Stellaris
APSR: Anomalies, Planetary and Space Resources
1.166 comentarii
Dimuch62 [RUS]  [autor] 5 ian. la 5:59 
@Inny [The Merger] done. @has_apsr = 1
Inny [The Merger] 4 ian. la 21:03 
Thanks! The scripted variable allows for conditional inline insertion, the new technique for mod compatibility. Quite efficient in terms of performance.
Dimuch62 [RUS]  [autor] 4 ian. la 20:45 
@Inny [The Merger] I'll do it during the day. The mod also has a global flag to check: has_global_flag = apsr_mod_on
Inny [The Merger] 4 ian. la 19:33 
Happy New Year!
Can you please add a scripted variable to identify your mod? @has_apsr = 1
Thanks!
Drover 3 ian. la 15:40 
@Dimuch62 Unfortunately, I can't launch the game again to check what the anomaly.
Dimuch62 [RUS]  [autor] 3 ian. la 2:03 
@Drover, write what kind of anomaly it is (maybe it is the reason and the anomaly is made crookedly). It is best to use the "debugtooltip" command in the console (~) and hover the cursor over the anomaly - it will show its unique identifier.
Drover 30 dec. 2024 la 13:35 
Unfortunately, this mod has caused my game to CTD after about 20-30 years. It ran fine on a fresh save, until the continuous CTDs. I had it loaded at the bottom of the load order, but once I determined it was the culprit of the crashes, I tested it at the top of the load order, as well as launched the save with it as the only mod enabled. In all three tests, the save CTD while loading.

At the time of the CTD, I had just sent a science vessel to research an anomaly. I then click the anomaly to check if it's difficulty to ensure that the scientist I sent was up to task, when the game crashed.

Do you have any advice to get it to work? I've always had this mod over the years, and I have a relatively small mod list. None of my mods that are new to this play through are listed as incompatible.
Dimuch62 [RUS]  [autor] 28 dec. 2024 la 23:42 
I don't remember the details, but I once made code for such a case... Probably the mod will ask the server whether to create planets.
Garr Incorporated 28 dec. 2024 la 13:12 
It will work, but since the crux of the mod is in the new planets, and in an existing world there will be no new modded planets... For the full effect you will need to make a new world.
cum monster 28 dec. 2024 la 12:44 
will the mod work if i drop it on an existing game or do i need to make a new one?
Dimuch62 [RUS]  [autor] 23 nov. 2024 la 0:04 
@tem91 у тебя мод не запустился. Проверь с каким набором модов запускаешь, докачался ли мод с мастерской, точно ли мод включен в наборе
tem91 22 nov. 2024 la 23:23 
Всем привет!
Снова запустил игру после долгого перерыва.
Начал новую игру.
Раньше почти сразу появлялось меню настройки мода, теперь его нет.
Через консоль вхожу в режим наблюдателя и не вижу уникальных миров даже спустя 5 лет игрового времени.
Подскажите, в чем может быть дело?
Мод включен только этот.
Skylingale 14 oct. 2024 la 10:43 
Thanks a lot for the quick reply!
Dimuch62 [RUS]  [autor] 14 oct. 2024 la 6:18 
Skylingale yes
Skylingale 13 oct. 2024 la 14:52 
Hi, is this mod compatible with Planetary Diversity?
Dimuch62 [RUS]  [autor] 10 oct. 2024 la 9:08 
OldInvoker, как узнаешь - скажи, мне тоже интересно
OldInvoker 10 oct. 2024 la 7:35 
Dimuch62 [RUS], хм, интересно. Буду разбираться тогда, спасибо!
Dimuch62 [RUS]  [autor] 8 oct. 2024 la 9:47 
OldInvoker, в моде все это нормально отображается. Возможно у тебя какой-то мод перезаписывает файлы локализации?
OldInvoker 7 oct. 2024 la 23:42 
Спасибо за классный мод! Играю с ним с беты, но сейчас есть проблема - названия районов и технологий при игру с русской локализацией выглядят как строчки кода:
apsr_district_resource_12
apsr_district_resource_12_desc
и всё в таком духе, есть ли решение?
Dimuch62 [RUS]  [autor] 6 oct. 2024 la 4:44 
King Doom, the chance of an explosion is determined when choosing sponsorship at the beginning of the stage. You can go back to the previous stage of the situation. By choosing maximum sponsorship, you reduce the chance of an explosion (60% chance to save the planet).
You can also make the planet the capital before the beginning of the situation - if the planet is the capital all the time of study, it will not explode.
King Doom 6 oct. 2024 la 1:18 
I have Eternium, and it keeps exploding. What do I need to do to make it not explode? reloading to an earlier save doesn't work, the planet cooks off at exactly the same time every time. This is the only ancient wonder left and I really want to actually experience the stuff from the mod.
Dimuch62 [RUS]  [autor] 4 oct. 2024 la 8:41 
Kraegor, no. Check the error.log file, maybe it's another mod or a mod conflict.
Kraegor 4 oct. 2024 la 7:01 
So I installed this mod.. and it seems to slow my game down like 75%. Each day after 10 years into the game takes like 10 seconds to tick. Anyone else experiencing thisi?
Dimuch62 [RUS]  [autor] 3 oct. 2024 la 23:03 
vulpeslune, send me the save file via discord, I'll see what's going on. We need to find the cause.
vulpeslune 3 oct. 2024 la 8:53 
Well, it's happening in our games.
Dimuch62 [RUS]  [autor] 3 oct. 2024 la 1:39 
This is strange. I checked - everything works as before. The terminal does not add the "Triumph active" modifier and does not depend on it.
Misterwheatley #fixtf2 2 oct. 2024 la 18:15 
Same issue as below. Did 3.13 mess with relics defines?
vulpeslune 2 oct. 2024 la 17:41 
Okay, I am running into an issue: I have the "Triumph active for -1" on the encrypted terminal, which means that I am unable to activate any other relic. What can I do about that? It basically looks like "Infinite triumph lockout duration"
Dimuch62 [RUS]  [autor] 27 sept. 2024 la 8:54 
Updated!

Changes in patch 3.00.1

1 New
1.1 Added a secret humorous relic that can be found in "Zarklaan's Stash" at the coordinates from the "Encrypted Terminal" relic

2 Changes
2.1 The reward from archsite with "Zarklaan's Stash" has been changed.

3 Bugs fixed
3.1 Fixed a localization error in the planetary decision "Organization of special laboratories"
3.2 Fixed missing localisation in Planetary Energy Complex job
3.3 Fixed missing localisation in "Strong defence" planetary decision
大吉岭の紅茶战车道 24 sept. 2024 la 6:50 
I think we should forbid ai to use this mod's origin, it can cause some problems.
Naphanael 12 sept. 2024 la 0:54 
Стим странно обновил мод. Еще вчера вечером, уже после обновления, в начатой игре миры из мода были стандартными (какими и были раньше в этом моде), но сегодня с утра были заменены на миры из тестового модуля. При этом, были потеряны все планетарные особенности и непригодные квадраты. Есть ли способ пересбросить планеты в уже начатой игре, или теперь только 1 вариант-начать новую?
Knight.R 11 sept. 2024 la 11:09 
Thank you the update and your work.
Dimuch62 [RUS]  [autor] 11 sept. 2024 la 5:08 
UPDATED FOR STELLARIS 3.13!

The main change is the special districts for Unique and Ancient Worlds.
Dimuch62 [RUS]  [autor] 11 sept. 2024 la 5:04 
Menty28 this mod is balanced, but each player has their own sense of balance. This mod is a little stronger than vanilla, but weaker than balance-breaking mods.
Menty28 9 sept. 2024 la 16:47 
Would you consider this mod balanced?
Dimuch62 [RUS]  [autor] 15 aug. 2024 la 5:40 
This is random. It always exists, but the chance depends on the amount of research sponsorship (if you pay a lot - the chance is low, if you pay little - the chance is high, if you don’t pay - it’s very bad)
Castello 14 aug. 2024 la 16:30 
is the Eternium exploding just chance or is it guaranteed that will happen? something can be done to avoid?
Северин Катанов 29 iul. 2024 la 0:34 
как по мне с появлением нейронок можно было обновить картинки планет) пожалуй единственная моя претензия. это мой первый мод с которым я играю уже больше 4 лет. пошёл 3.0 тестить)
Dimuch62 [RUS]  [autor] 28 iun. 2024 la 9:15 
Test alpha patch APSR 3.00 is available!

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1898868703

The new game is highly recommended.
Please note that the patch may contain bugs that were not noticed during testing. Also, the English localization contains many errors (translated using Google translator).
Please ask all questions regarding the test patch in the test patch discussions (not here).
Dimuch62 [RUS]  [autor] 28 iun. 2024 la 9:14 
Тестовый альфа-патч АПСР 3.00 доступен!

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1898868703

Крайне рекомендуется новая игра.
Помните, что в патче могут присутствовать ошибки, не замеченные при тестировании.
Все вопросы, касающиеся тестового патча - задавайте в обсуждениях тестового патча (не здесь).
SecondRateViking 24 iun. 2024 la 19:23 
Awesome thanks for the info Baka!
Baka Racker 24 iun. 2024 la 14:44 
@SecondRateViking I could be wrong, but the planets I've found didn't have a unique building, I had to roll a tech and research it to get the unique building. I think the AI gets a modifier to make it so they can build the buildings much easier, otherwise they are probably too stupid to do so.
SecondRateViking 24 iun. 2024 la 10:47 
Hello there, I took a unique world (firefly swarm) from an AI, and it seems the unique building is missing (my understanding, correct me if I'm wrong, is that the planets always start with a level 1 unique purple building). Is this something that's re-addable with console? I found the actual building code and can add it, but I'm unsure if there's other things that might need to happen (scripts etc) to make it function correctly.

Alternatively, if I get that first level from a tech or something, just let me know and I'll see if I can find it.
Baka Racker 23 iun. 2024 la 10:16 
Sounds like a solid plan!
Dimuch62 [RUS]  [autor] 22 iun. 2024 la 23:15 
The saves will be compatible, but the planets will be reset and part of the new content will not appear. Therefore, I recommend a new game.
So that everyone can choose whether to continue playing with the current version or start a new game with a new version (and also because the new version may have bugs), I will make the update a separate modification. When the game is updated to 3.14, the two mods will be combined and APSR will be completely updated.
Baka Racker 22 iun. 2024 la 14:06 
Awesome, will it be save-game compatible or require a new game?
Dimuch62 [RUS]  [autor] 22 iun. 2024 la 11:38 
Thank you. A modification update test will be available soon, making planets even more interesting.
Baka Racker 22 iun. 2024 la 9:18 
Yeah, I went ahead and started with both on my modlist anyways, and no issues so far. I gotta say, the passcode mechanic is pretty rad, and I actually lol'd when trying out one particular code from gaming history and getting a successful result! I'm really curious to see what else is in store, I have two ancient planets and one unique but am still working through the blockers. Great mod so far!
Dimuch62 [RUS]  [autor] 22 iun. 2024 la 4:08 
There are almost no changes to the vanilla files. Should work with almost all mods.
Baka Racker 20 iun. 2024 la 17:53 
How does this play with ACOT? Any reason it wouldn't work? Seems like it adds/changes a lot, I'm guessing there is some overlap in changes to vanilla files?