Divinity: Original Sin 2

Divinity: Original Sin 2

Candle in the Dark (Custom Adventure Classic)
100 Comments
BowShatter  [author] 18 Apr @ 11:09pm 
@Seven Nope, sorry. You can launch classic version of the game via the game files if you really want to play this mediocre effort of my mine.
Seven 18 Apr @ 6:03pm 
No Def. Edition, I guess?
BowShatter  [author] 3 Nov, 2024 @ 1:32am 
@DangerMan It will only show up for Classic edition of the game. Be warned that this is a very mediocre campaign though.
DangerMan 3 Nov, 2024 @ 1:18am 
How do I downl'ad / play this?
Pheoxin-TTV 3 Jun, 2022 @ 6:25am 
@BowShatter oh i see... damm.. well im just looking for some campaign to play solo. I cant do main story since I will do it with my crush <3 I want no spoilers :))
BowShatter  [author] 3 Jun, 2022 @ 5:11am 
@Pheoxin-TTV Sorry, I didn't port it to DE due to issues I had with it during that time. Switching to Classic is quite easy though, just that you won't have your usual mods for DE on that.

If you do want to try this mod anyway, prepare for a ton of jankiness due to my inexperience at the time of making this mod.
Pheoxin-TTV 3 Jun, 2022 @ 4:58am 
Does it work with DE ? :)
c0mradeolive 30 Apr, 2021 @ 1:39pm 
that's true, and it's totally fair that you weren't sure how to do it. i wasn't criticizing you, i wouldn't have had any clue how to do any of this. it's still a great campaign so far, thanks for uploading it
BowShatter  [author] 28 Apr, 2021 @ 8:37pm 
@Paladin_Wallace I am aware of that but it doesn't let you freely allocate, which might get you distributions that you don't want, plus the magic mirror in vanilla only appears after Fort Joy. I agree that it is better to allow for full allocation from the start but at that time I wasn't able to figure out how.
c0mradeolive 28 Apr, 2021 @ 2:41pm 
i've only played definitive but in vanilla you can ask them to change their class and they respec, and the magic mirror lets you fine tune their stats later on. thanks for the clarification
BowShatter  [author] 26 Apr, 2021 @ 6:39pm 
@Paladin_Wallace An oversight on my part then. I remember there was some issue with assigning them a level-up package since it uses the similar party functions when turning an NPC into a companion. In vanilla DOS2, your companions' combat abilities also come pre-assigned if I recall correctly.
c0mradeolive 26 Apr, 2021 @ 2:51pm 
@BowShatter You can allocate ability scores, but civil and combat abilities are already assigned. So even if i could get new skillbooks they couldn't learn them. Is this a bug on my end? I started a new campaign to change some stuff about my character and this was the case both times
BowShatter  [author] 25 Apr, 2021 @ 5:40pm 
@Paladin_Wallace Hmm that's odd. I recall allowing for full reallocation the moment you hire them. As for skills you just need to find vendors who sell skillbooks.
c0mradeolive 25 Apr, 2021 @ 5:33pm 
Is there any way to re-spec companions? I've just met the drake siblings and they're both kind of fighters/knights. is there any way to make one of them learn different skills or change their abilities?
BowShatter  [author] 30 Jan, 2021 @ 11:53pm 
@bunkjer Thanks for the kind words, glad you found it fun, even it is unpolished due to lack of experience. I might make another once I finish a campaign I am creating for Neverwinter Nights 1.
bunkjer 30 Jan, 2021 @ 9:22pm 
Just played through this while sick with COVID the past few nights. Thanks for the entertaining campaign, I had fun. Any plans to make more?
BowShatter  [author] 29 Nov, 2020 @ 7:10pm 
Nice.
Lappy~♥ 29 Nov, 2020 @ 1:04pm 
This was 4th option on google when looking for custom stories.
BowShatter  [author] 11 Sep, 2020 @ 2:50am 
@TimonIphone I can't believe people are still playing this lol. Thanks for the compliment!
TimonIphone 10 Sep, 2020 @ 11:53pm 
great adventure mod, just beat it with my friend :steamhappy:
Lumby 16 Oct, 2019 @ 10:09am 
a nwn mod brought to dos2 =D gonna have to lookie
BowShatter  [author] 12 Feb, 2019 @ 1:41pm 
@Kestrel Considering how I made it such that the conversation can only happen once, strange that both your friends managed to get the power. Then again, that part of the script was a tad buggy so... *shrug*
Kestrel 12 Feb, 2019 @ 12:34pm 
So me and two friends just played for at while and somehow they can change into werewolfs but I can't? Horribly unfair! :P
Tiqon 18 Sep, 2018 @ 11:37am 
yeah I know. But there have been some problems copying the pak fra steam to the doc folder. I must admit this have been in DE edition, but I just thought that could be checked if it was a problem in classic too after the DE release.
BowShatter  [author] 18 Sep, 2018 @ 10:30am 
@Tiqon I actually used the import project tool in the DE editor a few weeks ago and its just the .meta file that I have to replace with a properly updated one. What I was talking to woodyism5 about is getting the mod to work in the Classic Edition.
Tiqon 18 Sep, 2018 @ 9:21am 
So reading that. It seems that maybe you mod does not get copied right. Go to you steam workshop folder (mine looks like this C:\Program Files (x86)\Steam\steamapps\workshop\content\435150 where each mod is in its own folder with a numer). Find the latest one, as that is proberbly this. Copy the .pak file to you DOES2 mods folder. Mine looks like this C:\Users\micdy\Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods. Start the game.
Tiqon 18 Sep, 2018 @ 9:17am 
oh I did not see all the comments :D. Sorry.
Tiqon 18 Sep, 2018 @ 9:17am 
Cant enable? You run a DE game? This is not updated for DE yet. Or dont you see it in the game? There have been some problems lately with mods not getting moved to the right folder after downloading. Could also be that. Depends on what you experience.
BowShatter  [author] 18 Sep, 2018 @ 3:27am 
@woodyism5 That's strange. It's supposed to show up like this: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1516129650
woodyism5 18 Sep, 2018 @ 12:11am 
It still isn't showing up anywhere, I tried hosting a game in multi and one in singleplayer
woodyism5 18 Sep, 2018 @ 12:05am 
Cheers
BowShatter  [author] 18 Sep, 2018 @ 12:03am 
@woodyism5 Yes, it does.
woodyism5 17 Sep, 2018 @ 11:50pm 
Ah thanks.
This works for multiplayer as well?
BowShatter  [author] 17 Sep, 2018 @ 11:49pm 
@ No, you don't need to enable adventure mods. Just installing will do. Go into the Singleplayer and access it from the dropdown menu.
woodyism5 17 Sep, 2018 @ 11:40pm 
I am going into the mod manager and into adventures to enable it, is that not what I am meant to do?
BowShatter  [author] 17 Sep, 2018 @ 11:38pm 
@woodyism5 Is there a drop down menu in the single player campaign menu which allows you select the adventure to play?
woodyism5 17 Sep, 2018 @ 11:31pm 
I tried but it wouldn't show up in either edition
BowShatter  [author] 17 Sep, 2018 @ 11:22pm 
@woodyism5 This mod is for the classic edition, I've yet to make a full port for the DE. I have the files transferred into the DE editor but I still have testing to do to ensure nothing is broken.
woodyism5 17 Sep, 2018 @ 11:08pm 
I can't seem to be able to enable this, any idea how to fix that?
BowShatter  [author] 11 Sep, 2018 @ 9:44pm 
@maxilopez Glad you enjyoed it! :)
maxilopez 7 Aug, 2018 @ 6:07am 
I finish your mod, it's very good :). It's a few "easy" but i take pleasure ! Thank You !
BowShatter  [author] 22 Jul, 2018 @ 1:41am 
@Cloud9Guy Disable all your mods and try launching it again.
MannyMiami 22 Jul, 2018 @ 12:03am 
i dont have any mods that involve companions at all before you ask
MannyMiami 21 Jul, 2018 @ 11:58pm 
for some reason i gave beast red prince fane and all the other allies in the normal game following me. how can i make them go away
BowShatter  [author] 21 Jul, 2018 @ 8:57pm 
@Seperoph Story was really light, that's for sure, but it was more of an overlaying story for the adventure than an actual full story-driven adventure. Speaking of garbage, have u tried the engine yourself Seperoph? It's not that easy to design areas you know.

@Gwynern It's fine. Stun and sleep? I think I know what area you are talking about, the castle?

@Phlagnard42 You do have more custom spells at your disposal and unlimited crafting materials if you have the funds.
Gwyvern 21 Jul, 2018 @ 8:48pm 
That's a bit mean...
Seperoph 21 Jul, 2018 @ 8:46pm 
Garbage complete garbage a 10 year old could have designed a better environment and the story was basically non existant there was no lore in the map anyways except for one woman that gave the story completly away.
Gwyvern 21 Jul, 2018 @ 8:46pm 
Please forgive my friend, he is frustrated after spending a total of 12 turns (in a row) locked down by stun or sleep across several encounters. It was honestly pretty hilarious.
BagOfSand 21 Jul, 2018 @ 8:08pm 
DID YOU KNOW? This mod is made for people who don't have friends. Reason: if you do, there is a 1 in x chance (where x is the number of friends you're playing with), that you will be unable to play). This is due to the mod creators brilliance. Never have i seen someone so expertly put spam CC in ai before. Honestly, the skillsets placed on the AI are phenomenal, I don't think i've ever seen a mod creator so capable at preventing people from actually playing his mod. 10/10 best mod to play with friends.
Labeled 21 Jul, 2018 @ 4:22pm 
Really? I guess I never got far enough, I think you can manually do it through the editor though.


Shit thats unfortunate.