XCOM 2
Buildable Ammo
15 Comments
Roytulin 18 Jun, 2023 @ 9:03am 
Aww, would be great but a shame the tech requirements have been changed. Other people here seem to have the right idea, keep the tech and proving ground project, unlock instant build after the proving ground project produced that type.
Babyboi6769 22 May, 2022 @ 4:44pm 
Does this mod still work?
jline 24 Apr, 2022 @ 2:01pm 
does this work with modded in ammo types?
Lampros 13 May, 2020 @ 8:05am 
Does this work for WotC?
Rev 28 Nov, 2019 @ 7:07am 
Why not have A.P. Rounds behind its own Proving Grounds project like some of the other as well? Especially, because it is indeed OP in early game.
Watts 28 Sep, 2019 @ 4:25pm 
Hello, This MOD is a great idea but I also think that the individual ammo projects should only appear after the ammo has already been randomly discovered.
Lebowskichild 16 Feb, 2019 @ 4:34pm 
Excuse me if I'm wrong here, but doesn't the advent purifier autopsy only exist in the War of the Chosen version of the game?

I really love the Buildable series of mods you've made @JM001 however there seems to be a few issues that like this that I'm unsure of.
KT Chong 24 Dec, 2018 @ 10:29am 
Here is a suggestion:

Keep the "Experimental Ammo" project in Proving Gound and hide the individual ammos at first. Then, when an experimental ammo produces/reveals a particular ammo, that ammo becomes available as a separate project for that point forward.

That means: engineers have to "experiment" at first. After an "experiment" successfully produces a particular type of ammo, then engineers should be able to replicate/reproduce that ammo again.
Spotter 24 Nov, 2018 @ 10:37am 
This is as it should be in vanilla. Shame it took a mod to bring it back.
Fonzosh 3 Oct, 2018 @ 3:43am 
Must agree with RIP. Instead of assigning the ammo different techs, let it appear when you have one of those ammos in your store (either by finding or by Experimental). Love the mod, but this feels a bit more logical and also keeps the cluttering of the Proving grounds to amninimum, as when you have many mods, the proving grounds que is crazy.
Rest In Peace 4 Aug, 2018 @ 5:56am 
Just a suggestion... why not make it so that when you build an experiment ammo project and got the ammo for the first time. Said ammo would then appeared in the foundry. Think of it logically, the engineer would have to play around with a lot of materials so they would found the formula at random and have to keep record of it in order to reproduce the same ammo if need be. It is more lore-friendly and made sense in my mind. Just a suggestion, great mod anyway! thanks!
GnaReffotsirk 2 May, 2018 @ 3:16am 
nice
6000 Chipmunks 30 Apr, 2018 @ 9:15am 
Thanks for this!
ShunBrokuSatsu  [author] 30 Apr, 2018 @ 6:40am 
@SkySpirit I am looking into that actually. I just need to see how I would go about referencing the item templates for the cut content ammo. Once I figure that out I should be able to include it. I'll have to download that mod and look at the code.
SkySpirit 30 Apr, 2018 @ 5:57am 
Compability with CutContentAmmo ?