XCOM 2
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[UNSUPPORTED] PGO: Weapon Upgrades Addon
   
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5 May, 2018 @ 7:56am
5 May, 2018 @ 7:20pm
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[UNSUPPORTED] PGO: Weapon Upgrades Addon

Description
I have uploaded a complete rework of Proving Ground Overhaul here.

This mod won't be supported anymore.

OVERVIEW
This mod adds new Proving Ground projects to unlock weapon upgrades in the Engineering Bay. I made this mod as an addon for my Proving Ground Overhaul mod but it can also be used as a standalone mod.

FEATURES
All project times/costs and item costs/resell values can be edited in the config file (you can add or remove anything, even corpses).
  • Adds new Proving Ground projects to unlock weapon upgrades
  • Renames basic weapon upgrades for better sorting - e.g. "Scope" is now called "Basic Scope"
  • Basic weapon upgrades projects are unlocked by "Modular Weapons" and "ADVENT Officer Autopsy" researches
  • Advanced weapon upgrades projects are unlocked by "Magnetized Weapons" research and the corresponding basic weapon upgrade project
  • Superior weapon upgrades projects are unlocked by "Plasma Rifle" research and the corresponding advanced weapon upgrade project
This mod acts as an Elerium Core sink. There are 21 new projects. This means you will need 21 Elerium Cores to unlock all superior weapon upgrades (unless you change the default project costs). So choose carefully which upgrades you want to unlock first.

The configuration file should be in the following location:
<Your Steam Install> \steamapps\workshop\content\268500\1378527184\Config\XComPGOWeaponUpgradesAddon.ini

COMPATIBILITY
This mod should be compatible with almost any mod.

It should be safe to add mid campaign.

CREDITS
I'd like to thank the following persons:
  • .vhs for making the awesome thumbnail picture
Popular Discussions View All (2)
0
16 Sep, 2019 @ 2:29pm
German Translation
Sniper677™
0
11 May, 2018 @ 5:42am
Spanish Translation
Kanario97
41 Comments
Hotl3looded  [author] 16 Oct, 2020 @ 8:07pm 
@Eko you can do it yourself through configs with the new version of Proving Ground Overhaul
Hotl3looded  [author] 16 Oct, 2020 @ 8:06pm 
Hey Guys! I have uploaded a complete rework of Proving Ground Overhaul here .

This mod won't be supported anymore.
Eko 4 Oct, 2020 @ 3:28am 
@Hotl3looded
By any chance will you be making this mod so it works with Mod added upgrades
like from https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2091410349&searchtext=weapon+overhaul
???
that would be crazy awesome if it di :)
Hotl3looded  [author] 30 Sep, 2020 @ 12:34pm 
I will be updating this mod in the coming weeks. It should be a major rework so expect minor inconveniences in ongoing campaigns.

FYI, the PGO mods ONLY make items buildable. They do not change their stats, they do not change their effects. If you get crashes or undesirable tactical behaviors, look elsewhere.
I'm Mr Meeseeks, LOOK AT ME! 24 Feb, 2020 @ 11:19am 
does this conflict with a better repeater?
Triel 6 Nov, 2019 @ 3:19pm 
Yeah, totes would be nice if there was a suppressor version (the previous guy put a link to the their mod)
VS-lockon 31 Oct, 2019 @ 10:45am 
[H]. GrimPanzer 26 Oct, 2019 @ 7:21am 
I looked trough all the mod ini's and files yet cannot seem to find, what line to change if i want the superior weapon upgrades to be unlocked after magnetic weapons instead of plasma (im running coil weapons instead of plasma mod ). Any tips on what to change?
Sniper677™ 16 Sep, 2019 @ 2:29pm 
Added an initial version of German translation as discussion topic above.
=[NK]= Col. Jack O'Neil 6 Sep, 2019 @ 8:06am 
If I could chime in with everyone, don't suppose you could do an option for thos of us who are using tactical suppresors please? :)