ENDLESS™ Legend

ENDLESS™ Legend

Hit Chance panel fix
5 Comments
Smurph 30 Jun, 2019 @ 10:22pm 
[Tone: nice, perhaps somewhat formal and objective.]
Having tried it... .
* It does not fix the bad maths (which may have one or two elements -- * e.g. 120 HP - 1 Damage = 120 HP, and * e.g. 74 HP - 74 Damage = -2 HP).
* Although the numbers are less extreme, it appears to me, from using it briefly, that it does not fix the repeated selection of a very low probability -- e.g. three Marines, with a probability of 1% of making a critical hit, will each succeed (with a probability of 0.000001).
* There is an obvious change, being that the standard deviation has been narrowed dramatically -- no 1% critical chance -- and there are now plenty of 0 probabilities instead. (I am still hoping for some comment assuring me that this is not just an arbitrary change [no insult intended]. (...Or conversely possibly you could fix the error that you have fixed, and then tweak some constants to restore the standard deviation wideness.) )
Smurph 20 Jun, 2019 @ 12:56am 
Can you be more specific, please? Does it actually change the odds substantially, or does it (for instance) fix the bad maths around -1, 0 and 1?
nabijew  [author] 3 Aug, 2018 @ 11:29am 
Hi, sorry for late response. Of course you can use this mod howeverer you want even without crediting.
LeaderEnemyBoss 14 Jul, 2018 @ 8:32am 
Okay ignore my old Comment, everything works fine. I must have made a mistake when copying the code. I would like to include your mode in the next version of my community patch ( Link [www.games2gether.com])), but only with your permission ofcourse. Naturally I would credit you in the changelog.
LeaderEnemyBoss 13 Jul, 2018 @ 7:17am 
Hey, just a headsup, when i paste the code of your mod in the HitInfo file of my public folder, the game crashes. This typically indicated there is a bug in your .xml file. The game is more lenient with plugins, so thats why you may not have noticed it.