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Just in case test if it bugs anything ;D
But that's just my opinion.
Also if other people are interested in dropping paste instead of the actual block then I can change this. I rarely use this mod.
I have made it only because I have found a way to create invisible block ;D
Wanted to keep it somewhere as info so I don't forget.
I have made 1 more test.
Made my block passable (like plants) and MMs still doesn't want to shoot throught it :V
But making invisible block passable wasn't too bright idea ;D Hard to find it...
This way it's immune to tunnel nukers.
Even the initial shell of hivemind (the one 1-3 or 4 layers around the core block) can't destroy the block with entity. Reinforced blocks can stop only the non-initial shell, initial one would simply break reinforced blocks.
If you declare that something is machine then this happens:
"4. it can't be replaced by superbuild" -> that's the effect of <category>machine</category>
LPT just looks for <isGlass>true</isGlass> and doesn't check the rest I guess
<IsAir>true</IsAir> does nothing, no error in log and MMs can't shoot throught, maybe case sensitive so next test soon.
2. Test
<isAir>true</isAir> does nothing, again
3. Test
I will try to turn "Window" into tunnel nuker immune and 1 of my glasses into not immune.
[*]Yeah... Now MMs pass throught my modded glass and they don't pass throught "Window"
DjArcasheute um 11:51 Uhr
I've not committed to memory if MMs use isAir or isGlass
If it works, it works, if it doesn't, it doesn't.