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Just in case test if it bugs anything ;D
But that's just my opinion.
Also if other people are interested in dropping paste instead of the actual block then I can change this. I rarely use this mod.
I have made it only because I have found a way to create invisible block ;D
Wanted to keep it somewhere as info so I don't forget.
I have made 1 more test.
Made my block passable (like plants) and MMs still doesn't want to shoot throught it :V
But making invisible block passable wasn't too bright idea ;D Hard to find it...
This way it's immune to tunnel nukers.
Even the initial shell of hivemind (the one 1-3 or 4 layers around the core block) can't destroy the block with entity. Reinforced blocks can stop only the non-initial shell, initial one would simply break reinforced blocks.
If you declare that something is machine then this happens:
"4. it can't be replaced by superbuild" -> that's the effect of <category>machine</category>
LPT just looks for <isGlass>true</isGlass> and doesn't check the rest I guess
<IsAir>true</IsAir> does nothing, no error in log and MMs can't shoot throught, maybe case sensitive so next test soon.
2. Test
<isAir>true</isAir> does nothing, again
3. Test
I will try to turn "Window" into tunnel nuker immune and 1 of my glasses into not immune.
[*]Yeah... Now MMs pass throught my modded glass and they don't pass throught "Window"
DjArcasheute um 11:51 Uhr
I've not committed to memory if MMs use isAir or isGlass
If it works, it works, if it doesn't, it doesn't.
And If I recall correctly then all decorations in game drop only 1 paste o-O
I don't use .dll so I can't add code there for my modded machine block ;D
Also the large rocks and glowtubes don't drop their own blocks, they drop different blocks.
Funny enough... if you bore them with BFL then you will get large rocks/glow tubes blocks, which can't be used
About multiblock machines not dropping anything... I never noticed that earlier. Sounds like a crappy design decisions because some blocks are kinda expensive to craft (jet turbines, OET, and who knows what comes further, I haven't started FF content yet. And currently I'm in a world which isn't even far enough for turbines or MK4 batteries. I'm pretty sure that I did drops when removing them in my last worlds, but I may have been hallucinating that lol. If that really is the case, and when I'm far enough again to see it with my own eyes (while being sober^^) I'm gonna open a bug report for that and get on DJs and Steve's nerves with it. ;D
Thanks for your quick replies!
There is separated option in .xml where you choose 1. it's just block 2. it's ore 3. it drops paste on destroy 4. it can't replaced while superbuild | there are also 2 more variables but they seem to do nothing (maybe they are used in sorting? Option is called "Category")
The machine block doesn't drop anything because the game is set this way ;-;
Everything that has "shift+click" by default doesn't drop item on destroy, you have to make additional .dll code for block to drop. (Once I have asked steve why blocks don't drop :V)
Later I will try to compare vanilla glass with my modded one, it might be that MM=tunnel nukers and immunity for tunnel nukers means immunity to MM, but that's just theory without testing.
So screens are 16:12, later I found a way (with start-up commands) to force 16:9 but somehow I don't feel like updating screens :D
The force 16:9 option is recent so back when I have been testing it was still 16:12.
Also I have mentioned that it disappears only in 8:1
"Now: ESC -> settings -> texture resolution -> 2:1 *magic* text appears.
The text is also on 4:1, if you set 8:1 then text dissapears and then it looks like on screenshots."
someone add [quote] to comments...
Recently I have found a way to add new textures to game (it has half assed support tho), only 1 mod which does this will work, if you have more than one then one of them will fail.
And there is almost no info about it too... It is something that you do with "trial and errors" method
But I came here to report another thing: I just found out that the glass blocks from your mod don't work with Matter Movers. I asked Dj about it because first I thought it doesn't work with glass at all (but it works with vanilla glass). His comment was "Just means the mod hasn't setup the block in the correct fashion" :P
It's not a problem, if I want to use matter movers I can just use vanilla glass. But I thought this might interest you. Any idea why LPTs work and MMs don't?
Currently there are only the ones from this mod and ones from this https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1503159032
Also...
My game doesn't allow 1:1 resolution, didn't know that there is one. 2:1 is highest
but when i look after when it is on 8:1 it seams like it is there but unreadable but only noticeable if targeting the block
in the end i think superglass is the way togo to not get annoyed by this text using current version of the game
i'll upload a few Screenshots so you see
thanks for your reply :=)
First I have started just with this mod... no text
Later I tested with few other mods... no text
Maybe different version of game?
P21... no text
P22 beta... no text
Maybe different graphic settings?
I have set fabulous... no text
Wait... The settings on launcher don't work anyway...
Now: ESC -> settings -> texture resolution -> 2:1 *magic* text appears.
The text is also on 4:1, if you set 8:1 then text dissapears and then it looks like on screenshots.
Until now I didn't know that it can change so drastically when you mess with settings o-O
Text?
thx in advance
I just have to change the order of recipes so the game takes manually crafted as priority
Anyway what would be price of this machine and how fast it would craft the window? How much power per window? (free? instant? no power?)
I have renamed the "Copy Paste" into "Reinforced Glass" and buffed it. (this block was already in the game, but simply it was unused)
Probably it is something tied to the textures of copy paste ;D
Could anyone test if they stops cryoplasm from reaching shafts when it reaches it's peak?
(I think it is the strongest once your magmabore finishes drilling)