The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Alchemy Balance - More Ingredients from Kills & Containers
67 Comments
Dee Detare 18 Dec, 2015 @ 12:13pm 
or the master reborn
BagelBalls 18 Mar, 2015 @ 10:21am 
But ...how!?....Almost all are dead!?.....OHMEGURD... HE WUZ DE DOCTOR!.
rks 18 Mar, 2015 @ 1:32am 
Two hearts? The bandit must've been a Timelord!
Tantrumus  [author] 7 Feb, 2015 @ 4:36am 
Thanks Mes. Sorry been away from Skyrim for a good while. There will be some quirks like that... may even get 2 hearts occasionally but I guess between my lack of scripting skills and the overall desired outcome of the mod, I did best I could LOL. :)
Contra Machina 31 Jan, 2015 @ 6:16pm 
Great mod. Very Good. Only one problem. Sometimes whenv I kill Falmer, they will drop 3 Falmer Ears instead of 2...
Moon Tea 6 Jun, 2014 @ 12:51am 
Thank you so much, this is just the type of mod I was looking for to help make flesh and hearts easier but not too easy to find.
Perhamps 11 Aug, 2013 @ 7:52pm 
Excellent mod. When I flipped back to vanilla Skyrim, this was one of the three mods I kept.
Tantrumus  [author] 27 Mar, 2013 @ 12:47pm 
Glad to hear! Sorry all for the lack of updates... today I finally got the change in for Clams dropping pearls sometimes. I found some other containers that were missed and updated them as well. Feedback appreciated.
robguad 27 Mar, 2013 @ 8:17am 
that did the trick! first barrel I looted had chick eggs, second had some blisterwort... now I know the correct load order! thanks a ton!
robguad 27 Mar, 2013 @ 8:03am 
I thought items loaded from bottom up from somewhere I read... if it is top down, then I should have it at the bottom... I moved it down to the last and will re launch at try
robguad 27 Mar, 2013 @ 7:54am 
@ Tantrumus. Hi, thanks for the response. I have it 7th in the list order after all the DLC and the highhes stuff... should I put it lower?
Tantrumus  [author] 27 Mar, 2013 @ 6:30am 
@robguad
I've tested it after patch and everything is still working as expected. I suggest you move this mod down further in the mod load order in case some other mod is over-writing this mod's changes.
robguad 26 Mar, 2013 @ 8:34am 
Since the new patch, I am no longer getting alchemy ingredients in sacks and containers.
Tantrumus  [author] 21 Feb, 2013 @ 11:53am 
I'm not going to lie I've thought about it and have just been too lazy to do it! LOL

Thanks for all the kind words after all this time :)
Ibadca 10 Feb, 2013 @ 11:21am 
I love this mod. The only thing that surprised me that wasn't in it was getting pearls from clams. I found a separate mod that does that. Great work!
Epistolary Librarian Black 8 Feb, 2013 @ 9:46pm 
Great mod no more killing a giant and they have no lootable toes, or sable cats with no eyes or teeth.Mod feels like it should have been the normal drop rate of the game.
Nightrunner 1 Jan, 2013 @ 7:31am 
Love the mod and I have an idea for you. Make it so that mobs die when you pickpocket a Human Heart from them. This already works on Briarhearts/Briar Hearts so it should be doable.
Gamer 8 Dec, 2012 @ 6:22pm 
I love this mod it really helps with my Alchemy ,The urns and barrels are now worth looting again, I also like the chance for random adds but i miss the bejewelled spiders and deer(Joke)
rjm999 1 Dec, 2012 @ 4:26pm 
makes sense
Tantrumus  [author] 10 Oct, 2012 @ 1:53pm 
Thanks for the feedback!
Nightlord_02 5 Oct, 2012 @ 4:33am 
Love the idea of this, some ingredients (like human stuff and pearls) are virtually impossible to find out in the wide world. Thanks
Fusiform Gyrus 28 Aug, 2012 @ 3:31pm 
This mod is a great addition to the game, makes a lot of the things that got boring fun again (searching barrels and sacks, collectiong herbs) One thing however...is it possible to lower the chance of getting some kind of egg in the barrels? I find WAY too many eggs, seems like it's the 'extra' thing being added to most of them.
Tantrumus  [author] 17 Jul, 2012 @ 10:42am 
Thanks for that information. I'll take a look. There were a ton of creature objects to edit and I probably edited one too many.
Alpacka of d00m 29 Jun, 2012 @ 9:43am 
I have a bug to report? Human flesh and hearts dropping from ghosts. I'm guessing that's not intended. Otherwise great mod, although a bit imba for my taste. Nice to see you're back!
Tantrumus  [author] 29 Jun, 2012 @ 6:18am 
Thanks for the kind words and sorry guys/gals for being absent... I took a break from Skyrim as I was playing it a bit "too much"

Going to give it another go soon! :)
Katy 23 May, 2012 @ 6:34pm 
love this mod , this mod is the work of a god !!!! the amount of content is vast and it is obvious that alot of work was put into making this mod , i am running 120 mods in my game at the moment and this is one of the top ten best mods i have ....love it ...keep it up !!!
lightasnothing 7 Apr, 2012 @ 8:26pm 
Thank you for making it worthwhile to search barrels and sacks again. This is a fabulous mod!
Ashking Wulfharth 2 Apr, 2012 @ 3:55pm 
This is a much needed mod. Alchemy is one of my favorite parts of TES games. Not that it matters either way; but I'm just curious, does this mod require the green thumb perk for the increased drops to become active?
Genoism 22 Mar, 2012 @ 8:41pm 
Ah, lol, thanks. I've never fully explored the alchemy tree. XD
Tantrumus  [author] 22 Mar, 2012 @ 8:09am 
Green Thumb (70 Alchemy) is a perk that gives an extra herb.
Genoism 22 Mar, 2012 @ 6:31am 
"green thumb"....is that a perk somewhere?
Genoism 22 Mar, 2012 @ 6:30am 
The human flesh from Draugr doesn't bother me much....I mean, they are still technically humans, I suppose, lol. And about the hearts....they do in fact, frequently drop 2....although both don't count towards the heart-collecting achievement. I don't really know if there's a way to loot them separately, it seems I can't....but I don't really mind so much. I'll have to go about getting the achievement in the way the modder originally intended, lol.
Tantrumus  [author] 21 Mar, 2012 @ 6:38am 
Heh yeah... I don't know how to counter that issue since both mods will sometimes add a heart. :)

Re: Draugr flesh...there is a 25% chance for it. It is easily removed but I'm not so sure it needs to be removed at this point.

Two herbs I am considering about increasing are Canis Root & Giant Lichen. Probably 1-2 per (where "Green Thumb" would make that 2-3.)
Genoism 20 Mar, 2012 @ 8:48pm 
That should say that I might end up *getting two hearts...not giving two hearts...*head-desk*. I guess I must be tired or something, lol.
Genoism 20 Mar, 2012 @ 8:44pm 
Yuppers! Awesome mod! Oh, and apparently, another feature of the black sacrament armor, is an achievement for gathering a certain amount of hearts. The modder believes that the hearts I can collect through your mod will count towards the achievement. ^___^ Despite the fact that it's unreallistic for a human to have two hearts, the modder also thinks I might end up occasionally giving me two hearts instead of one. More hearts = WIN!
On a side note...is human flesh meant to drop from Draugr? I keep getting a decent amount from them, lol.
Tantrumus  [author] 20 Mar, 2012 @ 9:32am 
@Genoism: Good to hear it worked out.
Genoism 20 Mar, 2012 @ 7:50am 
I changed the load order, and I can confirm that it's definitely working for me....just got 2 vampire dust from a blooded vampire, as well as several alchemy ingredients in a large sack, which never contains alchemy ingredients (aside from the occasional salt pile, of course).
Tantrumus  [author] 20 Mar, 2012 @ 5:13am 
@seasco
Thanks. I'll have to take a look at that mod. Have you tried loading that mod after this one in the load order?
Genoism 19 Mar, 2012 @ 8:41pm 

Thanks for the tip Tantramus, I will try that out!
ᐯerðandi 19 Mar, 2012 @ 3:23pm 
Hello! First of all thank you for this balanced mod, I love it! It really helps make alchemy easier, it's nice to not have to grind to have it scale like the other skills.
I have two suggestions:
Why Human Flesh from Draugr? Logically I think they ought to yield something different, like dried human flesh, or zombie flesh, or none at all, seeing as their bodies are very different from live humans.
Secondly, it would be great if this mod was compatible with the "Jonte's Better Alchemy Satchel" mod. That mod allows you to quick-store alchemical ingredients into alchemy satchels, but all the items you've added in your mod I have to enter by hand.
Tantrumus  [author] 19 Mar, 2012 @ 1:32pm 
All I've done is updated loot tables. If that mod does something in a programatical way I would just put their mod after this one in the processing order. That should over-ride any conflict.
Genoism 18 Mar, 2012 @ 10:46pm 
Will the human flesh/hearts drop conflict with Nightingale Armor Retex- Black Sacrament from the nexus? It allows you to be able to loot human hearts, skulls, and flesh, since you need those items to change the appearance of your armor. I guess I can always test it out and see if the two work together, if you don't know if your mod is compatible.
Tantrumus  [author] 15 Mar, 2012 @ 9:39am 
@Good Karma
Installing mods is as sumple as clicking the subscribe button :)
The Dark Ranger 11 Mar, 2012 @ 8:59pm 
looks cool il suscribe now
Rebelious 10 Mar, 2012 @ 10:27pm 
how do i dl it
Tantrumus  [author] 9 Mar, 2012 @ 5:27am 
@Bored & Tommeh: Thanks for the kind words. Please keep suggestions coming that focus on the intent of the mod...

@Disposable: I'm not messing with the weights of ingredients as there are already plenty of mods which do this.
Orphan Martian 8 Mar, 2012 @ 6:56am 
Excellent mod, alchemy needed (and still needs) some major assistance.
AZN Rizzler 7 Mar, 2012 @ 12:09am 
Can you include less weight mod on the next release?
RushEm2TheDirt 4 Mar, 2012 @ 6:09pm 
Awesome thank you. The reason I asked for the higher yield on mushrooms is because sometimes there is a patch of like 15 mushrooms, but when you harvest them you only get one added to your inventory, even though most of them disappear from the game world.
Tantrumus  [author] 3 Mar, 2012 @ 5:18pm 
Updated. Thx for suggestions keep them coming.