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I recorded my gameplay (valve DEM file format): Download [dl.dropboxusercontent.com]. Comments inside video.
Cheers.
Thanks for playing, and glad you like it
SPOILER VIDEO (Blind playthrough): http://youtu.be/30l0qT_LTZo
The first room was the trickiest for me, getting the sequence right. I didn't expect the second part to be that simple. It also took me a few trips to the other room before I found the portal gun. It's kind of hard to spot and I'm not used to searching for something that small in a portal level. .
Overall nice job. It felt pretty close to the single player campaign.
Now, on to the Fifth hammer test . . .
I definitely needed the flip panel to get the second cube up to the exit area: After putting the first cube on the round button, I jumped down and respawned the second cube to get it up to the exit area via the flip panel portal.
I didn't notice the exit door open because I put the first cube on the round button and then went on to figure out how to get the second cube up there too.
Like with many of your test chambers, I thought I needed to activate both the buttons next to the exit door to solve the puzzle.
Didn't you notice the door open when you put the cube on the square button? I was being lazy, I figured that you'd stand on the button and notice the panel flip. I guess I should add an antline from the button to the panel.
I also didn't realize I could put a portal under the cube (down by the emitter) and then get it up to the exit room by using a portal in the flip panel. I actually used the portable surface on the vertical wall to grab the cube. See how Here
My solution would have worked if both buttons next to the exit were actually connected to the exit door (antlines) and if they were both square buttons.
Why do I make things more difficult than they need to be?!
The solution to the last room was so EVIL, that I'm not certain that I even did it the right way.