complaint is that you only start out with +1 villager, instead of +9, but you still take the -50*9 hit in food. I love an early archer rush, so this civ is a favorite to play with this mod. Would you be willing to fix it?
JackTheRedCreeper  [ophavsmand] 12. aug. 2019 kl. 20:10 
LOL, thanks for the info
On a related note, sarracen markers should allow you to buy for less than you sell... Infinite resources (specially gold!)
Ecrapoutinateur 12. aug. 2019 kl. 15:13 
Italian fishing ship cost -15 wood. It ends up giving me 100's thousand of wood by creating fishing ships in dark age, my score was 80k before 20 mins, I was the cheater, lol...
JackTheRedCreeper  [ophavsmand] 9. aug. 2019 kl. 5:10 
If you think "Start with 0 wood" is bad, try "start with -800 wood". Besides, huns get free Cav Archers and Elite Tarkans are one of the most powerful untis in this mod.

Berber faster vills does work, spanish fixed, Elite Longbow is working as intended (they get a +9 to their range, how's that "not much"?), and I'm not going to nerf any civs. If you want a balanced game, play the original 😛
skallado 7. aug. 2019 kl. 11:32 
also hun is already a very weak civ, start with 0 wood... even worse
skallado 7. aug. 2019 kl. 11:22 
So, berber faster villager does not work, spanish faster construction does not work, elite upgrade for english longbow does not add much, japanese/goth/byz should be nerfed, japanese uu elite with fast attack is unstopable, byz 9x elite uu tech also. Teutons are useless.
JackTheRedCreeper  [ophavsmand] 6. aug. 2019 kl. 10:33 
Fixed!
andrewbarton17 5. aug. 2019 kl. 10:32 
First, thank you for the many hours of fun your mod has given me. I have noticed the Chinese only get a discount on their technologies in the fuedal age. They no longer get their discounts in the castle or imperial age. Also I do not know if this was intentional, but gold and stone stockpiles are now 5x their original values.
JackTheRedCreeper  [ophavsmand] 4. aug. 2019 kl. 8:11 
korean tower range fixed
JackTheRedCreeper  [ophavsmand] 2. aug. 2019 kl. 1:58 
Nowhere. The update was mostly updating to the newer AoE 2 version (for example, slav farms work properly now).
Mayans got their buff too!
Colonel Otto 1. aug. 2019 kl. 16:05 
where can I see the changelog notes?
JackTheRedCreeper  [ophavsmand] 30. juli 2019 kl. 12:53 
Uuuuuuupdated! Say your thanks to Kyuro, people!

x9 civs + multiple researches hasn't been worked on yet though!
JackTheRedCreeper  [ophavsmand] 28. juli 2019 kl. 12:24 
Indeed! The update is more about time and monotony than complexity.
Overconfidence 28. juli 2019 kl. 7:33 
Hi, can we help somehow to update the mod?
Sims_doc 23. juli 2019 kl. 0:47 
Have you manage to do a Ninetuple Civ Bonuses, UTs and UUs and research mod yet?
JackTheRedCreeper  [ophavsmand] 18. juli 2019 kl. 9:08 
I'll buff them a little more when I update this
Link 18. juli 2019 kl. 8:40 
although its totally unbalanced, it makes fun to play
but i recommend to fix Mayans, they gather ressources like if they were asleep, its so slow, that they are clearly the weakest civ in this Mod
Sims_doc 5. juli 2019 kl. 2:57 
Would recommend making black smith upgrades 3 each so that fed, castle and imperial add up to 9.
JackTheRedCreeper  [ophavsmand] 3. juli 2019 kl. 6:45 
Nope, havent even considered taking donations 🤔
Colonel Otto 2. juli 2019 kl. 16:48 
is there a source page to donate to?

would also like a 9x times research
JackTheRedCreeper  [ophavsmand] 2. juli 2019 kl. 2:43 
Could be done, yeah