Battlezone: Combat Commander

Battlezone: Combat Commander

Rounded Tracers
12 Comments
✪ [NY]Λlphα™ 1 May, 2018 @ 4:15am 
I found something that would be ultra cool in BZCC, it's from BZ98 Redux, a mod that adds the possibility to change weapons of gun towers and gun spires ......would be ultra cool
Lanayru 30 Apr, 2018 @ 11:28am 
Somebody needs to make a mod manager for multiple mods. Wish this was an addon :/
✪ [NY]Λlphα™ 29 Apr, 2018 @ 9:56am 
Awesome ! :steamhappy: i love your Mod Pack, and it throw me off to play with this mod when i think i have your Mod Pack that would be even cooler with this one mod ^^
ScrapPool  [author] 29 Apr, 2018 @ 9:50am 
I'll think about it for sure! I'll changing the way things are structured quite a bit once the mod competition is judged!
✪ [NY]Λlphα™ 29 Apr, 2018 @ 9:37am 
Ah .... :/ okay, i get it now, it is for casual gamers, just to prevent incompatibilities and conflicts ... :/

Could you add this mod on your Biometal Mod Pack ?it'd be great ! :steamhappy:
ScrapPool  [author] 29 Apr, 2018 @ 9:31am 
You can't activate more than one config mod at a time in that sense currently I'm afraid. I believe it was designed this way for the easiest experience for multilayer with mods through the workshop/ to prevent bad assets.

This mod does use the config-asset approach though, so if a modder wants to require rounded tracers for their mod, it will be activated whenever that mod is activated! Also, you can simply drop the contents of this mod in the BZCC addon folder in your users documents directory, and you can have it active with any other mod, but you won't be able to play multiplayer easily.

I'm not completely sure why we can't have multiple active config mods though, you might make a thread in the forums to ask about that...
✪ [NY]Λlphα™ 29 Apr, 2018 @ 3:47am 
How do you activate multiple mods at the same time ?bcz i want this mod to be active as the same time as your Biometal Mod Pack, but i can't activate both at the same time ....

pls help ^^'
Ekse 27 Apr, 2018 @ 9:01am 
Looks pretty sweet! nice job.
Rocket3497 26 Apr, 2018 @ 2:12pm 
I'll have to test this out, but just looking at the pictures it looks like something that i've always needed to have in the first place lol.
Ragnarok 25 Apr, 2018 @ 10:28pm 
You should pester the devs to get this added in for the base game. This is great!
ScrapPool  [author] 24 Apr, 2018 @ 4:36pm 
I hear ya! Don't have the time to get I to that territory ATM, so I just threw together what I had. If anyone has a, medium/lower end system can test this out in a worst case (large battle?) for performance issues, that would be much appreciated. Again, only looking for lag specifically due to this change (ie, it's not just slow because there are 200 ships on screen). I didn't see a performance issue myself- however while I don't have a hobby level elite rig, it's pretty dang good.

I did cause a crash with a WIP version of this, but the uploaded version has been somewhat optimized by comparison.

Please let me know if this is working cleanly for you or if it's causing performance issues in normal situations. That will let me know if I do need to approach it from another direction.
Nielk1 24 Apr, 2018 @ 1:59pm 
I'd suggest instead doing a + shaped mesh with a texture rendered on it.