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Sinon, j'aime la façon dont tes puzzle s'imbriquent. Bon, je préférais peut-être le Franken 3 pour ce côté "multiple utilisation de chaque élément", mais c'est toujours un bon point de devoir ré-utiliser d'anciens éléments!
Deux petites notes négatives en ce qui me concerne pour la (courte) partie de funnels en bas:
- en tirant un portal sur la première surface visible (en-bas), je me suis retrouvé coincé au-dessus de l'eau-qui-tue.. Sans porte de sortie. R.I.P. (oui d'accord c'est une erreur de ma part, mais il n'y a pas d'autre plateforme où se mettre!);
- les tourelles n'apportent pas grand-chose, et sont détruitent de la manière la plus simple qui soit!
Hi. I am adding the walkthrough video. It's with the screen captures above. Enjoy!
sorry.
I just checked the comments on my map.
& see you are working on it.
if you need help, just ask.
I thought the respawn button, at the begining would solve that problem.
so dismised it, as a possible answer.
but your way would save some walking.
ps. I have a map I don't think you have tried yet:
Murder-dodge Ball-have faith
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=166140024
the part from the last piston, to exiting, contain 3 glitches.
you will probably know 1 or 2.
if you need help, I will be glad to assist you.
I just re-tested.
as I previously used the now removed solution, at the end.
I found the exucution of the remaining solution very hard.
I lost count of my attempts, before I achieved it.
so I am unsure if other players will have trouble with it, or not.
you may need to lower the funel, for a direct bounce, if they have trouble ?
so you have achieved a more chalenging ending.
why does the pedestal button turn off the funel ?
your welcome.
I'll let youu know when it's updated! Thanks mood3rd and Donderbus.
Good test, really liked the laserpuzzle:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=169769465
Did not need the blue gel to finish though.
thanks for mapping.
your welcome.
of course the quickest, easiest & item limit friendly way,
is just to remove the portable area, above the funel.
stopping the easiest of the 3 solutions.
if you want to force the 1 solution & make harder by:
( roughly done in the editor. you can keep your laser field.
and the placements of the sphere & frankin)
make the cieling above the funel non portable.
add a fizzler.
add an essential button.
connect the new button to the fizzler & the exit.
note: if the franken is put on the cube in the standing position.
it will walk off the button & be fizzled.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=168979725
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=168979859
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=168980013
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=168980274
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=168981809
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=168981945
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=168982030
then maybe leave the way it is.
as some people might not like this update.
aha :)
good 1 & 2 ideas.
I think unknown repercussions of doing updates, catches us all out, from time to time.
thankyou for the 3 in 1 video.
I'm puting it back in the description.
you said "Try the link under the hint above, to see 2 other.."
what hint & link above ?
as for time you took to respond. that is alright.
steam still notified me their was a comment :)
& thankyou for your comment on my screenshots.
good map
thankyou very much for your help :)
never needed the bouncy gel or the pedestal button near the exit.
(what did that pedestal button do ?)
I put the franken on the 1st button, then portaled the sphere into the funel.
Tip:
don't tell the turrets that your leaving them behind,
untill the door is closed :)
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=144357171
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=144357363
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=144357503
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=144357592
getting some of these turrets here, was a puzzle in itself.
all present, at the end.
good fun.
good puzzles.
no turrets were harmed.
but I was.
thumbs up :)
thankyou :)
I think if you gave me a thousand years, I might get the 1st part.
just re-subscribed.
to late now, but will play again.
I have saved the screenshot links.
so you can delete them from the comments, if you like ?
I was recently working on a map with loads of lasers.
during construction I was seeing a light where ever I looked.
like after you look at the sun.
but it got worse.
so I deleted the map.
& have been ffine since.
but thieir was about 18 lasers close as I could get them
& I was looking at them closely for quite a while.
the start, with the franken cube, was very good.
not obvious, to me.
did not think their was another area for a while.
but having tried everything else. I took a closer look at where I had thrown the turrets.
the small amount of options, gets the player there, without time for any frustration.
so well designed :)
as for the final part:
as I said:
"enjoyed up to laser puzzle.
but you know how hopeless I am at them."
which ment I could not get past this area.
so was not able to see the final part or exit this map=I failed.
enjoyed up to laser puzzle.
but you know how hopeless I am at them.