FortressCraft Evolved

FortressCraft Evolved

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Super Glass
   
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18 May, 2018 @ 7:20am
18 Nov, 2018 @ 9:16am
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Super Glass

Description
This mod adds super glass and reinforced glass.


You can craft them for 8 construction paste each.
Also there is super glass ping in case you forgot where you have placed it.

Hiveminds and even tunnel nukers can't break through them!
Power lasers, laser ablators and laser liquilifiers work through them.

Super glass is totally invisible.
Reinforced glass has visible borders and you can paint it :D
WARNING The reinforced glass has text "COPY PASTE" on texture resolution better than 8:1.


Window requested by player:
Machine Block Space Window, textures of space window, functions of reinforced glass,
but you need Left Shift + Click to destroy it! (It doesn't drop block once destroyed.)



Mod ID: 1388603528
42 Comments
Wariat117  [author] 18 Nov, 2018 @ 9:23am 
Now it drop paste.
Just in case test if it bugs anything ;D
Robert 16 Nov, 2018 @ 11:33am 
"But making invisible block passable wasn't too bright idea ;D Hard to find it..." - LOL
Robert 16 Nov, 2018 @ 11:32am 
I would be fine if all of the superglass blocks dropped nothing since paste is so easy to get. An inventory slots are scarce :D
But that's just my opinion.
Wariat117  [author] 16 Nov, 2018 @ 10:20am 
I think I will add screenshot of the Reinforced Glass on resolution 2:1 so people can see it. (I have added it and difference between 16:12 screens and 16:9 is funky)


Also if other people are interested in dropping paste instead of the actual block then I can change this. I rarely use this mod.
I have made it only because I have found a way to create invisible block ;D
Wanted to keep it somewhere as info so I don't forget.


I have made 1 more test.
Made my block passable (like plants) and MMs still doesn't want to shoot throught it :V
But making invisible block passable wasn't too bright idea ;D Hard to find it...
Wariat117  [author] 16 Nov, 2018 @ 9:44am 
I declare that block <hasEntity>true</hasEntity> ;D
This way it's immune to tunnel nukers.
Even the initial shell of hivemind (the one 1-3 or 4 layers around the core block) can't destroy the block with entity. Reinforced blocks can stop only the non-initial shell, initial one would simply break reinforced blocks.

If you declare that something is machine then this happens:
"4. it can't be replaced by superbuild" -> that's the effect of <category>machine</category>

LPT just looks for <isGlass>true</isGlass> and doesn't check the rest I guess
Robert 16 Nov, 2018 @ 9:35am 
How does that immunity work? You just declare the glass as a machine? If so, my vague guess is that MMs don't like to shoot through machines... but why would LPTs do, then? Weird.
Wariat117  [author] 16 Nov, 2018 @ 9:22am 
1. Test:
<IsAir>true</IsAir> does nothing, no error in log and MMs can't shoot throught, maybe case sensitive so next test soon.

2. Test
<isAir>true</isAir> does nothing, again

3. Test
I will try to turn "Window" into tunnel nuker immune and 1 of my glasses into not immune.
[*]Yeah... Now MMs pass throught my modded glass and they don't pass throught "Window"
Robert 16 Nov, 2018 @ 7:47am 
quote from DJ:

DjArcasheute um 11:51 Uhr
I've not committed to memory if MMs use isAir or isGlass
If it works, it works, if it doesn't, it doesn't.
Wariat117  [author] 16 Nov, 2018 @ 7:37am 
There is no block that uses "isAir" in the game ;D I will have to see if game will tell me error when I try to use it in mod
Robert 16 Nov, 2018 @ 7:33am 
I never checked how much paste decorative blocks drop. With 100k+ paste in the inventory it's hard to check such small numbers :D