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This mod won't be supported anymore.
By any chance will you be making this mod so it works with Mod added upgrades
like from https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2091410349&searchtext=weapon+overhaul
???
that would be crazy awesome if it di :)
FYI, the PGO mods ONLY make items buildable. They do not change their stats, they do not change their effects. If you get crashes or undesirable tactical behaviors, look elsewhere.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1159373456
If I load it afterwards there would be no issues, correct?
Basic weapon upgrades projects are unlocked by "Modular Weapons" and "ADVENT Officer Autopsy" researches
Done both of those? Then you should have projects in the Proving Grounds.
Yet I can't find the the research projects.
Are they time based?
I enjoy mods like that change up the Proving Ground and add new projects. One big downside of all those extra projects is that with only one engineer slot it essentially impossible to complete most of them during the campaign.
I tried deleting the entire localization folder but it left the texts of the buildable mods in the proving ground blank. That's when I tried this test.
@Matt Rethyu Just the descriptions of the basic attachments. The only functionality this mod changes is to make them buildable. I don't touch the item stats/abilities.
@Cake_Knight You can still get the attachments from alien loot/black market. This mod adds a way to get them that doesn't involve RNG.
@prue_horses93 It works for me. You can always try it and if you don't like it just unsubscribe. This mod doesn't make any persistent change so it is safe to enable/disable mid campaign.
@zozj My mod changes the name and the description of the basic attachments. So if my mod loads after DerBK's mod, you get DerBK's stats but my text.
This mod also changes the localisation text, so what you see on screen (this bit: Renames basic weapon upgrades for better sorting - e.g. "Scope" is now called "Basic Scope" ).
Doesn't appear that this mod affects the weapon upgrade functionality, just the descriptions.
No idea how RPGO handles these things, but AFAIK XCOM 2 will load mods in the order they were subscribed.
Try renaming this mod's localisation file, to e.g. XComGame.int.old, so its wording changes don't take effect. If this gets an update you'll have to re-do that.
@Iron Tarkus I just tested with Tactical Suppressor and they do get unlocked. Upgrades appear on the "Weapon" tab. This mod renames basic upgrades so the basic suppressor might appear as "basic repeater" but it will have the suppressor's stats.
I suggest you change the localization for the repeater's projects and for the basic repeater item if you use Tactical Suppressors.
@Schleicherfreund I won't be adding compatibility for Grimy's mods. The guy made way too many items. It would take me days for something that I won't even use. But if someone wants to do it, feel free to copy my code.
- Fixed a bug where mod added items were modified by this mod
Thanks for continually adding to the community!
WOTC Tactical Supressors: The proving ground project lists Repeaters as the item that can be made, even with TacSup installed. After testing, I've found that this project will complete itself just fine, and tell you that it's placed Repeaters in the Weapons submenu as an option to build. However, it doesn't seem to add either Supressors or Repeaters, effectively making that option nonfunctional as long as TacSup is installed.
Grimy's Loot Mod: If you have Grimy's installed, this mod functions as intended for the various attachments covered by the proving grounds projects that it adds, however the grimy-specific attachments like Dragon's Breath or Serrated Edge, etc, are all added to the Weapons tab in Engineering without completing any project, resulting is a massive, mile-long list in that section that makes it very difficult to find specific items you're looking for.
The bright side, for anyone that wants some spicy nonsense, is that you can use this to generate a bunch of grimy's attachments for your weapons without having to roll the dice, as it were, with the normal lootbox style method of aquiring them. There's some stuff in that mile long list that I never even knew existed just from never having rolled it when decrpyting the alien lootboxes.