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Having tried it... .
* It does not fix the bad maths (which may have one or two elements -- * e.g. 120 HP - 1 Damage = 120 HP, and * e.g. 74 HP - 74 Damage = -2 HP).
* Although the numbers are less extreme, it appears to me, from using it briefly, that it does not fix the repeated selection of a very low probability -- e.g. three Marines, with a probability of 1% of making a critical hit, will each succeed (with a probability of 0.000001).
* There is an obvious change, being that the standard deviation has been narrowed dramatically -- no 1% critical chance -- and there are now plenty of 0 probabilities instead. (I am still hoping for some comment assuring me that this is not just an arbitrary change [no insult intended]. (...Or conversely possibly you could fix the error that you have fixed, and then tweak some constants to restore the standard deviation wideness.) )