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操作しているキャラがNPCを奴隷化は出来ないのでしょうか?
And as for the scripts, I don't know, but I think that;s near impossible due to the limitations of the engine itself. Hope this helps. Maybe the author knows more
But especially I don't want them to be healing every baddie in the area, or running all the way back to town to mend a random slave I've laid in a bed to heal.
Would there have been a way to tie the slavin' script to a toggle-able AI behavior? Either the 'Rescue' job at the bottom right, or one of the check boxes in the Squad > AI menu?
Is there a way to safely remove this mod from a playthrough?
But this mod does work well with ayer slavery, although the slave output is quite low and inefficient. But you can at least roleplay though, with working slavery mechanics. Still great work with this mod :) I’ll say it again good job with the AI package :)
Sadly, the coding part is pretty limited on the FCS and it does not seem I can make anything more for this old mod. Feel free to update me if you have succeeded in anything cool!
Now if only we could get those slaves to work, as slaves I mean, and not as faction members, that’d be great :)
But I have no idea how to do this ?
Maybe you could “borrow” some of the scrips from Player slavery, or Paradise Falls , but then again I have no idea how “legal/ethical” that is xD
Yes, I totally agree that the scripting should be improved, but I have no means to do it. The modding on this game is very restrictive, hence why you do not see music mods, or other crazy scripted mods out there.
Others I would give this mod at least a 7.5-8/10. I'd even donate if you kept working on the quality control.
Also, if you're going to do what I did to rapidly increase your numbers, install this mod and combine it with Player's Slavery, that way you can make them obey you immediately and make them join your faction. No need to craft rings, just this mod's auto-restrain and the obedience option for the other mod for the slaves and you're all set.
Thumbs up and favorited
Yes you answered my question, thanks for the reply!
From your commit to Rowd_dog,
are we to assume you are no longer updating the mod?
Are you saying this will not work without that mod,
or that mod works and this one does not,
or a mixture of both?
I felt like it worked awhile ago, i just did not know if i had something else installed also.
I will look into this at some point, it would be good to link it as a JOB.