Reassembly

Reassembly

Aivialus
49 Comments
Margakis  [author] 1 Jan, 2020 @ 4:43pm 
@NaCl

Mod's too old for me to wanna make major changes, but i'll keep your suggestions in mind.
i was aware of the issue with spinal and turreted boosts but i was too lazy to fix it, so i just acted as though it was intended and moved on.
NaCl 1 Jan, 2020 @ 4:08pm 
This comment spam is how it COULD be fixed, i do in no way expect any changes, but just keep this in mind if wanting to make a balanced faction (In any game)
NaCl 1 Jan, 2020 @ 4:03pm 
Just an opinion on how to balance the faction IF wanted
NaCl 1 Jan, 2020 @ 4:02pm 
Also, reduce straight% buff on mods, To easy to stack to get critical levels of OP, increase non% buffs
NaCl 1 Jan, 2020 @ 4:00pm 
Yeah
To balance, ( If wanted) Make the blocky engines, cheaper, and the mega engine MUCH cheaper,
OR reduce thrust of feathers

More energy cost for weapon buffs, (Damage mod adds no energy cost, Omega is only about 30%)
omega should be 70% or something high as heck
OR
Make weapon mods slightly lower/ less effective

(Somehow) make it so Spinal buffs cannot be on turreted cannons, That is a thing that is possible, and a cause of balance issues (Re shape cannons so they dont fit?)

Missiles are fine,
Armour is decent, but no shields are balanced by weaponary (Vaguely)
Margakis  [author] 1 Jan, 2020 @ 3:19pm 
@NaCl

This faction stands as my one and only experiment into cannon boosts. i had a lot of fun, especially with designing and flaunting the Largest ship, Anzu, however it became very apparent that i Cannot Balance Cannon Boosts. as such i never have and probably never will make a faction around them again. i like to think some of my newer mods (especially the WIP ones) are somewhat better balanced, so at least i'm improving. if you wanna know what's up with that, join the discord, i post updates whenever i work on it.
NaCl 1 Jan, 2020 @ 2:47pm 
Weaponry: 11/10 Stupid OP
Mobility: 7/10 Average
Armour/Shield: 2/10 Low. Still fails to balance the OP weapons

Overall, Fun and fast paced
NaCl 27 Nov, 2019 @ 7:52am 
Ever noticed that the damage boosters do not affect the ROF of the gauss (Charging) cannons?
Allows Nuke guns
Margakis  [author] 24 Oct, 2018 @ 11:08am 
@Ace12

y e e s
Rocket_Man_Dan 23 Oct, 2018 @ 9:34pm 
P E R T I C L E S
ThatRandomTayto 6 Aug, 2018 @ 10:42am 
Very.
Margakis  [author] 3 Aug, 2018 @ 4:27pm 
@TheOwenBoy1

Quite.
NaCl 2 Aug, 2018 @ 12:34am 
its hilarious adding 10 or more omega boosters to a gun and attemting to fire
Margakis  [author] 1 Aug, 2018 @ 3:20pm 
@Brock_Cool

actually, with how the laser wings are currently made, that simply isn't possible. plus, they were meant to be almost entirely cosmetic, so i'm not too comfortable with adding that.
RelicRuiner 1 Aug, 2018 @ 3:18pm 
the laser wings should have a high melee damage so i can wing-slap people xD
NaCl 24 May, 2018 @ 11:21pm 
very satisfying to use lots of burst boosters on a gaus cannon
explosion: OVER 9000
Margakis  [author] 24 May, 2018 @ 8:59pm 
@ŁøřđĦδƄäŕŧ

i'll think it over, i will say that it sounds like a good idea. i'll most likely get around to adding it tomorrow, should i decide to do so.
ŁøřđĦδƄäŕŧ 24 May, 2018 @ 8:13pm 
@Margakis

I get that they are suppossed to be a glass cannon faction, but what about having their ship cores project a small shield? It wouldn't break them balence wise, but it would help their smaller ships out a lot, at the moment (partially do to the games A.I.) they barely get a chance to do anything before getting blown up. This is not your fault, rather, this faction suffers from the excact same issue the tinkrell have in the vanilla game when under A.I control. I just think this would not only help out the player in the early game, but give them more incentive to make/use smaller ship designs.
Margakis  [author] 24 May, 2018 @ 7:13pm 
@Cake-San

i don't plan to add melee weapons to aivialus, however Vortex does have pretty satisfying melee spikes if you wanna give that a go.
Cake-San 24 May, 2018 @ 7:11pm 
Alright, many thanks :P dunno what to do if thats on my end but thats okay. Any chance you'll be doing anything with, say, spike launchers or other, slicey weapons? imabout to subscribe to your other mods to give them a go but i have to say that the most satisfaction i can get is cutting a giant enemy ship clean in half with a tiny little spike
Margakis  [author] 24 May, 2018 @ 7:07pm 
@Cake-San

...i think that's just you, although i'm about to update the mod so i'll check it out myself.
Cake-San 24 May, 2018 @ 7:06pm 
Idk if its just me, but the Gauss Cannon Base has a max charge time of 5 seconds and a min charge time of 100
Margakis  [author] 24 May, 2018 @ 6:56pm 
@TheOwenBoy1

Yep, Omega Boosts ftw.
NaCl 24 May, 2018 @ 12:23pm 
Though i do like the fact i can still die quite easilly (if they manage to get close enouth)
NaCl 24 May, 2018 @ 12:22pm 
caution:
using 4 omega boosts on an auto cannon will kill EVERYTHING . cold fusions DEAD
void callers DEAD . every faction ever DEAD
Margakis  [author] 24 May, 2018 @ 11:23am 
@ŁøřđĦδƄäŕŧ

Thanks for the review, much appreciated
This faction holds quite a lot of power within them, as they're meant to be a sort of glass cannon type faction. It's quite easy to just slap a bunch of boosts onto a Cannon and decimate all in your path. My biggest tip for ya is to use your range to your advantage, it's very easy to outrange your opponents.

Also keep in mind that all my other modded factions are hella stronk, so you'll need to exercise a bit more caution with them.
Margakis  [author] 24 May, 2018 @ 11:19am 
@hellatze

I don't feel that there's a point to that, it's easy to just download em all separately.
ŁøřđĦδƄäŕŧ 23 May, 2018 @ 11:16am 
I have had some more time to play around with them so here is a little reveiw I guess. just like the rest of your mods, they don't disappoint. I have always liked modular weapons (or in this case boosted weapons). And they have to have some of the nicest looking ships in the game.

Though I must say, they feel way to fragile to not have more readily availible shields of some kind, I can get why you might not want them to have shields, but I could not help but notice that while I was playing around with them, your other mod factions stomped all over them... Just point defense guns destroyed even larger Aivialus ships with ease. (of course Aivialus 10000P+ ships kicked butt, but having to rely on them makes the early-mid game painful as their average ship (0-2000P) just gets insta-gibbed most of the the time by anything with splash damage...

All and all, this mod is gets a 9/10.

Mr Blue 23 May, 2018 @ 8:55am 
can you combine all of your mod into 1 pack ?
NaCl 21 May, 2018 @ 11:53pm 
Btw ive downloaded all your mods
all very good
danny420dale 21 May, 2018 @ 8:12pm 
o7 np
Margakis  [author] 21 May, 2018 @ 5:18pm 
@danny420dale

thanks m8, much obliged.
danny420dale 21 May, 2018 @ 3:00pm 
Ooh this is lovely!
Margakis  [author] 20 May, 2018 @ 8:13pm 
shoo hadron, he has my protecction
Waveform 20 May, 2018 @ 8:06pm 
@Safari Mesh

Dont, sumplcrum trolls a lot and its really annoying
Margakis  [author] 20 May, 2018 @ 7:37pm 
@Safari Mesh

thanks m8, really appreciated.
as for the warframe bit, while it wasn't intentional i could have very well had picked up a subconcious inspiration, not entirely sure tho.probably coincidence.

as for where i learned to build as well as i did, i have the people at the Reassembly Discord (linked above ^^) to thank, were it not for them i would not have very good feedback or have any where near as much skill as i do that.

so yea, come join the server if ya haven't already/
Safari Mesh 20 May, 2018 @ 6:01pm 
+also feeling strong warframe vibes from this
Safari Mesh 20 May, 2018 @ 5:43pm 
Looks great, wish I could build like you tbh.
Mage Arcana 20 May, 2018 @ 4:21pm 
I see. Still, good work.
Margakis  [author] 20 May, 2018 @ 4:20pm 
@Sir Arcana

asymmetrical designs just sorta need to be fine tuned, if you find your ships turns too much one way add thrusters to counteract it, it's just a balancing act.
Mage Arcana 20 May, 2018 @ 4:18pm 
I really like the asymetrical design on one of the example ships. Good work! I always want to make them, but have trouble placing thrusters well. Is there a way to visualize the center of thrust?
Margakis  [author] 20 May, 2018 @ 3:17pm 
@Random Piece of Assorted Debris

Just -1 maxChargeTime and a shitload of negative decay (around -100000000000000000) is what i did
Waveform 20 May, 2018 @ 1:57pm 
Once again margakis has sent my self esteem to the center of the earth

This faction is beautiful and clean

plz kill me
Debris Field 20 May, 2018 @ 1:30pm 
How do the laser wings work exactly? Like what value do you change in a way that it is not supposed to be changed? (negative decay, etc)
Margakis  [author] 20 May, 2018 @ 9:38am 
@TheOwenBoy1

i left out any major shield for a reason, also i'll fix that right now, thanks
NaCl 20 May, 2018 @ 3:19am 
you could add some kind of large shields rather than just os torque's
also big torque costs just as much as smaller one
ŁøřđĦδƄäŕŧ 19 May, 2018 @ 7:57pm 
@Margakis

Your welcome, and I look forward to seeing them improve!
Margakis  [author] 19 May, 2018 @ 3:50pm 
@ŁøřđĦδƄäŕŧ

i don't think i'll end up adding that, however i'm currently fixing up some stuff ,so prepare for some better gameplay!

also thanks m8
ŁøřđĦδƄäŕŧ 19 May, 2018 @ 3:36pm 
The ships for this mod look simply beautiful (those laser wings are amazing)... My only complaint is actually that it would seem their stations need some kind of 'Anchor block,' as of right now, they end up flying all over the place when they shot... Which leads to some interesting situations.