Sid Meier's Civilization V

Sid Meier's Civilization V

[G&K] The Earldom of Lemongrab
54 Comments
YoloTheYeeter 10 Jul, 2024 @ 3:23pm 
This city is in unACCEPTABLE CONDITION! UNACCEPTABLE!!!!!!!!!!!!
YoshiNinja 20 Apr, 2024 @ 12:11pm 
I like the city-state penalties.
turkeyroastbig 12 Nov, 2017 @ 7:37pm 
We'ev have it all
Eeve2espeon 19 Apr, 2017 @ 2:51pm 
UNACCEPTABLE!
imnotinwanganui 15 Feb, 2017 @ 7:57pm 
Any chance you could make a civ for the Lich from Avdenture time? @themanwiththeeyebrows
This is an awesome mod btw
bowltrane 20 Mar, 2016 @ 8:52am 
6/10. hhmm acceptable
I run a junk yard. 12 Jan, 2016 @ 9:02pm 
yes, this mod is for true.
friend cube #1 30 Oct, 2015 @ 3:58pm 
I had a game recently where Hitler and Stalin were against me(Ice Kingdom) and Lemongrab, the enemies both had their unique tanks and me/Lemongrab were still stuck with landships.
Best.
Final Stand.
EVER!!!
CaesarTheCzar 6 Sep, 2015 @ 7:40pm 
German Panzers surround Lemongrab. Lemongrab: Unacceptable!!!! Bismarck: Blood Und Iron, Bitch!
The_Hot_Wizard_In_Your_Area <;) 20 Aug, 2015 @ 10:03pm 
will it work with BnW
friend cube #1 5 Aug, 2015 @ 5:19pm 
*Buys Gods and Kings*
Cozseppi 14 Jun, 2015 @ 9:06pm 
you sir are a god among men
vyorha 8 Jun, 2015 @ 11:28am 
That's just too perfect.
Carrot 25 Oct, 2014 @ 1:36pm 
if hes not already, lemonhope should be the great artist...
llama 25 Oct, 2014 @ 12:45am 
I-....I love this....Thank you so much...
Salix 23 Oct, 2014 @ 9:50am 
Run little lemonhope!
BlackLaser 17 Oct, 2014 @ 3:30pm 
please also make one for brave new world
chins.jpg 30 Sep, 2014 @ 8:54pm 
Mac.non-steam user link?
Foxxedhound 14 Sep, 2014 @ 4:23pm 
D@mn Canibilistic Lemons...
TheTrueFinalBoss 21 Aug, 2014 @ 5:35am 
He doesn't need one. Not all G&K mods are nessecarily incompatible with BNW. Though you may need both.
DuckBillHatypus 28 Jun, 2014 @ 9:55am 
There is no BNW version? UNACEPTABLE!!!!!!!!!!!!!!!!
Vernaticus Black 26 May, 2014 @ 5:14pm 
i just got gods and kings and i cant seem to axcess this or any of the other adventure time leaders. has anyone els got this problem and figured out how to fix it?
Guy 17 Apr, 2014 @ 5:28am 
lol citrus city has terraces:zombiehead:
3K-Gaming 14 Feb, 2014 @ 8:09pm 
can it run with BNW?
Sauron_III 13 Feb, 2014 @ 4:41pm 
By the cosmic owl please make a BNW version!
SHITTER FROM HELL 4 Feb, 2014 @ 7:17pm 
tomato
Juucc 1 Dec, 2013 @ 9:51am 
you need a BNW version
HappyHessian 1 Nov, 2013 @ 11:29pm 
please make a vanilla version. 8(
Anonsy Alt 29 Oct, 2013 @ 1:52pm 
You need to subscribe to a mod to download it
Humasexuality 6 Oct, 2013 @ 8:20am 
THISSSSSS MODD HASSSSSSSS NO DOWNLODE LINKKKK UNACEPTABLE:rage:
Jough Mamah 18 Sep, 2013 @ 4:08pm 
the dungeon should give you a lot of stuff lol
Glorylesz 9 Sep, 2013 @ 8:12am 
Hey! I really appreciate you doing this! I think it would be really awesome if you had a mod that replaced all the city-states with small kingdoms/groups from the show, replaced great generals with heroes, and added religions like the Cosmic Owl or something like that
trvdeav 18 Aug, 2013 @ 2:56pm 
Record this when he declines: UNACCEPTABELLLLLLLLLLLLLLLLLL
dinonicky 30 Jul, 2013 @ 7:07am 
no it not jamaris
dinonicky 30 Jul, 2013 @ 7:06am 
you too lemon grab
Gluggle Jug 11 Jul, 2013 @ 1:55pm 
NO YOU ALL ARE UNACCEPTABLE
Jessie 13 Jun, 2013 @ 8:02pm 
This mod is unacceptable! UNACCEPTABAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALE! TWO MILLION YEARS DUNGEON!
Song Bird  [author] 8 May, 2013 @ 8:21pm 
@Hoagithor: Thanks for telling me. I've already released a quick update that fixes the problem.
Hoagie 8 May, 2013 @ 7:40pm 
Having trouble with lemon lab, it seems not to be giving the 5 food of a normal hospital, even when i have an aqueduct, granary, etc in the city.
Song Bird  [author] 21 Apr, 2013 @ 2:19pm 
@Shoobers: While the no growth trade off is a very interesting idea it's difficult to implement because it would require creating replacers for everyone of Lemongrabs units.

@SultanSun: If a mod won't show up in your modlist after subscribing it is usually due to a cache error. This is usually fixed by deleting your mod database file located in civ 5's cache folder. Also note that it takes a while for mods to load sometimes so give it a minute or two before backing out of the mod menu.
Akio 18 Apr, 2013 @ 8:43pm 
other
Akio 18 Apr, 2013 @ 8:42pm 
hey im haveing problems installing this one and the othwe adventure time mods i subscribe and it dosnt show it loading
shoobers 17 Apr, 2013 @ 8:51pm 
Yes, suspend growth for all units and/or specifically make a production into growth option for them only ( Similar to Wealth Research etc. )
Song Bird  [author] 16 Apr, 2013 @ 1:00pm 
@Shoobers: I'm not quite sure what you mean by the no growth part. Do you think that growth should be suspended while building all units?

The UA will be changed in the next update if only for the sake of simplifying it. The Citrus bonus and Happiness penalty will be removed and a new UB, likely replacing the Hospital, will replace the Reconditioning Chamber and provide Citrus instead.

The new UA will probably be: +15% Production (except when building Wonders), but relationships with City States fall apart immediately and don't improve over time.
shoobers 16 Apr, 2013 @ 11:52am 
Being experienced in CiV, I can see how this can be considered really overpowered. LIke really, terribly overpowered. I think you should add to the UA the no growth bit, aking you choose between buildings, units, wealth/research/culture. I mean, this is lemongrab and he is extremely singleminded. It'd also let you choose a different UU or UB. It'll also balance a suspected slower/slow/sluggish start with an extremely deadly late game.
IconaDeFun 14 Apr, 2013 @ 7:10pm 
ACCEPTABLE!
Toheck 14 Apr, 2013 @ 11:36am 
This civ, in my limited experience, seems like it could be pretty powerful. All that citrus can be traded away to neighbors, leaving you with plenty of gold and luxuries, allowing you to offset the extra unhappiness.
Henchman 21 13 Apr, 2013 @ 9:31pm 
I've been playing Lemongrab, and have had really no problem with playing him. The unhappiness and bonus production does balance. It is a bit difficult to play him in the early stages because of unhappiness but later on, especially with more buildings that build happiness, he gets pretty powerful. And boy, those lemons can build buildings with speed.

I think the archers themselves are pretty good. Even though it may halt growth, the production bonus offsets it that the time to produce one is short.
Song Bird  [author] 13 Apr, 2013 @ 8:18pm 
@Lotus: Admittedly I just don't like wonder hogs. Being able to build up his infrastucture quickly usually gives him an advantage at Wonder construction any way. I'll probably increase the production bonus of the reconditioning chamber to 10% considering how small 5% is. I'm waiting for more player feed back before I release the next update which buffs the chamber.

As for the citrus archer the real benefit I've found is that with a dozen or more camel archers you can crush any enemy resistance and blitzkreig your way over a city or two at the cost of growth. Their other weakness is that they all turn into rather useless gatling guns (otherwise they'd lose their promotions becoming cavalry). I'll probably reduce the cost to that of the regular camel archer at least and wait for more player feedback.
Lotus Crane 13 Apr, 2013 @ 6:26pm 
Hrm, maybe slightly, sliiiightly on the weak side? Considering how monomaniacal Lemongrab is, I think it might be okay to let his +20% production apply even to the construction of Wonders? I'm sure he'd love to dedicate every Wonder in the World to himself. :p And considering how disruptive Citrus Archer is to city growth, maybe you should add one of either Execute (+strength against wounded units) or Fear (-strength to adjacent enemies)? I can't remember lack of horses ever being a factor by the medieval era in any game I've ever played, so I'm not sure removing that as a requirement, is actually enough of a discount to offset a halt in city growth.