Sid Meier's Civilization VI

Sid Meier's Civilization VI

Recon Unit Rework
27 Comments
Fifthcolumn 25 Nov, 2019 @ 9:51pm 
Now you should let them cross mountains.
Frank Savage 6 Jul, 2019 @ 4:41am 
This looks good. Hope it works well with GS
Traveler 9 Mar, 2019 @ 1:27pm 
My bad, You mean the shooting range not the para range.
Remove Sniper from TF2  [author] 9 Mar, 2019 @ 1:10pm 
I did nothing to the paradrop ability
Traveler 9 Mar, 2019 @ 12:42pm 
Don't understand the Spec Ops. Have you completely nerfed the air deployment? Could I edit it to make the range longer since I play with a 5 hex city mod?
Remove Sniper from TF2  [author] 15 Feb, 2019 @ 5:56pm 
updated now, no longer appears as "incompatible" with gathering storm. don't know the deal with the spanish text, will try to fix that later.
tilarium 15 Feb, 2019 @ 5:17pm 
@Rolhn Works fine in GS
Rolhn 15 Feb, 2019 @ 5:10pm 
And now we wait for this to be updated for GS
TheChrisD 15 Feb, 2019 @ 7:32am 
I don't quite know why or how, but having this mod active in GS causes all Rise and Fall civs and their related leaders, units and improvements to be listed in Spanish.
pauloel7 23 Aug, 2018 @ 8:23am 
Yes, I do now. Maybe that was the reason, 'cause it's working fine for me now.
Remove Sniper from TF2  [author] 23 Aug, 2018 @ 3:40am 
I just tested and it worked. You guys have rise and fall expansion, right?
Kon 22 Aug, 2018 @ 3:30pm 
not working, no promotions nor ignoring movement costs
Biskits N. Gravy 16 Jun, 2018 @ 7:43pm 
No longer working for me. Isolated my start-up error to this mod.
pauloel7 26 May, 2018 @ 8:06pm 
ove the mod, but got "ERROR: failed to release save point." message in modding.log file :(
Baradar67 21 May, 2018 @ 2:40pm 
Working fine for me and I have about 80 mods. Do you have any other mods that change scouts or promotions?
Demitrious 21 May, 2018 @ 6:45am 
Is this still working?

I tried it and got errors, I have many mods for it to conflict with... any known problems?
Cosmic Fox 10 May, 2018 @ 10:29pm 
Ditto be a lot better.
MigGui 10 May, 2018 @ 5:35pm 
I like what you did, but would suggest two changes:
- make the scout have movement of 2, instead of 3, since it already has, by default, the ability to go through woods, and with one promotion can go through any terrain. later units keep the movement of 3
- make ambush only work when attacking, instead of when in rough terrain: an "ambush" must be an offensive move (right?), and I feel that your recon units became too situational, very powerful against ranged units on rough terrain and very weak both on offense and on defense on plains and grasslands
weregamer 9 Apr, 2018 @ 12:08pm 
So I've given this a solid try, and I really like it. Very well done.

I'm going to have to give the Cree another try, with this rework their UU might be a lot more fun.
weregamer 29 Mar, 2018 @ 8:31pm 
Yes, I can see the tension between what to ascribe to experience and what to technology. I don't want to detract from the thought and work you put into this, but thought it was worth talking about the thinking behind it.
Remove Sniper from TF2  [author] 29 Mar, 2018 @ 11:20am 
Survival expert is an ability from civ 5 scouts, designed to give the scout a better chance to survive an attack, recover more quickly, and continue scouting further.

Ambush was changed because a +20 strength in any situation is too strong. I intended the recon units to be the rough terrain units. Thus they get a rough terrain bonus instead.

I didn't add scaling cliffs to Alpine promotion because I thought it seemed like a spec ops thing, and therefore made it a spec ops ability.
weregamer 29 Mar, 2018 @ 11:03am 
I've been bothered by the blind choice on the first tier of the recon tree for a long time, and I'm glad to see somebody tackle it.

That said, I'm a little puzzled by the randomness of these choices. Why not replace Ranger with Amphibious (like melee units, ignore rivers and don't pay to em/disembark) and add cliff walls to Alpine? That way there is a meaningful and flavorful early choice but choosing the wrong one won't be useless.

Also, is the point of the other changes to force recon units into a defensive-only role? The vanilla tree makes highly experienced recon units great at sneak attacks and chokepoint defense while less experienced ones are defensive and fragile. I can see where this is unusual but was never part of what bugged me.
Eden Elvis 29 Mar, 2018 @ 8:55am 
Great! thanks
Remove Sniper from TF2  [author] 28 Mar, 2018 @ 8:48am 
My mistake. I put up an update that fixes this.
Eden Elvis 28 Mar, 2018 @ 8:23am 
The new promotion names and abilities do not show for me, but this may be a mod conflict. Any idea?
Remove Sniper from TF2  [author] 28 Mar, 2018 @ 6:40am 
actually not sure, didn't test
Navy_Paladin 27 Mar, 2018 @ 7:06pm 
Will this mod works with Vanilla version? I don't have money to buy R&F yet.