Scrap Mechanic

Scrap Mechanic

More Logic Systems
47 Comments
woggadoa 26 Jun, 2019 @ 12:26pm 
o
Catelyn  [author] 26 Jun, 2019 @ 12:14pm 
Yes, the modpack is way more up to date
woggadoa 26 Jun, 2019 @ 11:26am 
does it actually work as of now?
Catelyn  [author] 26 Jun, 2019 @ 11:09am 
such*
Catelyn  [author] 26 Jun, 2019 @ 11:09am 
The modpack also has suck a function in their math block.
woggadoa 26 Jun, 2019 @ 10:51am 
Thanks, this is the only mod i could find that has a seat occupation thing, and it'd be very helpful. Im not trying to push you to do it faster, but thank you. Keep up the good work :)
Catelyn  [author] 26 Jun, 2019 @ 8:55am 
I'll be trying to fix it soonTM
woggadoa 25 Jun, 2019 @ 12:31pm 
oh rip
Catelyn  [author] 25 Jun, 2019 @ 12:14pm 
Yeah, the mod is kind of broken currently.
woggadoa 22 Jun, 2019 @ 7:59pm 
I cant get the seat occupation sensor to work. I connected it to my seat and nothing changes when i get in. also i cant connect it to anything but the seat.
Catelyn  [author] 14 Oct, 2018 @ 6:08am 
[Ger]feba66, that's weird, I'll have to check that real quick
Catelyn  [author] 11 Oct, 2018 @ 12:06am 
Is working again!
Catelyn  [author] 9 Sep, 2018 @ 2:48am 
currently broken, will fix soon TM
LEAVES论坛 27 Jul, 2018 @ 2:17am 
6
Negus Khan 26 Jul, 2018 @ 12:09am 
thanks for finally giving me a propper answer.
Catelyn  [author] 25 Jul, 2018 @ 2:03am 
If you aren't into logic gate creations this mod might not be your cup of tea
Catelyn  [author] 25 Jul, 2018 @ 2:01am 
Most of these parts aren't meant for vehicles, the randomizer parts are useful for games and/or other LOGIC creations, not vehicles, the seat occupation sensor is useful for vehicles, for creating easy auto-closing cockpits, as for the randomizers, they accept a logic input, you can connectie Them to anything a logic gate / switch can be connected to, therefor you can make flickering lights, randomly buzzing electric engines, spud-guns, etc. Just give them an active signal and they will have a chance to turn on the things that are connected to them
Negus Khan 25 Jul, 2018 @ 12:05am 
and with the answer i wanna know how to use them

Negus Khan 25 Jul, 2018 @ 12:04am 
if i dont get the answer im looking for i will rate thumbs down:steamsad:
Negus Khan 25 Jul, 2018 @ 12:02am 
idc what the chance of them being on, what can they be used for in a vehichle what is their PURPOSE not CHANCE OF TURNING ON so I wanna know WHAT THEY DO when they are TURNED ON

DONT ANSWER ME WITH THE CHANCE OF THEM TURNING ON I WANNA KNOW WHAT THEY DO WHEN THEY ARE ON AND WORKING
Negus Khan 24 Jul, 2018 @ 11:59pm 
but if they are active what do they do (idc what the chance of them being on, i just care about what is there purpose
Catelyn  [author] 24 Jul, 2018 @ 11:44am 
Type 3 has a 50/50 chance of staying/turning on every half-second
Negus Khan 23 Jul, 2018 @ 10:51pm 
what happens when they turn on? i dont care about the fact that it is supposed to be random, i have been trying to figure out wut they do for hours and on number 3 it says when active generates a new 'one' what do u mean by 'one'
Negus Khan 23 Jul, 2018 @ 10:48pm 
i do
Catelyn  [author] 23 Jul, 2018 @ 10:19pm 
When toggled on they have a 50/50 percent chance of turning on, each randomizer is slightly different, check their description
Negus Khan 23 Jul, 2018 @ 9:35pm 
what do(es the randomizer(s) do?
Catelyn  [author] 11 Jun, 2018 @ 4:16am 
I have slowed down progress due to other projects
SometimesitsnotMinecraft 10 Jun, 2018 @ 9:19pm 
How are things going with the mod any stuff your working on
Catelyn  [author] 2 Jun, 2018 @ 6:19am 
If you wire a blue switch into a blue comparer and turn on the switch the comparer gives an output
SometimesitsnotMinecraft 2 Jun, 2018 @ 12:53am 
forgive me if im wrong i am not great with circuitry and logic circuits but that sounds like 2 sensors set to a color and wired to an and gate is this comparator like that but in fewer blocks?
SometimesitsnotMinecraft 2 Jun, 2018 @ 12:43am 
cool
Catelyn  [author] 2 Jun, 2018 @ 12:34am 
you just paint the input and paint the comparer, if the input is on and the color is the same it sends an output
SometimesitsnotMinecraft 1 Jun, 2018 @ 10:12pm 
I don't know how you are seting up this color comparator but have you seen how Bren Batch made his fuse block? the way the range is selected and the trigger is set is by connecting switches painted certain colors it would be neat to see sensors or other blocks be able to be set that way maybe you could add something like that to you current project if you havent already but i don't know what you already have it may be cooler and I don't want to upset your progress its just an idea for future things
SometimesitsnotMinecraft 1 Jun, 2018 @ 10:06pm 
Cool sounds like progress to me
Catelyn  [author] 1 Jun, 2018 @ 10:04pm 
The color comparer isn't done, it currently reads from connected interactive parts
SometimesitsnotMinecraft 1 Jun, 2018 @ 4:02pm 
also maybe update the cover picture and description to show what blocks you have in this mod so you get more subscribers or maybe a demo video to show what they are used for and what they can do
SometimesitsnotMinecraft 1 Jun, 2018 @ 4:00pm 
Oh that sounds awesome as well besides locks it could be used for ai robots similare to a line follower so you can paint the instructions instead of building them into the bot awesome keep up the good work
Catelyn  [author] 1 Jun, 2018 @ 5:38am 
I'm working on a color comparer! Easy color code locks!
SometimesitsnotMinecraft 31 May, 2018 @ 10:20pm 
The seat ocupatin sensor was a good idea I hope you add more of these usful blocks to your mod
Narcha 24 May, 2018 @ 12:17pm 
now i installed it
Catelyn  [author] 24 May, 2018 @ 9:47am 
As of now it comtains three different randomizers and some monostable circuits (pulse generators)
Narcha 24 May, 2018 @ 9:37am 
wont install unless you provide more info
CobbleSansPyro 22 May, 2018 @ 12:51am 
pls more info
Dorrivix 21 May, 2018 @ 11:51am 
May we have a list on what these do?
DNHV 21 May, 2018 @ 9:06am 
np
Catelyn  [author] 21 May, 2018 @ 9:04am 
thanks
DNHV 21 May, 2018 @ 9:02am 
0.3.0*