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I've tested it after patch and everything is still working as expected. I suggest you move this mod down further in the mod load order in case some other mod is over-writing this mod's changes.
Thanks for all the kind words after all this time :)
Going to give it another go soon! :)
Re: Draugr flesh...there is a 25% chance for it. It is easily removed but I'm not so sure it needs to be removed at this point.
Two herbs I am considering about increasing are Canis Root & Giant Lichen. Probably 1-2 per (where "Green Thumb" would make that 2-3.)
On a side note...is human flesh meant to drop from Draugr? I keep getting a decent amount from them, lol.
Thanks. I'll have to take a look at that mod. Have you tried loading that mod after this one in the load order?
Thanks for the tip Tantramus, I will try that out!
I have two suggestions:
Why Human Flesh from Draugr? Logically I think they ought to yield something different, like dried human flesh, or zombie flesh, or none at all, seeing as their bodies are very different from live humans.
Secondly, it would be great if this mod was compatible with the "Jonte's Better Alchemy Satchel" mod. That mod allows you to quick-store alchemical ingredients into alchemy satchels, but all the items you've added in your mod I have to enter by hand.
Installing mods is as sumple as clicking the subscribe button :)
@Disposable: I'm not messing with the weights of ingredients as there are already plenty of mods which do this.