RimWorld

RimWorld

AutoOwl
36 Comments
shentino 7 Sep, 2020 @ 11:30am 
Causes crash with 1.2, other mods may or may not be involved
Bosh 26 Feb, 2020 @ 2:30am 
1.1?
Cosmosyn 2 Jul, 2019 @ 5:33pm 
Probably another mod, things like this wouldnt change other things.
Basura Nephilim 18 Nov, 2018 @ 5:27am 
This caused my game to not generate a map as of Nov.
Nia 6 Nov, 2018 @ 11:59pm 
just a tip this breaks jecstools
XeoNovaDan 23 Oct, 2018 @ 12:31pm 
Hey, so I went ahead and released an updated version of this: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1546370684

Tested to work with alien races, as well as fixing the worldgen bug. Dazz, if you want me to take this maintained version down, please let me know.
Drats666 22 Oct, 2018 @ 8:49pm 
Confirmed error when loading. Clearly not 1.0 compatable and inappropiately labeled.
Kittamaru 22 Oct, 2018 @ 5:00pm 
Aye, mod is throwing error on startup:

ReflectionTypeLoadException getting types in assembly AutoOwl: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0

Loader exceptions:
=> System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.18.0.0, Culture=neutral, PublicKeyToken=null'.
Tekel1959 20 Oct, 2018 @ 12:27pm 
Breaks saves as well - cannot load save if you remove Mod. ( at least with Night Owls - even on day schedule ).
Dante Goldenrod 19 Oct, 2018 @ 2:02am 
Don't use this mod til the worldgen bug is fixed.
How the hell do you even break worldgen with a pawn schedule edit?
shentino 18 Oct, 2018 @ 11:07pm 
Bug:

Loader exceptions:
=> System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.18.0.0, Culture=neutral, PublicKeyToken=null'.
ArmoredAmpharos 18 Oct, 2018 @ 11:41am 
As of 1.0 this causes an issue in which the world will not generate when making a new colony. After selecting a size and seed, it tries to generate the world, fails, and goes back to the size/seed menu again. chosing a different storytellor or difficulty does not seem to fix this.
Ben 18 Oct, 2018 @ 5:23am 
Mod is broken, getting same error as @Silvermink
col12345.1989 18 Oct, 2018 @ 5:08am 
Seems this mod doesnt work with Alien Races, doesnt create a planet.
Diana (Kitty) 17 Oct, 2018 @ 4:41pm 
Definitely broken. Ensure that this is actually for the current 1.0 release.
Silvermink 17 Oct, 2018 @ 3:42pm 
I'm getting an error with few other mods and no aliens.

ReflectionTypeLoadException getting types in assembly AutoOwl: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
Doomdrvk 17 Oct, 2018 @ 3:10pm 
Incompatible with Humanoid Alien Races as told by another user on the Humanoid Alien Races workshop page.
Frost King 17 Oct, 2018 @ 3:06pm 
Fantastic QOL mod.
Flesh Forge 15 Oct, 2018 @ 1:27pm 
Thanks for this, that's a lot less clicking necessary!
Danarca 6 Oct, 2018 @ 6:55am 
@Tynan it doesn't work, gets an errorcode upon entering, and if you ignore it, it doesnt work ingame either.
Tynan  [developer] 3 Oct, 2018 @ 2:41am 
It's marked 1.0, but that may be from the unstable 1.0 version before B19. Does it work for the final 1.0 on the current unstable branch?

https://ludeon.com/forums/index.php?topic=45988.0
Space_Lettuce_OG 19 May, 2018 @ 2:55pm 
Why is this not in the base game?!
SillieBillie~ 9 May, 2018 @ 5:40am 
@Verde
I've had the same problem but I changed my mod load order to make AutoOwl last and that fixed it with new pawns joining my colony and having the trait.
Dazz Aephiex  [author] 22 Apr, 2018 @ 4:46am 
@Verde smells of green
It's possible that they lost night owl after the assignment.
Caravan 22 Apr, 2018 @ 1:58am 
Randomly getting pawns assigned this schedule without haveing nightowl
thegriffin88 21 Apr, 2018 @ 7:12am 
Oh thank god.
XeoNovaDan 18 Apr, 2018 @ 2:42am 
Alright, I'll take down my uploaded version. Also, it'll be worth mentioning in the description that this mod uses HugsLib.
Dazz Aephiex  [author] 18 Apr, 2018 @ 2:34am 
It took me some hours to study about the TimetableTracker. There are two possible ways for a pawn to gain a TimetableTracker: one is upon pawn generation, another is upon pawn recruitment. Two of them must be patched to have AutoOwl work properly, and now it's done.
XeoNovaDan 18 Apr, 2018 @ 2:04am 
Okay, so with the help of Mehni, I've managed to fix this mod. Also unlike the current version, the fixed version solely uses Harmony (included with the mod), instead of HugsLib.

Link: https://github.com/XeoNovaDan/AutoOwl/releases/latest

Instructions to install are on the same page.

Enjoy!

@Dazz Aephiex - If you want me to take this down (preferably once you've fixed this Steam version), don't hesistate to let me know.
Asiltic 17 Apr, 2018 @ 11:20am 
I have experienced a lot of bugs, that seem to be unrelated, but are solved once I remove this Mod:
- When I have pawns with this trait, I get an Error Message like every second
- I can capture downed pawns to prisinor beds, but the are still downed, but on top of the bed
- I can't force prisinors to work. (The last two are probably from combination with "Prison Labor")
- Weidest of all: Animals don't spawn
(All after starting a new Colony)

I hope to see some fixes, this is a cool mod!
mastergoku2999 17 Apr, 2018 @ 10:30am 
@woona you were right but all scenarios are broken for me so @xeonovadan i guess ill be doing what your doing
XeoNovaDan 17 Apr, 2018 @ 8:17am 
Yep, can confirm what Woona said but with the Crashlanded scenario. This seems like a great QoL mod but I guess I'll just be watching rather than using until this bug gets fixed. Thanks!
Woona 17 Apr, 2018 @ 2:22am 
Colonists don't spawn when you start a new map. I tried tribal start with a bunch of other mods.
Asiltic 16 Apr, 2018 @ 10:53pm 
Thanks!
#6 16 Apr, 2018 @ 7:50pm 
simply fantastic, I always thought it was a little dumb to have to tell a night owl to sleep during the day (being a night owl myself)