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Enjoy :)
应该就是可以直接研究钻石穹顶和椭圆穹顶,能装两个高塔那种
To fix the missing icons in the research tree; instead of replacing the existing tech with your own, you can just edit the existing tech:
TechDef.MultispiralArchitecture.group = "Engineering"
TechDef.MultispiralArchitecture.position = range(9, 9)
TechDef.LowGEngineering.group = "Engineering"
TechDef.LowGEngineering.position = range(6, 6)
TechDef.GemArchitectureResearch.group = "Engineering"
TechDef.GemArchitectureResearch.position = range(10, 10)
^ place that in your Script.lua and remove the entries from items.lua
Which also means you don't need to have removeTechsInit or replace InitBreakThroughAnomalies.
And fair enough; I sympathise. English is so full of context-sensitivity and other minutiae (little things) that it's actually a bit of a mess (example, I just said "a bit of" because in modern english we are constantly qualifying *everything*...don't ask me why, I don't know, it's dumb and definitely not a rule but just how people talk).
One, it's "nuance" not innuendo...unless you want to think we're talking about sex (innuendos are usually about sex XD ).
Two, I'd say "Gem Architecture and Multispiral Engineering are now engineering techs, not breakthroughs, in slots 10-12; they do not replace any vanilla techs."
...Sorry I got off on a tangent there. Hope that helped a little though. >.>
As in it doesn't take slots in the breakthroughs (you've removed them and put them in the normal tree), it doesn't override any ofthe normal techs that already exist in the tech tree, or both?
is it where yours shows up in the normal research tree and does not take a potential breakthrough slot out of the max 22 you can have a game?