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UI
BPV
APSR
но после такой расстановки проблема решается ток в новой игре в старой на всегда фиксируются 3 ячейки
1. Исправления
1.1 Изменены размеры и добавлены нужные картинки для версии игры 4.1
Changes in patch 4.00.9
1. Fixes
1.1 Changed and added necessary images for game version 4.1
1. Исправления
1.1 Исправлен баг, когда после завершения раскопок и получения Куба Связи, на планете не появлялась залежь с Кубом.
Changes in patch 4.00.8
1. Fixes
1.1 Fixed a bug where after completing excavations and obtaining the Communication Cube, a deposit with the Cube did not appear on the planet.
1. Исправления
1.1 Внесены поправки, добавленные в патче 4.0.22.
Changes in patch 4.00.7
1. Fixes
1.1 Corrections for patch 4.0.22.
French translation is here https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3536846759
By Stern and Alpht_Phast
Just some minor fixes that should help resolve some of the bugs that have been reported recently.
The planets of the APSR are considered ideal artificial worlds with 100% habitability. Like Ecumenopolis.
Maybe because of other mods your empire type doesn't fit vanilla conditions:
is_regular_empire
is_hive_empire
is_machine_empire
and therefore the mod doesn't know what jobs to generate. Check other Unique and Ancient worlds.
Balance... People used to complain that APSR was too strong, now that it's too weak... For now the balance will remain as it is, because the game itself has no balance, and it may change later.
event apsr_arcrel.828
I'm not sure about that, but aren't jobs like scientists of White Mesa facility currenty don't recive bonuses from buildings that give +1...3 science points to regular scientists, or 15% job effiecency to all scientists? If that's not the case, it would be nice to see that changed, because currently dedicated vanilla science world can outperform APSR science worlds very easily from my experience.
First one, there is a new feature for mutation asscention, effective habitability can go up to 200%, giving more bonuses for jobs for that. That does not work on APSR planets.
Second, the Galactic Resort disctrict was not giving me any Administrator jobs. This may be because I used new Civil Education civic that screws with some other jobs as well, the one that replaces enforces with educators. In my run it was also replacing vanilla politian jobs, which I think is current vanilla issue. Kinda hard to be sure here, since new update created many new bugs on itself.
Changes in patch 4.00.5
1. Fixes
1.1 Added missing planet_flag, the absence of which could lead to problems with the orbital ring on a Unique or Ancient world (thanks AdmirableOstrich .
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Изменения в патче 4.00.5
1. Исправления
1.1 Добавлен недостающий planet_flag, отсутствие которого могло привести к проблемам с орбитальным кольцом на Уникальном или Древнем мире (спасибо AdmirableOstrich .
BPV should overwrite the necessary variables with its own, and then everything will work.
Loading this mod first, so that BPV overwrites it after works however.
Sometimes, holy worlds of the Fallen Empire are converted. Sometimes, planets spawn in the territory of marauders or leviathans.
@570486155 after what mutation? how did it happen that the ideal world has a habitability of 0?
@Futstub There is a balance, but the planets will still be stronger than vanila. It's like finding an ecumenopolis in a vanila game.
1. Новое
1.1 Добавлена совместимость с ~~ BPV - More Building Slots
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Changes in patch 4.00.4
1. New
1.1 Added compatibility with ~~ BPV - More Building Slots
@ kagora2 Maybe in a future update. Currently there are only 3 buildings in districts on unique and ancient worlds.