Scrap Mechanic

Scrap Mechanic

More Logic Systems
47 kommentarer
woggadoa 26. juni 2019 kl. 12:26 
o
Catelyn  [ophavsmand] 26. juni 2019 kl. 12:14 
Yes, the modpack is way more up to date
woggadoa 26. juni 2019 kl. 11:26 
does it actually work as of now?
Catelyn  [ophavsmand] 26. juni 2019 kl. 11:09 
such*
Catelyn  [ophavsmand] 26. juni 2019 kl. 11:09 
The modpack also has suck a function in their math block.
woggadoa 26. juni 2019 kl. 10:51 
Thanks, this is the only mod i could find that has a seat occupation thing, and it'd be very helpful. Im not trying to push you to do it faster, but thank you. Keep up the good work :)
Catelyn  [ophavsmand] 26. juni 2019 kl. 8:55 
I'll be trying to fix it soonTM
woggadoa 25. juni 2019 kl. 12:31 
oh rip
Catelyn  [ophavsmand] 25. juni 2019 kl. 12:14 
Yeah, the mod is kind of broken currently.
woggadoa 22. juni 2019 kl. 19:59 
I cant get the seat occupation sensor to work. I connected it to my seat and nothing changes when i get in. also i cant connect it to anything but the seat.
Catelyn  [ophavsmand] 14. okt. 2018 kl. 6:08 
[Ger]feba66, that's weird, I'll have to check that real quick
Catelyn  [ophavsmand] 11. okt. 2018 kl. 0:06 
Is working again!
Catelyn  [ophavsmand] 9. sep. 2018 kl. 2:48 
currently broken, will fix soon TM
LEAVES论坛 27. juli 2018 kl. 2:17 
6
Negus Khan 26. juli 2018 kl. 0:09 
thanks for finally giving me a propper answer.
Catelyn  [ophavsmand] 25. juli 2018 kl. 2:03 
If you aren't into logic gate creations this mod might not be your cup of tea
Catelyn  [ophavsmand] 25. juli 2018 kl. 2:01 
Most of these parts aren't meant for vehicles, the randomizer parts are useful for games and/or other LOGIC creations, not vehicles, the seat occupation sensor is useful for vehicles, for creating easy auto-closing cockpits, as for the randomizers, they accept a logic input, you can connectie Them to anything a logic gate / switch can be connected to, therefor you can make flickering lights, randomly buzzing electric engines, spud-guns, etc. Just give them an active signal and they will have a chance to turn on the things that are connected to them
Negus Khan 25. juli 2018 kl. 0:05 
and with the answer i wanna know how to use them

Negus Khan 25. juli 2018 kl. 0:04 
if i dont get the answer im looking for i will rate thumbs down:steamsad:
Negus Khan 25. juli 2018 kl. 0:02 
idc what the chance of them being on, what can they be used for in a vehichle what is their PURPOSE not CHANCE OF TURNING ON so I wanna know WHAT THEY DO when they are TURNED ON

DONT ANSWER ME WITH THE CHANCE OF THEM TURNING ON I WANNA KNOW WHAT THEY DO WHEN THEY ARE ON AND WORKING
Negus Khan 24. juli 2018 kl. 23:59 
but if they are active what do they do (idc what the chance of them being on, i just care about what is there purpose
Catelyn  [ophavsmand] 24. juli 2018 kl. 11:44 
Type 3 has a 50/50 chance of staying/turning on every half-second
Negus Khan 23. juli 2018 kl. 22:51 
what happens when they turn on? i dont care about the fact that it is supposed to be random, i have been trying to figure out wut they do for hours and on number 3 it says when active generates a new 'one' what do u mean by 'one'
Negus Khan 23. juli 2018 kl. 22:48 
i do
Catelyn  [ophavsmand] 23. juli 2018 kl. 22:19 
When toggled on they have a 50/50 percent chance of turning on, each randomizer is slightly different, check their description
Negus Khan 23. juli 2018 kl. 21:35 
what do(es the randomizer(s) do?
Catelyn  [ophavsmand] 11. juni 2018 kl. 4:16 
I have slowed down progress due to other projects
SometimesitsnotMinecraft 10. juni 2018 kl. 21:19 
How are things going with the mod any stuff your working on
Catelyn  [ophavsmand] 2. juni 2018 kl. 6:19 
If you wire a blue switch into a blue comparer and turn on the switch the comparer gives an output
SometimesitsnotMinecraft 2. juni 2018 kl. 0:53 
forgive me if im wrong i am not great with circuitry and logic circuits but that sounds like 2 sensors set to a color and wired to an and gate is this comparator like that but in fewer blocks?
SometimesitsnotMinecraft 2. juni 2018 kl. 0:43 
cool
Catelyn  [ophavsmand] 2. juni 2018 kl. 0:34 
you just paint the input and paint the comparer, if the input is on and the color is the same it sends an output
SometimesitsnotMinecraft 1. juni 2018 kl. 22:12 
I don't know how you are seting up this color comparator but have you seen how Bren Batch made his fuse block? the way the range is selected and the trigger is set is by connecting switches painted certain colors it would be neat to see sensors or other blocks be able to be set that way maybe you could add something like that to you current project if you havent already but i don't know what you already have it may be cooler and I don't want to upset your progress its just an idea for future things
SometimesitsnotMinecraft 1. juni 2018 kl. 22:06 
Cool sounds like progress to me
Catelyn  [ophavsmand] 1. juni 2018 kl. 22:04 
The color comparer isn't done, it currently reads from connected interactive parts
SometimesitsnotMinecraft 1. juni 2018 kl. 16:02 
also maybe update the cover picture and description to show what blocks you have in this mod so you get more subscribers or maybe a demo video to show what they are used for and what they can do
SometimesitsnotMinecraft 1. juni 2018 kl. 16:00 
Oh that sounds awesome as well besides locks it could be used for ai robots similare to a line follower so you can paint the instructions instead of building them into the bot awesome keep up the good work
Catelyn  [ophavsmand] 1. juni 2018 kl. 5:38 
I'm working on a color comparer! Easy color code locks!
SometimesitsnotMinecraft 31. maj 2018 kl. 22:20 
The seat ocupatin sensor was a good idea I hope you add more of these usful blocks to your mod
Narcha 24. maj 2018 kl. 12:17 
now i installed it
Catelyn  [ophavsmand] 24. maj 2018 kl. 9:47 
As of now it comtains three different randomizers and some monostable circuits (pulse generators)
Narcha 24. maj 2018 kl. 9:37 
wont install unless you provide more info
CobbleSansPyro 22. maj 2018 kl. 0:51 
pls more info
Dorrivix 21. maj 2018 kl. 11:51 
May we have a list on what these do?
DNHV 21. maj 2018 kl. 9:06 
np
Catelyn  [ophavsmand] 21. maj 2018 kl. 9:04 
thanks
DNHV 21. maj 2018 kl. 9:02 
0.3.0*